JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.cpp
- Revision:
- 24:d6187d39f09b
- Parent:
- 23:6d197a452d7c
- Child:
- 25:edd6a95607b1
--- a/GameEngine/GameEngine.cpp Thu Apr 13 14:05:25 2017 +0000 +++ b/GameEngine/GameEngine.cpp Thu Apr 13 17:05:45 2017 +0000 @@ -17,8 +17,8 @@ //printf("init completed \n"); } void GameEngine::update(Gamepad &pad, N5110 &lcd) { - _d1.drone(Array2, charArray2, lcd); - _d2.drone(Array2, charArray2, lcd); + //_d1.drone(Array2, charArray2, lcd); + //_d2.drone(Array2, charArray2, lcd); drawSpawn(lcd); drawLaserPlayer(pad, lcd); bombAndShield(pad, lcd); @@ -30,10 +30,10 @@ drawit = 30; spa.randomizeSpawn(Array, charArray); spa.moveSpawnABC(Array, Array2, charArray, charArray2); - spa.moveSpawnD(Array, Array2, charArray, charArray2); + spa.moveSpawnDE(Array, Array2, charArray, charArray2); } else { drawit -= 0.5; - spa.moveSpawnD(Array, Array2, charArray, charArray2); + spa.moveSpawnDE(Array, Array2, charArray, charArray2); spa.moveSpawnB(Array, Array2, charArray, charArray2); //printf("moving spawn b \n"); }