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Meteor defense project
Diff: GameEngine/GameEngine.cpp
- Revision:
- 22:2e75b50b26f0
- Parent:
- 21:e5585569a938
- Child:
- 23:6d197a452d7c
diff -r e5585569a938 -r 2e75b50b26f0 GameEngine/GameEngine.cpp --- a/GameEngine/GameEngine.cpp Wed Apr 12 19:38:06 2017 +0000 +++ b/GameEngine/GameEngine.cpp Thu Apr 13 10:49:27 2017 +0000 @@ -17,8 +17,8 @@ //printf("init completed \n"); } void GameEngine::update(Gamepad &pad, N5110 &lcd) { - //_d1.drone(Array2, charArray2, lcd); - //_d2.drone(Array2, charArray2, lcd); + _d1.drone(Array2, charArray2, lcd); + _d2.drone(Array2, charArray2, lcd); drawSpawn(lcd); drawLaserPlayer(pad, lcd); bombAndShield(pad, lcd); @@ -26,7 +26,7 @@ void GameEngine::drawSpawn(N5110 &lcd){ //spawning every 2 second, moving spawn at every 1 seconds when fps = 15 & drawit=30. //It changes depending on the game FPS. - if (drawit == 0) { + if (drawit == 0) { //DONT FORGET TO CHANGE THIS TO TICKER. MORE EFFICIENT. drawit = 30; spa.randomizeSpawn(Array, charArray); spa.moveSpawnABC(Array, Array2, charArray, charArray2);