Simple starter skeleton for asteroids video game.

Dependencies:   PinDetect

Committer:
jhurley31
Date:
Thu Apr 01 20:09:47 2021 +0000
Revision:
5:454ff3197a74
Parent:
3:98aa3db6a48f
Updating OS

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jhurley31 3:98aa3db6a48f 1 #pragma once
jhurley31 3:98aa3db6a48f 2
jhurley31 3:98aa3db6a48f 3 #include "Sprite.h"
jhurley31 3:98aa3db6a48f 4
jhurley31 3:98aa3db6a48f 5
jhurley31 3:98aa3db6a48f 6 class Asteroid : public Sprite
jhurley31 3:98aa3db6a48f 7 {
jhurley31 3:98aa3db6a48f 8 public:
jhurley31 3:98aa3db6a48f 9 virtual void move() {}
jhurley31 3:98aa3db6a48f 10 virtual void draw(bool bErase) {}
jhurley31 3:98aa3db6a48f 11 virtual bool checkCollision(const Sprite &InSprite) {return false;}
jhurley31 3:98aa3db6a48f 12 };