FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Wed Apr 24 05:40:12 2019 +0000
Revision:
29:5168318d3e88
Parent:
27:1b5038b0a7a2
Child:
30:e3d2f0ca416f
laser implemented, need to add collisions for it

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 27:1b5038b0a7a2 1 #ifndef BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 2 #define BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 3
jamesheavey 27:1b5038b0a7a2 4 #include "mbed.h"
jamesheavey 27:1b5038b0a7a2 5 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 6 #include "Gamepad.h"
jamesheavey 27:1b5038b0a7a2 7 #include "Ball.h"
jamesheavey 27:1b5038b0a7a2 8 #include "Paddle.h"
jamesheavey 27:1b5038b0a7a2 9 #include "Brick.h"
jamesheavey 29:5168318d3e88 10 #include "Laser.h"
jamesheavey 27:1b5038b0a7a2 11
jamesheavey 27:1b5038b0a7a2 12 #include <cmath>
jamesheavey 27:1b5038b0a7a2 13 #include <list>
jamesheavey 27:1b5038b0a7a2 14 #include <iostream>
jamesheavey 27:1b5038b0a7a2 15 #include <string>
jamesheavey 27:1b5038b0a7a2 16 #include <iterator>
jamesheavey 27:1b5038b0a7a2 17 #include <algorithm>
jamesheavey 27:1b5038b0a7a2 18
jamesheavey 27:1b5038b0a7a2 19 // gap from edge of screen
jamesheavey 27:1b5038b0a7a2 20 #define GAP 2
jamesheavey 27:1b5038b0a7a2 21 #define BRICK_WIDTH 12
jamesheavey 27:1b5038b0a7a2 22 #define BRICK_HEIGHT 4
jamesheavey 27:1b5038b0a7a2 23 #define PADDLE_WIDTH 15
jamesheavey 27:1b5038b0a7a2 24
jamesheavey 27:1b5038b0a7a2 25 class BreakoutEngine
jamesheavey 27:1b5038b0a7a2 26 {
jamesheavey 27:1b5038b0a7a2 27
jamesheavey 27:1b5038b0a7a2 28 public:
jamesheavey 27:1b5038b0a7a2 29 BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 30 ~BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 31
jamesheavey 27:1b5038b0a7a2 32 void init(int paddle_width,int paddle_height,int ball_size,int speed);
jamesheavey 27:1b5038b0a7a2 33 void read_input(Gamepad &pad, bool x);
jamesheavey 27:1b5038b0a7a2 34 void update(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 35 void draw(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 36 void lives_leds(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 37 void flash_backlight(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 38 int get_lives();
jamesheavey 27:1b5038b0a7a2 39 int get_num_left();
jamesheavey 27:1b5038b0a7a2 40 bool check_goal(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 41
jamesheavey 27:1b5038b0a7a2 42 private:
jamesheavey 27:1b5038b0a7a2 43
jamesheavey 27:1b5038b0a7a2 44 void check_wall_collision(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 45 void check_paddle_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 46 void check_brick_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 47 void print_scores(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 48 void one_less();
jamesheavey 27:1b5038b0a7a2 49
jamesheavey 27:1b5038b0a7a2 50 Paddle _p1;
jamesheavey 27:1b5038b0a7a2 51
jamesheavey 27:1b5038b0a7a2 52 int _paddle_width;
jamesheavey 27:1b5038b0a7a2 53 int _paddle_height;
jamesheavey 27:1b5038b0a7a2 54 int _ball_size;
jamesheavey 27:1b5038b0a7a2 55 int _speed;
jamesheavey 27:1b5038b0a7a2 56
jamesheavey 27:1b5038b0a7a2 57 // y positions of the paddle
jamesheavey 27:1b5038b0a7a2 58 int _p1y;
jamesheavey 27:1b5038b0a7a2 59 int _number_left;
jamesheavey 27:1b5038b0a7a2 60
jamesheavey 27:1b5038b0a7a2 61 Ball _ball;
jamesheavey 27:1b5038b0a7a2 62
jamesheavey 27:1b5038b0a7a2 63 Direction _d;
jamesheavey 27:1b5038b0a7a2 64 float _mag;
jamesheavey 27:1b5038b0a7a2 65
jamesheavey 27:1b5038b0a7a2 66
jamesheavey 27:1b5038b0a7a2 67 std::list<Brick> listofBricks;
jamesheavey 27:1b5038b0a7a2 68 std::list<Brick>::iterator it;
jamesheavey 27:1b5038b0a7a2 69
jamesheavey 27:1b5038b0a7a2 70 Brick _brick11;
jamesheavey 27:1b5038b0a7a2 71 Brick _brick12;
jamesheavey 27:1b5038b0a7a2 72 Brick _brick13;
jamesheavey 27:1b5038b0a7a2 73 Brick _brick14;
jamesheavey 27:1b5038b0a7a2 74 Brick _brick15;
jamesheavey 27:1b5038b0a7a2 75 Brick _brick16;
jamesheavey 27:1b5038b0a7a2 76
jamesheavey 27:1b5038b0a7a2 77 Brick _brick21;
jamesheavey 27:1b5038b0a7a2 78 Brick _brick22;
jamesheavey 27:1b5038b0a7a2 79 Brick _brick23;
jamesheavey 27:1b5038b0a7a2 80 Brick _brick24;
jamesheavey 27:1b5038b0a7a2 81 Brick _brick25;
jamesheavey 27:1b5038b0a7a2 82 Brick _brick26;
jamesheavey 27:1b5038b0a7a2 83
jamesheavey 27:1b5038b0a7a2 84 Brick _brick31;
jamesheavey 27:1b5038b0a7a2 85 Brick _brick32;
jamesheavey 27:1b5038b0a7a2 86 Brick _brick33;
jamesheavey 27:1b5038b0a7a2 87 Brick _brick34;
jamesheavey 27:1b5038b0a7a2 88 Brick _brick35;
jamesheavey 27:1b5038b0a7a2 89 Brick _brick36;
jamesheavey 27:1b5038b0a7a2 90
jamesheavey 29:5168318d3e88 91 Laser _laser;
jamesheavey 27:1b5038b0a7a2 92
jamesheavey 27:1b5038b0a7a2 93
jamesheavey 27:1b5038b0a7a2 94 };
jamesheavey 27:1b5038b0a7a2 95
jamesheavey 27:1b5038b0a7a2 96 #endif