Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Revision:
0:5c666e5cd22d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Display/Shot.cpp	Thu Mar 17 20:47:11 2016 +0000
@@ -0,0 +1,20 @@
+#include "Shot.h"
+
+Shot::Shot(int x, int y, int dy, int color, uLCD_4DGL *uLCD) {
+    init(x,y,uLCD);
+    _dy = dy;
+    _color = color;
+    setRadius(1);
+}
+int Shot::getY() {
+    return _y;    
+}
+
+int Shot::getX() {
+    return _x;    
+}
+
+void Shot::update() {
+    _y = _y + _dy;
+    drawCircle(0,0,_color);   
+}
\ No newline at end of file