Meteor defense project

Dependencies:   N5110 mbed

Revision:
22:2e75b50b26f0
Parent:
21:e5585569a938
Child:
23:6d197a452d7c
--- a/GameEngine/GameEngine.cpp	Wed Apr 12 19:38:06 2017 +0000
+++ b/GameEngine/GameEngine.cpp	Thu Apr 13 10:49:27 2017 +0000
@@ -17,8 +17,8 @@
     //printf("init completed \n");
 }
 void GameEngine::update(Gamepad &pad, N5110 &lcd) {
-    //_d1.drone(Array2, charArray2, lcd);
-    //_d2.drone(Array2, charArray2, lcd);
+    _d1.drone(Array2, charArray2, lcd);
+    _d2.drone(Array2, charArray2, lcd);
     drawSpawn(lcd); 
     drawLaserPlayer(pad, lcd);
     bombAndShield(pad, lcd);
@@ -26,7 +26,7 @@
 void GameEngine::drawSpawn(N5110 &lcd){
     //spawning every 2 second, moving spawn at every 1 seconds when fps = 15 & drawit=30. 
     //It changes depending on the game FPS.
-    if (drawit == 0) {
+    if (drawit == 0) { //DONT FORGET TO CHANGE THIS TO TICKER. MORE EFFICIENT.
         drawit = 30;
         spa.randomizeSpawn(Array, charArray);
         spa.moveSpawnABC(Array, Array2, charArray, charArray2);