Jeffery Hurley
/
Asteroids
Simple starter skeleton for asteroids video game.
Diff: Sprite.cpp
- Revision:
- 2:30020ddfccf6
- Child:
- 3:98aa3db6a48f
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Sprite.cpp Sat Mar 02 16:11:43 2019 +0000 @@ -0,0 +1,23 @@ +#include "Sprite.h" + +// Default Constructor +Sprite::Sprite(): +m_CurrentDirection(NO_DIR), +m_DesiredDirection(NO_DIR), +m_RowPos(0), +m_ColPos(0) +{} +// Constructor +Sprite::Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol): +m_CurrentDirection(inDir), +m_DesiredDirection(inDir), +m_RowPos(inRow), +m_ColPos(inCol) +{ + +} +// SetDesiredDirectionToMove +void Sprite::SetDesiredDirectionToMove(enDIRECTIONS dir) +{ + m_DesiredDirection = dir; +} \ No newline at end of file