
Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Diff: Display/Shot.cpp
- Revision:
- 0:5c666e5cd22d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Display/Shot.cpp Thu Mar 17 20:47:11 2016 +0000 @@ -0,0 +1,20 @@ +#include "Shot.h" + +Shot::Shot(int x, int y, int dy, int color, uLCD_4DGL *uLCD) { + init(x,y,uLCD); + _dy = dy; + _color = color; + setRadius(1); +} +int Shot::getY() { + return _y; +} + +int Shot::getX() { + return _x; +} + +void Shot::update() { + _y = _y + _dy; + drawCircle(0,0,_color); +} \ No newline at end of file