Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Display/Shot.cpp

Committer:
jaspinall3
Date:
2016-03-17
Revision:
0:5c666e5cd22d

File content as of revision 0:5c666e5cd22d:

#include "Shot.h"

Shot::Shot(int x, int y, int dy, int color, uLCD_4DGL *uLCD) {
    init(x,y,uLCD);
    _dy = dy;
    _color = color;
    setRadius(1);
}
int Shot::getY() {
    return _y;    
}

int Shot::getX() {
    return _x;    
}

void Shot::update() {
    _y = _y + _dy;
    drawCircle(0,0,_color);   
}