James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Committer:
jamesheavey
Date:
Wed Apr 17 21:19:16 2019 +0000
Revision:
1:e18615d46071
Parent:
0:7d4d2023ed9c
Child:
9:f6f0f39538c7
Added the brick class

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 #include "Paddle.h"
jamesheavey 0:7d4d2023ed9c 2
jamesheavey 0:7d4d2023ed9c 3 // nothing doing in the constructor and destructor
jamesheavey 0:7d4d2023ed9c 4 Paddle::Paddle()
jamesheavey 0:7d4d2023ed9c 5 {
jamesheavey 0:7d4d2023ed9c 6
jamesheavey 0:7d4d2023ed9c 7 }
jamesheavey 0:7d4d2023ed9c 8
jamesheavey 0:7d4d2023ed9c 9 Paddle::~Paddle()
jamesheavey 0:7d4d2023ed9c 10 {
jamesheavey 0:7d4d2023ed9c 11
jamesheavey 0:7d4d2023ed9c 12 }
jamesheavey 0:7d4d2023ed9c 13
jamesheavey 1:e18615d46071 14 void Paddle::init(int y,int height,int width)
jamesheavey 0:7d4d2023ed9c 15 {
jamesheavey 1:e18615d46071 16 _x = WIDTH/2 - width/2; // x value on screen is fixed
jamesheavey 1:e18615d46071 17 _y = y; // y depends on height of screen and height of paddle
jamesheavey 0:7d4d2023ed9c 18 _height = height;
jamesheavey 0:7d4d2023ed9c 19 _width = width;
jamesheavey 0:7d4d2023ed9c 20 _speed = 1; // default speed
jamesheavey 0:7d4d2023ed9c 21 _score = 0; // start score from zero
jamesheavey 0:7d4d2023ed9c 22
jamesheavey 0:7d4d2023ed9c 23 }
jamesheavey 0:7d4d2023ed9c 24
jamesheavey 0:7d4d2023ed9c 25 void Paddle::draw(N5110 &lcd)
jamesheavey 0:7d4d2023ed9c 26 {
jamesheavey 0:7d4d2023ed9c 27 // draw paddle in screen buffer.
jamesheavey 0:7d4d2023ed9c 28 lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
jamesheavey 0:7d4d2023ed9c 29 }
jamesheavey 0:7d4d2023ed9c 30
jamesheavey 0:7d4d2023ed9c 31 void Paddle::update(Direction d,float mag)
jamesheavey 0:7d4d2023ed9c 32 {
jamesheavey 0:7d4d2023ed9c 33 _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
jamesheavey 0:7d4d2023ed9c 34
jamesheavey 0:7d4d2023ed9c 35 // update y value depending on direction of movement
jamesheavey 0:7d4d2023ed9c 36 // North is decrement as origin is at the top-left so decreasing moves up
jamesheavey 0:7d4d2023ed9c 37 if (d == W) {
jamesheavey 0:7d4d2023ed9c 38 _x-=_speed;
jamesheavey 0:7d4d2023ed9c 39 } else if (d == E) {
jamesheavey 0:7d4d2023ed9c 40 _x+=_speed;
jamesheavey 0:7d4d2023ed9c 41 }
jamesheavey 0:7d4d2023ed9c 42
jamesheavey 0:7d4d2023ed9c 43 // check the y origin to ensure that the paddle doesn't go off screen
jamesheavey 0:7d4d2023ed9c 44 if (_x < 1) {
jamesheavey 0:7d4d2023ed9c 45 _x = 1;
jamesheavey 0:7d4d2023ed9c 46 }
jamesheavey 0:7d4d2023ed9c 47 if (_x > WIDTH - _width - 1) {
jamesheavey 0:7d4d2023ed9c 48 _x = WIDTH - _width - 1;
jamesheavey 0:7d4d2023ed9c 49 }
jamesheavey 0:7d4d2023ed9c 50 }
jamesheavey 0:7d4d2023ed9c 51
jamesheavey 0:7d4d2023ed9c 52 void Paddle::add_score()
jamesheavey 0:7d4d2023ed9c 53 {
jamesheavey 0:7d4d2023ed9c 54 _score++;
jamesheavey 0:7d4d2023ed9c 55 }
jamesheavey 0:7d4d2023ed9c 56 int Paddle::get_score()
jamesheavey 0:7d4d2023ed9c 57 {
jamesheavey 0:7d4d2023ed9c 58 return _score;
jamesheavey 0:7d4d2023ed9c 59 }
jamesheavey 0:7d4d2023ed9c 60
jamesheavey 0:7d4d2023ed9c 61 Vector2D Paddle::get_pos() {
jamesheavey 0:7d4d2023ed9c 62 Vector2D p = {_x,_y};
jamesheavey 0:7d4d2023ed9c 63 return p;
jamesheavey 0:7d4d2023ed9c 64 }