JianWei Lee
/
project_game
Meteor defense project
Spawn/Spawn.h
- Committer:
- jasper0712
- Date:
- 2017-03-23
- Revision:
- 6:a554424e4517
- Parent:
- 3:6b50fe9d3848
- Child:
- 13:38cbce17d7d7
File content as of revision 6:a554424e4517:
#ifndef SPAWN_H #define SPAWN_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Weapon.h" //Y rows and X columns #define Rows 48 #define Cols 84 class Spawn { public: Spawn(); ~Spawn(); //spawnHealth void randomizeSpawn(int Arr1[][Rows], int Arr2[][Rows]); //spawnSpeed void moveSpawn(int Arr1[][Rows], int Arr2[][Rows]); //weaponUsed void checkSpawn(N5110 &lcd); void updateSpawn(int Arr1[][Rows], int Arr2[][Rows],N5110 &lcd); private: //column and row same as the screen resolution float speed; int stopSpawn; }; #endif