FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Fri Apr 26 08:27:50 2019 +0000
Revision:
42:347c20a16ee6
Parent:
41:fe383cbb51b2
Child:
45:b1ac80481d4f
laser collision fix proper, maybe edit gap_top value so its 2 higher (-2)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 27:1b5038b0a7a2 1 #ifndef BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 2 #define BREAKOUTENGINE_H
jamesheavey 27:1b5038b0a7a2 3
jamesheavey 27:1b5038b0a7a2 4 #include "mbed.h"
jamesheavey 27:1b5038b0a7a2 5 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 6 #include "Gamepad.h"
jamesheavey 27:1b5038b0a7a2 7 #include "Ball.h"
jamesheavey 27:1b5038b0a7a2 8 #include "Paddle.h"
jamesheavey 27:1b5038b0a7a2 9 #include "Brick.h"
jamesheavey 29:5168318d3e88 10 #include "Laser.h"
jamesheavey 27:1b5038b0a7a2 11
jamesheavey 27:1b5038b0a7a2 12 #include <cmath>
jamesheavey 27:1b5038b0a7a2 13 #include <list>
jamesheavey 27:1b5038b0a7a2 14 #include <iostream>
jamesheavey 27:1b5038b0a7a2 15 #include <string>
jamesheavey 27:1b5038b0a7a2 16 #include <iterator>
jamesheavey 27:1b5038b0a7a2 17 #include <algorithm>
jamesheavey 27:1b5038b0a7a2 18
jamesheavey 27:1b5038b0a7a2 19 // gap from edge of screen
jamesheavey 40:ac53905346fb 20
jamesheavey 40:ac53905346fb 21 #define GAP_TOP 10
jamesheavey 27:1b5038b0a7a2 22 #define GAP 2
jamesheavey 27:1b5038b0a7a2 23 #define BRICK_WIDTH 12
jamesheavey 27:1b5038b0a7a2 24 #define BRICK_HEIGHT 4
jamesheavey 27:1b5038b0a7a2 25 #define PADDLE_WIDTH 15
jamesheavey 27:1b5038b0a7a2 26
jamesheavey 27:1b5038b0a7a2 27 class BreakoutEngine
jamesheavey 27:1b5038b0a7a2 28 {
jamesheavey 27:1b5038b0a7a2 29
jamesheavey 27:1b5038b0a7a2 30 public:
jamesheavey 27:1b5038b0a7a2 31 BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 32 ~BreakoutEngine();
jamesheavey 27:1b5038b0a7a2 33
jamesheavey 27:1b5038b0a7a2 34 void init(int paddle_width,int paddle_height,int ball_size,int speed);
jamesheavey 27:1b5038b0a7a2 35 void read_input(Gamepad &pad, bool x);
jamesheavey 27:1b5038b0a7a2 36 void update(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 37 void draw(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 38 void lives_leds(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 39 void flash_backlight(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 40 int get_lives();
jamesheavey 27:1b5038b0a7a2 41 int get_num_left();
jamesheavey 27:1b5038b0a7a2 42 bool check_goal(Gamepad &pad);
jamesheavey 30:e3d2f0ca416f 43 void inc_index();
jamesheavey 30:e3d2f0ca416f 44 void reset_index();
jamesheavey 27:1b5038b0a7a2 45
jamesheavey 27:1b5038b0a7a2 46 private:
jamesheavey 27:1b5038b0a7a2 47
jamesheavey 42:347c20a16ee6 48 void check_wall_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 49 void check_paddle_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 50 void check_brick_collisions(Gamepad &pad);
jamesheavey 36:cb73014d3a99 51 void check_laser_collisions(Gamepad &pad);
jamesheavey 27:1b5038b0a7a2 52 void print_scores(N5110 &lcd);
jamesheavey 27:1b5038b0a7a2 53 void one_less();
jamesheavey 27:1b5038b0a7a2 54
jamesheavey 27:1b5038b0a7a2 55 Paddle _p1;
jamesheavey 27:1b5038b0a7a2 56
jamesheavey 27:1b5038b0a7a2 57 int _paddle_width;
jamesheavey 27:1b5038b0a7a2 58 int _paddle_height;
jamesheavey 27:1b5038b0a7a2 59 int _ball_size;
jamesheavey 27:1b5038b0a7a2 60 int _speed;
jamesheavey 30:e3d2f0ca416f 61 int _index;
jamesheavey 27:1b5038b0a7a2 62
jamesheavey 27:1b5038b0a7a2 63 // y positions of the paddle
jamesheavey 27:1b5038b0a7a2 64 int _p1y;
jamesheavey 27:1b5038b0a7a2 65 int _number_left;
jamesheavey 27:1b5038b0a7a2 66
jamesheavey 27:1b5038b0a7a2 67 Ball _ball;
jamesheavey 27:1b5038b0a7a2 68
jamesheavey 27:1b5038b0a7a2 69 Direction _d;
jamesheavey 27:1b5038b0a7a2 70 float _mag;
jamesheavey 27:1b5038b0a7a2 71
jamesheavey 35:3a614d539a54 72 std::list<Laser> listofLasers;
jamesheavey 35:3a614d539a54 73 std::list<Laser>::iterator it_L;
jamesheavey 27:1b5038b0a7a2 74
jamesheavey 27:1b5038b0a7a2 75 std::list<Brick> listofBricks;
jamesheavey 39:a9bb03bef107 76 std::list<Brick>::iterator it_R;
jamesheavey 27:1b5038b0a7a2 77
jamesheavey 27:1b5038b0a7a2 78 Brick _brick11;
jamesheavey 27:1b5038b0a7a2 79 Brick _brick12;
jamesheavey 27:1b5038b0a7a2 80 Brick _brick13;
jamesheavey 27:1b5038b0a7a2 81 Brick _brick14;
jamesheavey 27:1b5038b0a7a2 82 Brick _brick15;
jamesheavey 27:1b5038b0a7a2 83 Brick _brick16;
jamesheavey 27:1b5038b0a7a2 84
jamesheavey 27:1b5038b0a7a2 85 Brick _brick21;
jamesheavey 27:1b5038b0a7a2 86 Brick _brick22;
jamesheavey 27:1b5038b0a7a2 87 Brick _brick23;
jamesheavey 27:1b5038b0a7a2 88 Brick _brick24;
jamesheavey 27:1b5038b0a7a2 89 Brick _brick25;
jamesheavey 27:1b5038b0a7a2 90 Brick _brick26;
jamesheavey 27:1b5038b0a7a2 91
jamesheavey 27:1b5038b0a7a2 92 Brick _brick31;
jamesheavey 27:1b5038b0a7a2 93 Brick _brick32;
jamesheavey 27:1b5038b0a7a2 94 Brick _brick33;
jamesheavey 27:1b5038b0a7a2 95 Brick _brick34;
jamesheavey 27:1b5038b0a7a2 96 Brick _brick35;
jamesheavey 27:1b5038b0a7a2 97 Brick _brick36;
jamesheavey 27:1b5038b0a7a2 98
jamesheavey 30:e3d2f0ca416f 99 Laser _laser1;
jamesheavey 30:e3d2f0ca416f 100 Laser _laser2;
jamesheavey 30:e3d2f0ca416f 101 Laser _laser3;
jamesheavey 27:1b5038b0a7a2 102
jamesheavey 27:1b5038b0a7a2 103 };
jamesheavey 27:1b5038b0a7a2 104
jamesheavey 27:1b5038b0a7a2 105 #endif