Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
BreakoutEngine/BreakoutEngine.h@60:63d69184ec0a, 2019-05-04 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat May 04 19:57:31 2019 +0000
- Revision:
- 60:63d69184ec0a
- Parent:
- 58:a159cd976aca
- Child:
- 62:64559062e0ec
edit the moveback bricks class so that it creates a new ball each time its called
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 27:1b5038b0a7a2 | 1 | #ifndef BREAKOUTENGINE_H |
| jamesheavey | 27:1b5038b0a7a2 | 2 | #define BREAKOUTENGINE_H |
| jamesheavey | 27:1b5038b0a7a2 | 3 | |
| jamesheavey | 27:1b5038b0a7a2 | 4 | #include "mbed.h" |
| jamesheavey | 27:1b5038b0a7a2 | 5 | #include "N5110.h" |
| jamesheavey | 27:1b5038b0a7a2 | 6 | #include "Gamepad.h" |
| jamesheavey | 27:1b5038b0a7a2 | 7 | #include "Ball.h" |
| jamesheavey | 27:1b5038b0a7a2 | 8 | #include "Paddle.h" |
| jamesheavey | 27:1b5038b0a7a2 | 9 | #include "Brick.h" |
| jamesheavey | 29:5168318d3e88 | 10 | #include "Laser.h" |
| jamesheavey | 27:1b5038b0a7a2 | 11 | |
| jamesheavey | 27:1b5038b0a7a2 | 12 | #include <cmath> |
| jamesheavey | 27:1b5038b0a7a2 | 13 | #include <list> |
| jamesheavey | 27:1b5038b0a7a2 | 14 | #include <iostream> |
| jamesheavey | 27:1b5038b0a7a2 | 15 | #include <string> |
| jamesheavey | 27:1b5038b0a7a2 | 16 | #include <iterator> |
| jamesheavey | 27:1b5038b0a7a2 | 17 | #include <algorithm> |
| jamesheavey | 27:1b5038b0a7a2 | 18 | |
| jamesheavey | 27:1b5038b0a7a2 | 19 | // gap from edge of screen |
| jamesheavey | 40:ac53905346fb | 20 | |
| jamesheavey | 40:ac53905346fb | 21 | #define GAP_TOP 10 |
| jamesheavey | 27:1b5038b0a7a2 | 22 | #define GAP 2 |
| jamesheavey | 27:1b5038b0a7a2 | 23 | #define BRICK_WIDTH 12 |
| jamesheavey | 27:1b5038b0a7a2 | 24 | #define BRICK_HEIGHT 4 |
| jamesheavey | 27:1b5038b0a7a2 | 25 | #define PADDLE_WIDTH 15 |
| jamesheavey | 27:1b5038b0a7a2 | 26 | |
| jamesheavey | 27:1b5038b0a7a2 | 27 | class BreakoutEngine |
| jamesheavey | 27:1b5038b0a7a2 | 28 | { |
| jamesheavey | 27:1b5038b0a7a2 | 29 | |
| jamesheavey | 27:1b5038b0a7a2 | 30 | public: |
| jamesheavey | 27:1b5038b0a7a2 | 31 | BreakoutEngine(); |
| jamesheavey | 27:1b5038b0a7a2 | 32 | ~BreakoutEngine(); |
| jamesheavey | 27:1b5038b0a7a2 | 33 | |
| jamesheavey | 47:1d1a827be81b | 34 | void init(int paddle_width,int paddle_height,int ball_size,int speed, int prev_score); |
| jamesheavey | 27:1b5038b0a7a2 | 35 | void read_input(Gamepad &pad, bool x); |
| jamesheavey | 27:1b5038b0a7a2 | 36 | void update(Gamepad &pad); |
| jamesheavey | 27:1b5038b0a7a2 | 37 | void draw(N5110 &lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 38 | void lives_leds(Gamepad &pad); |
| jamesheavey | 27:1b5038b0a7a2 | 39 | void flash_backlight(N5110 &lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 40 | int get_lives(); |
| jamesheavey | 27:1b5038b0a7a2 | 41 | int get_num_left(); |
| jamesheavey | 47:1d1a827be81b | 42 | int get_prev_score(); |
| jamesheavey | 27:1b5038b0a7a2 | 43 | bool check_goal(Gamepad &pad); |
| jamesheavey | 30:e3d2f0ca416f | 44 | void inc_index(); |
| jamesheavey | 30:e3d2f0ca416f | 45 | void reset_index(); |
| jamesheavey | 60:63d69184ec0a | 46 | void moveback_bricks(); |
| jamesheavey | 60:63d69184ec0a | 47 | void reset_num_left(); |
| jamesheavey | 27:1b5038b0a7a2 | 48 | |
| jamesheavey | 27:1b5038b0a7a2 | 49 | private: |
| jamesheavey | 27:1b5038b0a7a2 | 50 | |
| jamesheavey | 42:347c20a16ee6 | 51 | void check_wall_collisions(Gamepad &pad); |
| jamesheavey | 27:1b5038b0a7a2 | 52 | void check_paddle_collisions(Gamepad &pad); |
| jamesheavey | 27:1b5038b0a7a2 | 53 | void check_brick_collisions(Gamepad &pad); |
| jamesheavey | 36:cb73014d3a99 | 54 | void check_laser_collisions(Gamepad &pad); |
| jamesheavey | 27:1b5038b0a7a2 | 55 | void print_scores(N5110 &lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 56 | void one_less(); |
| jamesheavey | 27:1b5038b0a7a2 | 57 | |
| jamesheavey | 27:1b5038b0a7a2 | 58 | Paddle _p1; |
| jamesheavey | 27:1b5038b0a7a2 | 59 | |
| jamesheavey | 27:1b5038b0a7a2 | 60 | int _paddle_width; |
| jamesheavey | 27:1b5038b0a7a2 | 61 | int _paddle_height; |
| jamesheavey | 27:1b5038b0a7a2 | 62 | int _ball_size; |
| jamesheavey | 27:1b5038b0a7a2 | 63 | int _speed; |
| jamesheavey | 30:e3d2f0ca416f | 64 | int _index; |
| jamesheavey | 45:b1ac80481d4f | 65 | double _cool_time; |
| jamesheavey | 27:1b5038b0a7a2 | 66 | |
| jamesheavey | 27:1b5038b0a7a2 | 67 | // y positions of the paddle |
| jamesheavey | 27:1b5038b0a7a2 | 68 | int _p1y; |
| jamesheavey | 27:1b5038b0a7a2 | 69 | int _number_left; |
| jamesheavey | 47:1d1a827be81b | 70 | int _prev_score; |
| jamesheavey | 27:1b5038b0a7a2 | 71 | |
| jamesheavey | 27:1b5038b0a7a2 | 72 | Ball _ball; |
| jamesheavey | 27:1b5038b0a7a2 | 73 | |
| jamesheavey | 27:1b5038b0a7a2 | 74 | Direction _d; |
| jamesheavey | 27:1b5038b0a7a2 | 75 | float _mag; |
| jamesheavey | 27:1b5038b0a7a2 | 76 | |
| jamesheavey | 35:3a614d539a54 | 77 | std::list<Laser> listofLasers; |
| jamesheavey | 35:3a614d539a54 | 78 | std::list<Laser>::iterator it_L; |
| jamesheavey | 27:1b5038b0a7a2 | 79 | |
| jamesheavey | 27:1b5038b0a7a2 | 80 | std::list<Brick> listofBricks; |
| jamesheavey | 58:a159cd976aca | 81 | std::list<Brick>::iterator it_R; |
| jamesheavey | 27:1b5038b0a7a2 | 82 | |
| jamesheavey | 27:1b5038b0a7a2 | 83 | Brick _brick11; |
| jamesheavey | 27:1b5038b0a7a2 | 84 | Brick _brick12; |
| jamesheavey | 27:1b5038b0a7a2 | 85 | Brick _brick13; |
| jamesheavey | 27:1b5038b0a7a2 | 86 | Brick _brick14; |
| jamesheavey | 27:1b5038b0a7a2 | 87 | Brick _brick15; |
| jamesheavey | 27:1b5038b0a7a2 | 88 | Brick _brick16; |
| jamesheavey | 27:1b5038b0a7a2 | 89 | |
| jamesheavey | 27:1b5038b0a7a2 | 90 | Brick _brick21; |
| jamesheavey | 27:1b5038b0a7a2 | 91 | Brick _brick22; |
| jamesheavey | 27:1b5038b0a7a2 | 92 | Brick _brick23; |
| jamesheavey | 27:1b5038b0a7a2 | 93 | Brick _brick24; |
| jamesheavey | 27:1b5038b0a7a2 | 94 | Brick _brick25; |
| jamesheavey | 27:1b5038b0a7a2 | 95 | Brick _brick26; |
| jamesheavey | 27:1b5038b0a7a2 | 96 | |
| jamesheavey | 27:1b5038b0a7a2 | 97 | Brick _brick31; |
| jamesheavey | 27:1b5038b0a7a2 | 98 | Brick _brick32; |
| jamesheavey | 27:1b5038b0a7a2 | 99 | Brick _brick33; |
| jamesheavey | 27:1b5038b0a7a2 | 100 | Brick _brick34; |
| jamesheavey | 27:1b5038b0a7a2 | 101 | Brick _brick35; |
| jamesheavey | 27:1b5038b0a7a2 | 102 | Brick _brick36; |
| jamesheavey | 27:1b5038b0a7a2 | 103 | |
| jamesheavey | 30:e3d2f0ca416f | 104 | Laser _laser1; |
| jamesheavey | 30:e3d2f0ca416f | 105 | Laser _laser2; |
| jamesheavey | 30:e3d2f0ca416f | 106 | Laser _laser3; |
| jamesheavey | 27:1b5038b0a7a2 | 107 | |
| jamesheavey | 27:1b5038b0a7a2 | 108 | }; |
| jamesheavey | 27:1b5038b0a7a2 | 109 | |
| jamesheavey | 27:1b5038b0a7a2 | 110 | #endif |