Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Committer:
jaspinall3
Date:
Thu Mar 17 20:47:11 2016 +0000
Revision:
0:5c666e5cd22d
March 17, 2016 Vertical Scrolling Space Shooter

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jaspinall3 0:5c666e5cd22d 1 #ifndef SPRITE_H
jaspinall3 0:5c666e5cd22d 2 #define SPRITE_H
jaspinall3 0:5c666e5cd22d 3
jaspinall3 0:5c666e5cd22d 4 #include "uLCD_4DGL.h"
jaspinall3 0:5c666e5cd22d 5
jaspinall3 0:5c666e5cd22d 6 class Sprite {
jaspinall3 0:5c666e5cd22d 7 public:
jaspinall3 0:5c666e5cd22d 8 Sprite();
jaspinall3 0:5c666e5cd22d 9 void initSprite(int x, int y, uLCD_4DGL *uLCD);
jaspinall3 0:5c666e5cd22d 10
jaspinall3 0:5c666e5cd22d 11 protected:
jaspinall3 0:5c666e5cd22d 12 int _x;
jaspinall3 0:5c666e5cd22d 13 int _y;
jaspinall3 0:5c666e5cd22d 14 uLCD_4DGL *_uLCDptr;
jaspinall3 0:5c666e5cd22d 15 };
jaspinall3 0:5c666e5cd22d 16
jaspinall3 0:5c666e5cd22d 17 #endif