Jay Balar / Mbed 2 deprecated 4180_Project_3

Dependencies:   4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed

Revision:
23:214c0c828d98
Parent:
22:601e6f9077e4
Child:
24:3b29ae4d6171
diff -r 601e6f9077e4 -r 214c0c828d98 tetris/main.cpp
--- a/tetris/main.cpp	Tue Dec 06 22:48:35 2022 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,292 +0,0 @@
-#include "mbed.h"
-#include "uLCD_4DGL.h"
-#include "Game.h"
-#include "Nav_Switch.h"
-
-uLCD_4DGL uLCD(p13, p14, p30);
-Nav_Switch myNav(p19, p16, p17, p15, p18); // pins(up, down, left, right, fire)
-
-int SinglePiecePoints = 50;
-int LineClearPoints = 200;
-int key_input = 0;
-bool gameStarted = false;
-void input_left()   // FIX
-{
-    if(!gameStarted)
-    {   gameStarted=true;
-        return;
-    }
-    key_input = 1;
-}
-
-void input_right()
-{
-    if(!gameStarted)
-    {   gameStarted=true;
-        return;
-    }
-    key_input = 2;
-}
-
-void input_rotate()
-{
-    if(!gameStarted)
-    {   gameStarted=true;
-        return;
-    }
-    key_input = 3;
-}
-
-void input_down()
-{
-    if(!gameStarted)
-    {   gameStarted=true;
-        return;
-    }
-    key_input=4;
-}
-
-void clear_board()
-{
-    uLCD.filled_rectangle(20,0,79,128,0);
-}
-
-void clear_next_piece()
-{
-    uLCD.filled_rectangle(92,20,122,50,0);
-}
-
-void UpdateGameStatus(int points)   // used to include int lines
-{
-    uLCD.locate(13,12);
-    uLCD.printf("Score");
-    uLCD.locate(13,13);
-    uLCD.printf("%d",points);
-}
-
-
-/*int RandomGen(char range)
-{
-    pc.printf("%c",range);
-    while(!pc.readable()) wait(0.5);
-    char buffer[4];
-    pc.gets(buffer,4);
-    int i = buffer[0]-'0';
-    return i;
-}*/
-
-int main()
-{
-    /*while(1){
-        uLCD.printf("test");
-    }*/
-    
-    
-    
-    
-    /*if (myNav.up()) input_rotate();
-    if (myNav.down()) input_down();;
-    if (myNav.left()) input_left();
-    if (myNav.right()) input_right();;
-    //check mouse left button click*/   // FIXQ
-    //if (myNav.fire()) input_down; // FIX, CAN ADD MENU FUNCTIONALITY
-    
-    
-    
-    uLCD.text_width(2);
-    uLCD.text_height(2);
-    uLCD.color(WHITE);
-    uLCD.printf("TETRIS");
-    wait(2);
-    
-    uLCD.baudrate(3000000);
-    
-    
-    /*pc.baud(9600);
-    pc.format(8,SerialBase::None,1);
-    pc.printf("0");
-    while(!pc.readable()) wait(0.5);
-    char buffer[4];
-    pc.gets(buffer,4);*/
-    
-    
-    
-    
-    
-    
-    bool isGameOver = false;
-    int mScreenHeight = 128;
-    Pieces mPieces;
-    Board mBoard (&mPieces, mScreenHeight);
-    int a = 1;   // RandomGen('a')
-    int b = 2;
-    int c = 3;
-    int d = 4;
-    Game mGame (&mBoard, &mPieces, mScreenHeight, &uLCD,a,b,c,d);
-
-
-    // ----- Main Loop -----
-    int prevX=0;
-    int prevY=0;
-    int prevPiece=-1;
-    int prevRot=0;
-    Timer timer;
-    timer.start();
-    key_input=0;
-    bool needErase = false;
-    uLCD.cls();
-    
-    
-    
-    int piece = 0;
-    int rotate = 0;
-    
-    UpdateGameStatus(mGame.GetPoints());
-    
-    while (1)
-    {
-        if (myNav.up()) input_rotate();
-        if (myNav.down()) input_down();;
-        if (myNav.left()) input_left();
-        if (myNav.right()) input_right();;
-        //check mouse left button click   // FIXQ
-        //if (myNav.fire()) input_down; // FIX, CAN ADD MENU FUNCTIONALITY
-        
-        if(isGameOver) 
-        {
-            wait(1);
-            uLCD.cls();
-            uLCD.text_width(2);
-            uLCD.text_height(2);
-            uLCD.printf("GAME OVER");
-            while(1);
-        }
-        // ----- Draw ----
-        if(needErase)
-        {
-            mGame.ErasePiece(prevX,prevY,prevPiece,prevRot);
-            needErase=false;
-        }
-        mGame.DrawScene();
-        
-        prevX=mGame.mPosX;
-        prevY=mGame.mPosY;
-        prevPiece=mGame.mPiece;
-        prevRot=mGame.mRotation;
-    
-        // ----- Input -----
-        switch (key_input)
-        {
-            case (2): //right
-            {
-                if (mBoard.IsPossibleMovement (mGame.mPosX + 1, mGame.mPosY, mGame.mPiece, mGame.mRotation))
-                    {mGame.mPosX++;needErase=true;}
-                break;
-            }
-
-            case (1): //left
-            {
-                if (mBoard.IsPossibleMovement (mGame.mPosX - 1, mGame.mPosY, mGame.mPiece, mGame.mRotation))
-                    {mGame.mPosX--;needErase=true;}  
-                break;
-            }
-
-            case (4)://down
-            {
-                // Check collision from up to down
-                while (mBoard.IsPossibleMovement(mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation)) { mGame.mPosY++; }
-                needErase=true;
-                mBoard.StorePiece (mGame.mPosX, mGame.mPosY - 1, mGame.mPiece, mGame.mRotation);
-                mGame.AddPoints(SinglePiecePoints);
-                int linesDeleted = mBoard.DeletePossibleLines ();
-                if(linesDeleted>0)
-                {
-                    mGame.AddClearedLines(linesDeleted);
-                    mGame.AddPoints(LineClearPoints*linesDeleted);
-                    //Thread t1(FlashLight);
-                    //PlayClearSound();
-                    clear_board();
-                }
-                UpdateGameStatus(mGame.GetPoints()); // FIX
-
-                if (mBoard.IsGameOver())
-                {
-                    isGameOver=true;
-                    uLCD.cls();
-                    
-                }
-                
-                if(!isGameOver)
-                {
-                    mGame.CreateNewPiece(piece,rotate);
-                    clear_next_piece();
-                
-                    piece++;
-                    rotate++;
-                    
-                    if (piece==7) piece = 0;
-                    if (rotate==4) rotate = 0;
-                }
-                break;
-            }
-
-            case (3)://rotate
-            {
-                if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY, mGame.mPiece, (mGame.mRotation + 1) % 4))
-                    {mGame.mRotation = (mGame.mRotation + 1) % 4;needErase=true;}
-                break;
-            }
-            
-            case (0):{break;}
-        }
-        key_input = 0;
-        
-        // ----- Vertical movement -----
-    
-        if(timer.read_ms()>WAIT_TIME)
-        {
-            needErase=true;
-            if(!isGameOver)
-            {
-                if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY + 1, mGame.mPiece, mGame.mRotation))
-                {
-                    mGame.mPosY++;
-                }
-                else
-                {
-                    mBoard.StorePiece (mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation);
-                    mGame.AddPoints(SinglePiecePoints);
-                    int linesDeleted = mBoard.DeletePossibleLines ();
-                    if(linesDeleted>0)
-                    {
-                        mGame.AddClearedLines(linesDeleted);
-                        mGame.AddPoints(LineClearPoints*linesDeleted);
-                        //Thread t1(FlashLight);
-                        //PlayClearSound();
-                        clear_board();
-                    }
-                    UpdateGameStatus(mGame.GetPoints());
-                        
-                    if (mBoard.IsGameOver())
-                    {
-                        isGameOver=true;
-                        uLCD.cls();
-                    }
-                    
-                    if(!isGameOver)
-                    {
-                    mGame.CreateNewPiece(piece,rotate);
-                    clear_next_piece(); // 0-6 Pieces, 0-3 rotations^^
-                    piece++;
-                    rotate++;
-                    
-                    if (piece==7) piece = 0;
-                    if (rotate==4) rotate = 0;
-                    }
-                }
-            }
-            timer.reset();
-        }
-            wait(0.1);
-    }
-}