Jeffery Hurley
/
Asteroids
Simple starter skeleton for asteroids video game.
Asteroid.h@5:454ff3197a74, 2021-04-01 (annotated)
- Committer:
- jhurley31
- Date:
- Thu Apr 01 20:09:47 2021 +0000
- Revision:
- 5:454ff3197a74
- Parent:
- 3:98aa3db6a48f
Updating OS
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jhurley31 | 3:98aa3db6a48f | 1 | #pragma once |
jhurley31 | 3:98aa3db6a48f | 2 | |
jhurley31 | 3:98aa3db6a48f | 3 | #include "Sprite.h" |
jhurley31 | 3:98aa3db6a48f | 4 | |
jhurley31 | 3:98aa3db6a48f | 5 | |
jhurley31 | 3:98aa3db6a48f | 6 | class Asteroid : public Sprite |
jhurley31 | 3:98aa3db6a48f | 7 | { |
jhurley31 | 3:98aa3db6a48f | 8 | public: |
jhurley31 | 3:98aa3db6a48f | 9 | virtual void move() {} |
jhurley31 | 3:98aa3db6a48f | 10 | virtual void draw(bool bErase) {} |
jhurley31 | 3:98aa3db6a48f | 11 | virtual bool checkCollision(const Sprite &InSprite) {return false;} |
jhurley31 | 3:98aa3db6a48f | 12 | }; |