4D Systems Sound Module Library
Dependents: STM32F030R8_SOMO-14D
SOMO 14D Function Library Usage
List of SOMO-14D Functions Usage¶
SOMO14DisBusy¶
The function SOMO14DisBusy() checks if the busy pin is high, that means the device is playing audio
int main() { SOMO14DInit(); while(1) { . . if (!SOMO14DisBusy()) { /* Check if SOMO is doing something */ // Do something } . . } }
SOMO14DInit¶
The function SOMO14DInit() initialize the module and set a callback function triggered when the device finish to play a song. SOMO14DInit() must be called before any other SOMO function.
void SOMO14DISR(void); int main() { SOMO14DInit(SOMO14DISR); /* Set up the sound module pins */ while(1) { . . . . } } void SOMO14DISR(void) { // Do something when the audio finish }
SOMO14DPause¶
The function SOMO14DPause() makes two actions... holds the current song and if toggled resumes to the current song.
int main() { SOMO14DInit(); while(1) { // when received a char do the next thing... switch (data) { case 'h': SOMO14DPause(); /* Hold or resumes the song */ break; } } }
SOMO14DStop¶
The function SOMO14DStop() do as it says, stop the current song and puts the module in low power consumption mode.
int main() { SOMO14DInit(); while(1) { // when received a char do the next thing... switch (data) { case 's': SOMO14DStop(); /* Shut down the music and sleep */ break; } } }
SOMO14DVol¶
The function SOMO14DVol() change the volume and ensure that no volume is over or down the limit.
int main() { char vol = 2; SOMO14DInit(); while(1) { // when received a char do the next thing... switch (data) { case 'm': SOMO14DVol(0); /* Shhhh, (mute) */ break; case '+': vol++; SOMO14DVol(&vol); /* Increase the volume*/ break; case '-' vol--; SOMO14DVol(&vol); /* Decrease the volume */ break; } } }
SOMO14DSetAudio¶
The function SOMO14DSetAudio() change the song to another audio and starts to play.
int main() { char song = 33; SOMO14DInit(); while(1) { if (!SOMO14DisBusy()) { /* Check if SOMO is doing something */ SOMOSetAudio(song); /* Play the current song */ song++; /* Increase to the other song */ } } }