Meteor defense project

Dependencies:   N5110 mbed

Revision:
20:32f115462bbc
Parent:
19:7ccbb19703f9
Child:
22:2e75b50b26f0
--- a/Spawn/Spawn.h	Wed Apr 12 13:53:37 2017 +0000
+++ b/Spawn/Spawn.h	Wed Apr 12 17:02:22 2017 +0000
@@ -17,18 +17,17 @@
     ~Spawn();
     //spawnHealth
     void init();
-    void randomizeSpawn(int Arr2[][Rows],char Arr3[][Rows]);
-    void spawnA(int Arr2[][Rows],char Arr3[][Rows]);
-    void spawnB(int Arr2[][Rows],char Arr3[][Rows]);
-    void spawnC(int Arr2[][Rows],char Arr3[][Rows]);
-    void spawnD();
+    void randomizeSpawn(int Arr[][Rows],char cArr[][Rows]);
+    void spawnA(int Arr[][Rows],char cArr[][Rows]);
+    void spawnB(int x, int Arr[][Rows],char cArr[][Rows]);
+    void spawnC(int x, int Arr[][Rows],char cArr[][Rows]);
+    void spawnD(int Arr[][Rows],char cArr[][Rows]);
     //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
-    void moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
-    void moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
-    void deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]); 
-    //weaponUsed
-    void checkSpawn(N5110 &lcd);
-    void updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd);
+    void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
+    void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
+    void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); 
+
+    void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd);
     
     int healthA;
     int healthC;