assignment 6 360- part 1 is complete-freeze balls on lcd screen with a hardware interrupt/button
Dependencies: 4DGL-uLCD-SE MMA8452Q_withfreefall bouncing_ball mbed
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Diff: main.cpp
- Revision:
- 1:6b99ffa62cc8
- Parent:
- 0:8d3812068c6c
- Child:
- 2:552e6feb8709
--- a/main.cpp Thu Oct 19 12:53:21 2017 +0000 +++ b/main.cpp Tue Oct 24 12:34:19 2017 +0000 @@ -1,12 +1,45 @@ +// Demo for the uLCD-144-G2 and MMA8452Q 3-axis accelerometer + #include "mbed.h" +#include "MMA8452Q.h" +#include "uLCD_4DGL.h" +#include "bouncing_ball.h" + +#define INIT_RADIUS 10 +#define INIT_COLOR 1 -DigitalOut myled(LED1); +//#include "bouncing_ball.h" + +// Graphic LCD - TX, RX, and RES pins +uLCD_4DGL uLCD(p9,p10,p11); + +// Accelerometer - SDA, SCL, and I2C address +MMA8452Q accel(p28, p27, 0x1D); + +physics_ball ball1(INIT_COLOR,INIT_RADIUS); int main() { - while(1) { - myled = 1; - wait(0.2); - myled = 0; - wait(0.2); + + // Initialize uLCD + uLCD.baudrate(115200); + uLCD.background_color(BLACK); + uLCD.cls(); + + // Initialize accelerometer + accel.init(); + + //Initiailize ball + + // Make a ball "fall" in direction of accelerometer + while (1) { + + // Draw a red circle + uLCD.filled_circle((int)ball1.posx, (int)ball1.posy, ball1.radius, RED); + + // Wait before erasing old circle + wait(0.02); // In seconds + + // Erase old circle + uLCD.filled_circle((int)ball1.posx, (int)ball1.posy, ball1.radius, BLACK); } -} +} \ No newline at end of file