JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.cpp
- Revision:
- 27:d4926f19c12a
- Parent:
- 26:140515d80457
- Child:
- 29:6632dd9c48d8
--- a/Spawn/Spawn.cpp Fri Apr 14 15:42:37 2017 +0000 +++ b/Spawn/Spawn.cpp Fri Apr 14 21:43:05 2017 +0000 @@ -82,7 +82,7 @@ //scan through the whole array for (int x = 0; x < Cols; x++) { for (int y = 0; y < Rows; y++) { - if (cArr[x][y] == 'a' || cArr[x][y] == 'b' || cArr[x][y] == 'c' || cArr[x][y] == 'l' || cArr[x][y] == 'r') { + if (cArr[x][y] == 'a' || cArr[x][y] == 'b' || cArr[x][y] == 'c' || cArr[x][y] == 'l' || cArr[x][y] == 'r' || cArr[x][y] == 'm') { Arr2[x][y+1] = Arr[x][y]; cArr2[x][y+1] = cArr[x][y]; //move everything down a row } else { Arr2[x][y+1] = 0; cArr2[x][y+1] = '\0'; @@ -102,12 +102,12 @@ } } } -void Spawn::movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { - if (cArr[x-1][y+1] == 'a' || cArr[x-1][y+1] == 'b' ) { //if the path is blocked by spawnA or spawnB +void Spawn::movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //d = move left & down + if (cArr[x-1][y+1] == 'a' || cArr[x-1][y] == 'b' ) { //if the path is blocked by spawnA or spawnB cArr2[x-2][y+2] = 'd'; Arr2[x-2][y+2] = Arr[x][y]; //jumps over it cArr2[x][y] = '\0'; Arr2[x][y] = 0; //printf("jump over at [%d][%d] \n",x-1,y+1); - } else if (x == 0 || x == 83 || cArr[x-1][y+1] == 'l' || cArr[x-1][y+1] == 'r') { //if it hits the wall or 'l' or 'r'. + } else if (x == 0 || x == 83 || cArr[x-1][y+1] == 'l' || cArr[x-1][y+1] == 'r' || cArr[x-1][y+1] == 'm') { //if it hits the wall or 'l' or 'r' or 'm'. if (cArr[x-1][y+1] == 'l' || cArr[x-1][y+1] == 'r') { //printf("char = %c \n",cArr[x-1][y+1]); } @@ -120,12 +120,12 @@ //printf("work pls. \n"); } } -void Spawn::movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { - if (cArr[x+1][y+1] == 'a' || cArr[x+1][y+1] == 'b' ) { //if the path is blocked by spawnA or spawnB +void Spawn::movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //e = move right & down + if (cArr[x+1][y+1] == 'a' || cArr[x+1][y] == 'b' ) { //if the path is blocked by spawnA or spawnB cArr2[x+2][y+2] = 'e'; Arr2[x+2][y+2] = Arr[x][y]; //jumps over it cArr2[x][y] = '\0'; Arr2[x][y] = 0; //printf("jump over at [%d][%d] \n",x+1,y+1); - } else if (x == 0 || x == 83 || cArr[x+1][y+1] == 'l' || cArr[x+1][y+1] == 'r') { //if it hits the wall or 'l' or 'r'. + } else if (x == 0 || x == 83 || cArr[x+1][y+1] == 'l' || cArr[x+1][y+1] == 'r' || cArr[x+1][y+1] == 'm') { //if it hits the wall or 'l' or 'r' or 'm'. cArr2[x-1][y+1] = 'd'; Arr2[x-1][y+1] = Arr[x][y]; //start moving left & down cArr2[x][y] = '\0'; Arr2[x][y] = 0; //printf("spawn d at x = %d is shifted to e \n",x); @@ -153,28 +153,25 @@ for ( int y = 0; y < Rows; y++) { for ( int x = 0; x < Cols; x++) { deleteChar(x, y, Arr2, cArr2); //cleaning up the array - if (cArr2[x][y] == 'a') { + if (cArr2[x][y] == 'a' || cArr2[x][y] == 'd' || cArr2[x][y] == 'e') { lcd.setPixel(x,y); Arr[x][y] = Arr2[x][y]; //to update the main array cArr[x][y] = cArr2[x][y]; } else if (cArr2[x][y] == 'b') { - lcd.setPixel(x,y); lcd.setPixel(x,y+1); + lcd.setPixel(x,y); lcd.setPixel(x,y-1); Arr[x][y] = Arr2[x][y]; //to update the main array cArr[x][y] = 'b'; - } else if (cArr2[x][y] == 'c') {// l and r (left and right) side of the spawn C for bigger hit box. + } else if (cArr2[x][y] == 'c') {// l and r (left and right) side of the spawn C for bigger hit box & to deflect spawnDE. if (cArr2[x-1][y-1] == '\0'){ //this code to prevent b, d and e from getting replaced cArr[x-1][y-1] = 'l'; cArr2[x-1][y-1] = 'l'; } if (cArr2[x+1][y-1] == '\0'){ //this code to prevent b, d and e from getting replaced cArr[x+1][y-1] = 'r'; cArr2[x+1][y-1] = 'r'; } + cArr[x][y-1] = 'm'; //to deflect spawnDE. cArr[x][y] = cArr2[x][y]; Arr[x][y] = Arr2[x][y]; //to update the main array lcd.setPixel(x,y); lcd.setPixel(x,y-1); lcd.setPixel(x+1,y-1); lcd.setPixel(x-1,y-1); - } else if (cArr2[x][y] == 'd' || cArr2[x][y] == 'e') { - lcd.setPixel(x,y); - Arr[x][y] = Arr2[x][y]; //to update the main array - cArr[x][y] = cArr2[x][y]; } else { Arr[x][y] = 0; cArr[x][y] = '\0';