JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 21:e5585569a938
- Parent:
- 20:32f115462bbc
- Child:
- 25:edd6a95607b1
diff -r 32f115462bbc -r e5585569a938 GameEngine/GameEngine.h --- a/GameEngine/GameEngine.h Wed Apr 12 17:02:22 2017 +0000 +++ b/GameEngine/GameEngine.h Wed Apr 12 19:38:06 2017 +0000 @@ -20,16 +20,17 @@ void drawSpawn(N5110 &lcd); void drawLaserPlayer(Gamepad &pad, N5110 &lcd); void checkGameRule(N5110 &lcd); - void gameWave(); + void gameWave(); //not yet started void bombAndShield(Gamepad &pad, N5110 &lcd); + + void init(); + void update(Gamepad &pad, N5110 &lcd); + int Array[Cols][Rows]; //this was Array1 (main) int Array2[Cols][Rows]; // secondary //this char array to differentiate the 4 different kind of spawn - a, b, c and d. char charArray[Cols][Rows]; //used as main array char charArray2[Cols][Rows]; //this was Array2 - secondary array - void init(); - void update(Gamepad &pad, N5110 &lcd); - void whatever(Gamepad &pad, N5110 &lcd); private: Weapon weap;