Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Display/Circle.cpp@0:5c666e5cd22d, 2016-03-17 (annotated)
- Committer:
- jaspinall3
- Date:
- Thu Mar 17 20:47:11 2016 +0000
- Revision:
- 0:5c666e5cd22d
March 17, 2016 Vertical Scrolling Space Shooter
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jaspinall3 | 0:5c666e5cd22d | 1 | #include "Circle.h" |
jaspinall3 | 0:5c666e5cd22d | 2 | |
jaspinall3 | 0:5c666e5cd22d | 3 | Circle::Circle() { |
jaspinall3 | 0:5c666e5cd22d | 4 | |
jaspinall3 | 0:5c666e5cd22d | 5 | } |
jaspinall3 | 0:5c666e5cd22d | 6 | |
jaspinall3 | 0:5c666e5cd22d | 7 | void Circle::init(int x, int y, uLCD_4DGL *uLCD) { |
jaspinall3 | 0:5c666e5cd22d | 8 | initSprite(x, y, uLCD); |
jaspinall3 | 0:5c666e5cd22d | 9 | setRadius(2); |
jaspinall3 | 0:5c666e5cd22d | 10 | } |
jaspinall3 | 0:5c666e5cd22d | 11 | |
jaspinall3 | 0:5c666e5cd22d | 12 | void Circle::setRadius(int r) { |
jaspinall3 | 0:5c666e5cd22d | 13 | _radius = r; |
jaspinall3 | 0:5c666e5cd22d | 14 | } |
jaspinall3 | 0:5c666e5cd22d | 15 | |
jaspinall3 | 0:5c666e5cd22d | 16 | void Circle::drawCircle(int baseX, int baseY, int color) { |
jaspinall3 | 0:5c666e5cd22d | 17 | int newX = baseX + _x; |
jaspinall3 | 0:5c666e5cd22d | 18 | int newY = baseY + _y; |
jaspinall3 | 0:5c666e5cd22d | 19 | _uLCDptr->filled_circle(newX, newY, _radius, color); |
jaspinall3 | 0:5c666e5cd22d | 20 | } |