JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.h
- Revision:
- 20:32f115462bbc
- Parent:
- 19:7ccbb19703f9
- Child:
- 22:2e75b50b26f0
--- a/Spawn/Spawn.h Wed Apr 12 13:53:37 2017 +0000 +++ b/Spawn/Spawn.h Wed Apr 12 17:02:22 2017 +0000 @@ -17,18 +17,17 @@ ~Spawn(); //spawnHealth void init(); - void randomizeSpawn(int Arr2[][Rows],char Arr3[][Rows]); - void spawnA(int Arr2[][Rows],char Arr3[][Rows]); - void spawnB(int Arr2[][Rows],char Arr3[][Rows]); - void spawnC(int Arr2[][Rows],char Arr3[][Rows]); - void spawnD(); + void randomizeSpawn(int Arr[][Rows],char cArr[][Rows]); + void spawnA(int Arr[][Rows],char cArr[][Rows]); + void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); + void spawnC(int x, int Arr[][Rows],char cArr[][Rows]); + void spawnD(int Arr[][Rows],char cArr[][Rows]); //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c - void moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]); - void moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]); - void deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]); - //weaponUsed - void checkSpawn(N5110 &lcd); - void updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd); + void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); + + void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd); int healthA; int healthC;