Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Diff: Display/Rectangle.h
- Revision:
- 0:5c666e5cd22d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Display/Rectangle.h Thu Mar 17 20:47:11 2016 +0000 @@ -0,0 +1,19 @@ +#ifndef RECTANGLE_H +#define RECTANGLE_H + +#include "Sprite.h" + +class Rectangle : public Sprite { +public: + Rectangle(); + void init(int x, int y, uLCD_4DGL *uLCD); + void setDimensions(int height, int width); + void drawRect(int baseX, int baseY, int color); + +private: + int _height; + int _width; +}; + +#endif +