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Paddle/Paddle.cpp@0:7d4d2023ed9c, 2019-04-16 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue Apr 16 18:58:18 2019 +0000
- Revision:
- 0:7d4d2023ed9c
- Child:
- 1:e18615d46071
Game changed to breakout form space invaders (new folder) template initialised, edited paddle, edited direction of movement, edited collision boundaries
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 0:7d4d2023ed9c | 1 | #include "Paddle.h" |
| jamesheavey | 0:7d4d2023ed9c | 2 | |
| jamesheavey | 0:7d4d2023ed9c | 3 | // nothing doing in the constructor and destructor |
| jamesheavey | 0:7d4d2023ed9c | 4 | Paddle::Paddle() |
| jamesheavey | 0:7d4d2023ed9c | 5 | { |
| jamesheavey | 0:7d4d2023ed9c | 6 | |
| jamesheavey | 0:7d4d2023ed9c | 7 | } |
| jamesheavey | 0:7d4d2023ed9c | 8 | |
| jamesheavey | 0:7d4d2023ed9c | 9 | Paddle::~Paddle() |
| jamesheavey | 0:7d4d2023ed9c | 10 | { |
| jamesheavey | 0:7d4d2023ed9c | 11 | |
| jamesheavey | 0:7d4d2023ed9c | 12 | } |
| jamesheavey | 0:7d4d2023ed9c | 13 | |
| jamesheavey | 0:7d4d2023ed9c | 14 | void Paddle::init(int x,int height,int width) |
| jamesheavey | 0:7d4d2023ed9c | 15 | { |
| jamesheavey | 0:7d4d2023ed9c | 16 | _x = x; // x value on screen is fixed |
| jamesheavey | 0:7d4d2023ed9c | 17 | _y = HEIGHT/2 - height/2; // y depends on height of screen and height of paddle |
| jamesheavey | 0:7d4d2023ed9c | 18 | _height = height; |
| jamesheavey | 0:7d4d2023ed9c | 19 | _width = width; |
| jamesheavey | 0:7d4d2023ed9c | 20 | _speed = 1; // default speed |
| jamesheavey | 0:7d4d2023ed9c | 21 | _score = 0; // start score from zero |
| jamesheavey | 0:7d4d2023ed9c | 22 | |
| jamesheavey | 0:7d4d2023ed9c | 23 | } |
| jamesheavey | 0:7d4d2023ed9c | 24 | |
| jamesheavey | 0:7d4d2023ed9c | 25 | void Paddle::draw(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 26 | { |
| jamesheavey | 0:7d4d2023ed9c | 27 | // draw paddle in screen buffer. |
| jamesheavey | 0:7d4d2023ed9c | 28 | lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); |
| jamesheavey | 0:7d4d2023ed9c | 29 | } |
| jamesheavey | 0:7d4d2023ed9c | 30 | |
| jamesheavey | 0:7d4d2023ed9c | 31 | void Paddle::update(Direction d,float mag) |
| jamesheavey | 0:7d4d2023ed9c | 32 | { |
| jamesheavey | 0:7d4d2023ed9c | 33 | _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future |
| jamesheavey | 0:7d4d2023ed9c | 34 | |
| jamesheavey | 0:7d4d2023ed9c | 35 | // update y value depending on direction of movement |
| jamesheavey | 0:7d4d2023ed9c | 36 | // North is decrement as origin is at the top-left so decreasing moves up |
| jamesheavey | 0:7d4d2023ed9c | 37 | if (d == W) { |
| jamesheavey | 0:7d4d2023ed9c | 38 | _x-=_speed; |
| jamesheavey | 0:7d4d2023ed9c | 39 | } else if (d == E) { |
| jamesheavey | 0:7d4d2023ed9c | 40 | _x+=_speed; |
| jamesheavey | 0:7d4d2023ed9c | 41 | } |
| jamesheavey | 0:7d4d2023ed9c | 42 | |
| jamesheavey | 0:7d4d2023ed9c | 43 | // check the y origin to ensure that the paddle doesn't go off screen |
| jamesheavey | 0:7d4d2023ed9c | 44 | if (_x < 1) { |
| jamesheavey | 0:7d4d2023ed9c | 45 | _x = 1; |
| jamesheavey | 0:7d4d2023ed9c | 46 | } |
| jamesheavey | 0:7d4d2023ed9c | 47 | if (_x > WIDTH - _width - 1) { |
| jamesheavey | 0:7d4d2023ed9c | 48 | _x = WIDTH - _width - 1; |
| jamesheavey | 0:7d4d2023ed9c | 49 | } |
| jamesheavey | 0:7d4d2023ed9c | 50 | } |
| jamesheavey | 0:7d4d2023ed9c | 51 | |
| jamesheavey | 0:7d4d2023ed9c | 52 | void Paddle::add_score() |
| jamesheavey | 0:7d4d2023ed9c | 53 | { |
| jamesheavey | 0:7d4d2023ed9c | 54 | _score++; |
| jamesheavey | 0:7d4d2023ed9c | 55 | } |
| jamesheavey | 0:7d4d2023ed9c | 56 | int Paddle::get_score() |
| jamesheavey | 0:7d4d2023ed9c | 57 | { |
| jamesheavey | 0:7d4d2023ed9c | 58 | return _score; |
| jamesheavey | 0:7d4d2023ed9c | 59 | } |
| jamesheavey | 0:7d4d2023ed9c | 60 | |
| jamesheavey | 0:7d4d2023ed9c | 61 | Vector2D Paddle::get_pos() { |
| jamesheavey | 0:7d4d2023ed9c | 62 | Vector2D p = {_x,_y}; |
| jamesheavey | 0:7d4d2023ed9c | 63 | return p; |
| jamesheavey | 0:7d4d2023ed9c | 64 | } |