Meteor defense project

Dependencies:   N5110 mbed

Revision:
26:140515d80457
Parent:
25:edd6a95607b1
Child:
27:d4926f19c12a
--- a/Spawn/Spawn.cpp	Thu Apr 13 22:21:02 2017 +0000
+++ b/Spawn/Spawn.cpp	Fri Apr 14 15:42:37 2017 +0000
@@ -11,9 +11,9 @@
 }
 void Spawn::init() {
     healthA = 10;
-    healthC = 100;
-    healthDE = 30;
-    spawnRateA = 32;
+    healthC = 150;
+    healthDE = 25;
+    spawnRateA = 32; //32
     spawnRateB = 1; //1
     spawnRateC = 2; //2
     spawnRateDE = 1; //1
@@ -183,10 +183,10 @@
     }
 }
 void Spawn::deleteChar(int x, int y, int Arr2[][Rows], char cArr2[][Rows]) { // to clean up the array after killing the spawn.
-    if (Arr2[x][y] <= 0) { 
+     if (Arr2[x][y] <= 0) { 
         cArr2[x][y] = '\0';
     //printf("char at Arr2[%d][%d] cleared for good. \n",x,y);
-    }   
+    }  
 }
 
                 
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