Simple starter skeleton for asteroids video game.

Dependencies:   PinDetect

Revision:
2:30020ddfccf6
Child:
3:98aa3db6a48f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprite.cpp	Sat Mar 02 16:11:43 2019 +0000
@@ -0,0 +1,23 @@
+#include "Sprite.h"
+
+// Default Constructor
+Sprite::Sprite():
+m_CurrentDirection(NO_DIR), 
+m_DesiredDirection(NO_DIR),
+m_RowPos(0),
+m_ColPos(0)
+{}
+// Constructor
+Sprite::Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
+m_CurrentDirection(inDir), 
+m_DesiredDirection(inDir),
+m_RowPos(inRow),
+m_ColPos(inCol)
+{
+    
+}    
+// SetDesiredDirectionToMove    
+void Sprite::SetDesiredDirectionToMove(enDIRECTIONS dir)
+{
+    m_DesiredDirection = dir;
+}
\ No newline at end of file