Meteor defense project

Dependencies:   N5110 mbed

Revision:
24:d6187d39f09b
Parent:
23:6d197a452d7c
Child:
25:edd6a95607b1
--- a/GameEngine/GameEngine.cpp	Thu Apr 13 14:05:25 2017 +0000
+++ b/GameEngine/GameEngine.cpp	Thu Apr 13 17:05:45 2017 +0000
@@ -17,8 +17,8 @@
     //printf("init completed \n");
 }
 void GameEngine::update(Gamepad &pad, N5110 &lcd) {
-    _d1.drone(Array2, charArray2, lcd);
-    _d2.drone(Array2, charArray2, lcd);
+    //_d1.drone(Array2, charArray2, lcd);
+    //_d2.drone(Array2, charArray2, lcd);
     drawSpawn(lcd); 
     drawLaserPlayer(pad, lcd);
     bombAndShield(pad, lcd);
@@ -30,10 +30,10 @@
         drawit = 30;
         spa.randomizeSpawn(Array, charArray);
         spa.moveSpawnABC(Array, Array2, charArray, charArray2);
-        spa.moveSpawnD(Array, Array2, charArray, charArray2);
+        spa.moveSpawnDE(Array, Array2, charArray, charArray2);
     } else {
         drawit -= 0.5;
-        spa.moveSpawnD(Array, Array2, charArray, charArray2);
+        spa.moveSpawnDE(Array, Array2, charArray, charArray2);
         spa.moveSpawnB(Array, Array2, charArray, charArray2);
         //printf("moving spawn b \n");
     }