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Dependencies: 4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed
Diff: tetris/main.cpp
- Revision:
- 22:601e6f9077e4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/tetris/main.cpp Tue Dec 06 22:48:35 2022 +0000
@@ -0,0 +1,292 @@
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Game.h"
+#include "Nav_Switch.h"
+
+uLCD_4DGL uLCD(p13, p14, p30);
+Nav_Switch myNav(p19, p16, p17, p15, p18); // pins(up, down, left, right, fire)
+
+int SinglePiecePoints = 50;
+int LineClearPoints = 200;
+int key_input = 0;
+bool gameStarted = false;
+void input_left() // FIX
+{
+ if(!gameStarted)
+ { gameStarted=true;
+ return;
+ }
+ key_input = 1;
+}
+
+void input_right()
+{
+ if(!gameStarted)
+ { gameStarted=true;
+ return;
+ }
+ key_input = 2;
+}
+
+void input_rotate()
+{
+ if(!gameStarted)
+ { gameStarted=true;
+ return;
+ }
+ key_input = 3;
+}
+
+void input_down()
+{
+ if(!gameStarted)
+ { gameStarted=true;
+ return;
+ }
+ key_input=4;
+}
+
+void clear_board()
+{
+ uLCD.filled_rectangle(20,0,79,128,0);
+}
+
+void clear_next_piece()
+{
+ uLCD.filled_rectangle(92,20,122,50,0);
+}
+
+void UpdateGameStatus(int points) // used to include int lines
+{
+ uLCD.locate(13,12);
+ uLCD.printf("Score");
+ uLCD.locate(13,13);
+ uLCD.printf("%d",points);
+}
+
+
+/*int RandomGen(char range)
+{
+ pc.printf("%c",range);
+ while(!pc.readable()) wait(0.5);
+ char buffer[4];
+ pc.gets(buffer,4);
+ int i = buffer[0]-'0';
+ return i;
+}*/
+
+int main()
+{
+ /*while(1){
+ uLCD.printf("test");
+ }*/
+
+
+
+
+ /*if (myNav.up()) input_rotate();
+ if (myNav.down()) input_down();;
+ if (myNav.left()) input_left();
+ if (myNav.right()) input_right();;
+ //check mouse left button click*/ // FIXQ
+ //if (myNav.fire()) input_down; // FIX, CAN ADD MENU FUNCTIONALITY
+
+
+
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.color(WHITE);
+ uLCD.printf("TETRIS");
+ wait(2);
+
+ uLCD.baudrate(3000000);
+
+
+ /*pc.baud(9600);
+ pc.format(8,SerialBase::None,1);
+ pc.printf("0");
+ while(!pc.readable()) wait(0.5);
+ char buffer[4];
+ pc.gets(buffer,4);*/
+
+
+
+
+
+
+ bool isGameOver = false;
+ int mScreenHeight = 128;
+ Pieces mPieces;
+ Board mBoard (&mPieces, mScreenHeight);
+ int a = 1; // RandomGen('a')
+ int b = 2;
+ int c = 3;
+ int d = 4;
+ Game mGame (&mBoard, &mPieces, mScreenHeight, &uLCD,a,b,c,d);
+
+
+ // ----- Main Loop -----
+ int prevX=0;
+ int prevY=0;
+ int prevPiece=-1;
+ int prevRot=0;
+ Timer timer;
+ timer.start();
+ key_input=0;
+ bool needErase = false;
+ uLCD.cls();
+
+
+
+ int piece = 0;
+ int rotate = 0;
+
+ UpdateGameStatus(mGame.GetPoints());
+
+ while (1)
+ {
+ if (myNav.up()) input_rotate();
+ if (myNav.down()) input_down();;
+ if (myNav.left()) input_left();
+ if (myNav.right()) input_right();;
+ //check mouse left button click // FIXQ
+ //if (myNav.fire()) input_down; // FIX, CAN ADD MENU FUNCTIONALITY
+
+ if(isGameOver)
+ {
+ wait(1);
+ uLCD.cls();
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.printf("GAME OVER");
+ while(1);
+ }
+ // ----- Draw ----
+ if(needErase)
+ {
+ mGame.ErasePiece(prevX,prevY,prevPiece,prevRot);
+ needErase=false;
+ }
+ mGame.DrawScene();
+
+ prevX=mGame.mPosX;
+ prevY=mGame.mPosY;
+ prevPiece=mGame.mPiece;
+ prevRot=mGame.mRotation;
+
+ // ----- Input -----
+ switch (key_input)
+ {
+ case (2): //right
+ {
+ if (mBoard.IsPossibleMovement (mGame.mPosX + 1, mGame.mPosY, mGame.mPiece, mGame.mRotation))
+ {mGame.mPosX++;needErase=true;}
+ break;
+ }
+
+ case (1): //left
+ {
+ if (mBoard.IsPossibleMovement (mGame.mPosX - 1, mGame.mPosY, mGame.mPiece, mGame.mRotation))
+ {mGame.mPosX--;needErase=true;}
+ break;
+ }
+
+ case (4)://down
+ {
+ // Check collision from up to down
+ while (mBoard.IsPossibleMovement(mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation)) { mGame.mPosY++; }
+ needErase=true;
+ mBoard.StorePiece (mGame.mPosX, mGame.mPosY - 1, mGame.mPiece, mGame.mRotation);
+ mGame.AddPoints(SinglePiecePoints);
+ int linesDeleted = mBoard.DeletePossibleLines ();
+ if(linesDeleted>0)
+ {
+ mGame.AddClearedLines(linesDeleted);
+ mGame.AddPoints(LineClearPoints*linesDeleted);
+ //Thread t1(FlashLight);
+ //PlayClearSound();
+ clear_board();
+ }
+ UpdateGameStatus(mGame.GetPoints()); // FIX
+
+ if (mBoard.IsGameOver())
+ {
+ isGameOver=true;
+ uLCD.cls();
+
+ }
+
+ if(!isGameOver)
+ {
+ mGame.CreateNewPiece(piece,rotate);
+ clear_next_piece();
+
+ piece++;
+ rotate++;
+
+ if (piece==7) piece = 0;
+ if (rotate==4) rotate = 0;
+ }
+ break;
+ }
+
+ case (3)://rotate
+ {
+ if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY, mGame.mPiece, (mGame.mRotation + 1) % 4))
+ {mGame.mRotation = (mGame.mRotation + 1) % 4;needErase=true;}
+ break;
+ }
+
+ case (0):{break;}
+ }
+ key_input = 0;
+
+ // ----- Vertical movement -----
+
+ if(timer.read_ms()>WAIT_TIME)
+ {
+ needErase=true;
+ if(!isGameOver)
+ {
+ if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY + 1, mGame.mPiece, mGame.mRotation))
+ {
+ mGame.mPosY++;
+ }
+ else
+ {
+ mBoard.StorePiece (mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation);
+ mGame.AddPoints(SinglePiecePoints);
+ int linesDeleted = mBoard.DeletePossibleLines ();
+ if(linesDeleted>0)
+ {
+ mGame.AddClearedLines(linesDeleted);
+ mGame.AddPoints(LineClearPoints*linesDeleted);
+ //Thread t1(FlashLight);
+ //PlayClearSound();
+ clear_board();
+ }
+ UpdateGameStatus(mGame.GetPoints());
+
+ if (mBoard.IsGameOver())
+ {
+ isGameOver=true;
+ uLCD.cls();
+ }
+
+ if(!isGameOver)
+ {
+ mGame.CreateNewPiece(piece,rotate);
+ clear_next_piece(); // 0-6 Pieces, 0-3 rotations^^
+ piece++;
+ rotate++;
+
+ if (piece==7) piece = 0;
+ if (rotate==4) rotate = 0;
+ }
+ }
+ }
+ timer.reset();
+ }
+ wait(0.1);
+ }
+}