James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
130:46f3fac2bdf9
Parent:
129:b47c28c7eaaf
Child:
131:c227bbfb38b0
--- a/BreakoutEngine/BreakoutEngine.h	Wed May 08 23:09:59 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.h	Wed May 08 23:35:45 2019 +0000
@@ -44,22 +44,22 @@
     void init(int paddle_width,int paddle_height,int ball_size,int speed);
     
     /** Reads inputs from the Gamepad
-    * @param &pad @details a Gamepad pointer
+    * @param pad @details a Gamepad pointer
     */
     void read_input(Gamepad &pad);
     
     /** Updates the Game attributes
-    * @param &pad @details a Gamepad pointer
+    * @param pad @details a Gamepad pointer
     */
     void update(Gamepad &pad);
     
     /** Draws the objects' at their respective coordinates on the LCD
-    * @param &lcd @details a N5110 pointer
+    * @param lcd @details a N5110 pointer
     */
     void draw(N5110 &lcd);
     
     /** Updates the Gamepad LEDs with lives remaining
-    * @param &pad @details a Gamepad pointer
+    * @param pad @details a Gamepad pointer
     */
     void lives_leds(Gamepad &pad);
     
@@ -124,7 +124,7 @@
     int get_mult();
     
     /** Checks if the ball goes past the screen y boundary
-    * @param &pad @details a Gamepad pointer
+    * @param pad @details a Gamepad pointer
     */
     bool check_loss(Gamepad &pad);