JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.cpp
- Revision:
- 21:e5585569a938
- Parent:
- 20:32f115462bbc
- Child:
- 22:2e75b50b26f0
diff -r 32f115462bbc -r e5585569a938 Spawn/Spawn.cpp --- a/Spawn/Spawn.cpp Wed Apr 12 17:02:22 2017 +0000 +++ b/Spawn/Spawn.cpp Wed Apr 12 19:38:06 2017 +0000 @@ -64,7 +64,6 @@ for (int y = 0; y < Rows; y++) { if (cArr[x][y] == 'a' || cArr[x][y] == 'b' || cArr[x][y] == 'c') { //move everything down a row - Arr2[x][y+1] = Arr[x][y]; cArr2[x][y+1] = cArr[x][y]; } else { @@ -92,7 +91,7 @@ void Spawn::updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd) { for ( int x = 0; x < Cols; x++) { for ( int y = 0; y < Rows; y++) { - deleteChar(x, y, Arr2, cArr2); + deleteChar(x, y, Arr2, cArr2); //cleaning up the array if (cArr2[x][y] == 'a') { lcd.setPixel(x,y); //to update the main array @@ -116,7 +115,7 @@ } } } -void Spawn::deleteChar(int x, int y, int Arr2[][Rows], char cArr2[][Rows]) { // to clean up the array killing the spawn. +void Spawn::deleteChar(int x, int y, int Arr2[][Rows], char cArr2[][Rows]) { // to clean up the array after killing the spawn. if (Arr2[x][y] <= 0) { cArr2[x][y] = '\0'; }