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Diff: BreakoutEngine/BreakoutEngine.h
- Revision:
- 130:46f3fac2bdf9
- Parent:
- 129:b47c28c7eaaf
- Child:
- 131:c227bbfb38b0
diff -r b47c28c7eaaf -r 46f3fac2bdf9 BreakoutEngine/BreakoutEngine.h
--- a/BreakoutEngine/BreakoutEngine.h Wed May 08 23:09:59 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.h Wed May 08 23:35:45 2019 +0000
@@ -44,22 +44,22 @@
void init(int paddle_width,int paddle_height,int ball_size,int speed);
/** Reads inputs from the Gamepad
- * @param &pad @details a Gamepad pointer
+ * @param pad @details a Gamepad pointer
*/
void read_input(Gamepad &pad);
/** Updates the Game attributes
- * @param &pad @details a Gamepad pointer
+ * @param pad @details a Gamepad pointer
*/
void update(Gamepad &pad);
/** Draws the objects' at their respective coordinates on the LCD
- * @param &lcd @details a N5110 pointer
+ * @param lcd @details a N5110 pointer
*/
void draw(N5110 &lcd);
/** Updates the Gamepad LEDs with lives remaining
- * @param &pad @details a Gamepad pointer
+ * @param pad @details a Gamepad pointer
*/
void lives_leds(Gamepad &pad);
@@ -124,7 +124,7 @@
int get_mult();
/** Checks if the ball goes past the screen y boundary
- * @param &pad @details a Gamepad pointer
+ * @param pad @details a Gamepad pointer
*/
bool check_loss(Gamepad &pad);