
Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Display/Shot.cpp
- Committer:
- jaspinall3
- Date:
- 2016-03-17
- Revision:
- 0:5c666e5cd22d
File content as of revision 0:5c666e5cd22d:
#include "Shot.h" Shot::Shot(int x, int y, int dy, int color, uLCD_4DGL *uLCD) { init(x,y,uLCD); _dy = dy; _color = color; setRadius(1); } int Shot::getY() { return _y; } int Shot::getX() { return _x; } void Shot::update() { _y = _y + _dy; drawCircle(0,0,_color); }