4180 lab4
Dependencies: 4DGL-uLCD-SE DebounceIn SDFileSystem mbed-rtos mbed wave_player
Fork of WavePlayer_HelloWorld by
Diff: main.cpp
- Revision:
- 2:82f454fd6efa
- Parent:
- 1:5b8e223e983d
--- a/main.cpp Thu Jan 24 02:59:05 2013 +0000 +++ b/main.cpp Thu Nov 03 18:35:08 2016 +0000 @@ -1,20 +1,711 @@ -#include "mbed.h" +#include <mbed.h> +#include <string> +#include <list> +#include "uLCD_4DGL.h" +#include "DebounceIn.h" +#include "wave_player.h" #include "SDFileSystem.h" -#include "wave_player.h" +#include "rtos.h" +#include "stdio.h" +#include "map_public.h" +#include "globals.h" + +DigitalOut led1(LED1); +DigitalOut led2(LED2); +DigitalOut led3(LED3); +DigitalOut led4(LED4); + +DebounceIn push5(p21); +DebounceIn push4(p22); +DebounceIn push3(p23); + +DebounceIn push2(p24); +DebounceIn push1(p25); + +InterruptIn interrupt(p11); +I2C i2c(p9, p10); + SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card AnalogOut DACout(p18); +uLCD_4DGL uLCD(p13,p14,p15); +wave_player waver(&DACout); -wave_player waver(&DACout); +Mutex stdio_mutex; +Mutex lcd_mutex; + + +volatile int check = 0; +volatile int status = 0; +volatile int global; +volatile int point_bar = 4; +volatile int songNum = 1; + + +int score = 0; +volatile int meter = 15; +int scrollSpeed = 6; + +int node1Pressed = 0; +int node2Pressed = 0; +int node3Pressed = 0; +int node4Pressed = 0; + + +struct gameNode { + int yPos; + int alive; + gameNode *next; +}; + +gameNode* node1Root = NULL; +gameNode* node2Root = NULL; +gameNode* node3Root = NULL; +gameNode* node4Root = NULL; + +enum gameState{ + begin, + playing, + over +}; + + +enum node{ + node1, + node2, + node3, + node4, + none, +}; + +int nodeToDelete(none); + +void deleteRoot (gameNode* &gNode, int nodeNum) { + gameNode* temp = gNode; + + switch(nodeNum) { + case 1: + //uLCD.line(4, gNode->yPos-scrollSpeed, 14, gNode->yPos+10-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(4, gNode->yPos-scrollSpeed, 14, gNode->yPos-10-scrollSpeed, BACKGROUND_COLOR); + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(37, gNode->yPos-scrollSpeed, 59, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(37, gNode->yPos-scrollSpeed,59,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + break; + + case 2: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(60, gNode->yPos-scrollSpeed, 82, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(60, gNode->yPos-scrollSpeed,82,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(37,gNode->yPos-scrollSpeed,57,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(47, gNode->yPos-scrollSpeed-10, 37, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(47, gNode->yPos-scrollSpeed-10, 57, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + break; + + case 3: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(83, gNode->yPos-scrollSpeed, 105, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(83, gNode->yPos-scrollSpeed,105,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(70,gNode->yPos-scrollSpeed,90,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(80, gNode->yPos-scrollSpeed+10, 70, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + //uLCD.line(80, gNode->yPos-scrollSpeed+10, 90, gNode->yPos-scrollSpeed, BACKGROUND_COLOR); + break; + + case 4: + if(gNode->yPos>100 && gNode->yPos<120) + { + uLCD.filled_rectangle(106, gNode->yPos-scrollSpeed, 128, gNode->yPos-scrollSpeed+5, YELLOW); + } + else + { + uLCD.filled_rectangle(106, gNode->yPos-scrollSpeed,128,gNode->yPos-scrollSpeed+5,0x1E01AF); + } + //uLCD.filled_rectangle(104,gNode->yPos-scrollSpeed,124,gNode->yPos-scrollSpeed+5,BACKGROUND_COLOR); + //uLCD.line(124, gNode->yPos-scrollSpeed, 114, gNode->yPos-scrollSpeed+10, BACKGROUND_COLOR); + //uLCD.line(124, gNode->yPos-scrollSpeed, 114, gNode->yPos-scrollSpeed-10, BACKGROUND_COLOR); + break; + } + + gNode = gNode->next; + delete temp; +} + + + +void addToEnd (gameNode* &root) { + gameNode * temp = root; + if (root == NULL) + { + root = new gameNode; + root->yPos = 10; + root->alive = 1; + root->next = 0; + } + else { + while (temp->next) + { + temp = temp->next; + } + + temp->next = new gameNode; + temp = temp->next; + temp->yPos = 10; + temp->alive = 1; + temp->next = 0; + } +} + + +void drawnode1gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(37,y-scrollSpeed, 59, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(37,y-scrollSpeed,59,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(37,y,59,y+5,WHITE); + +} + +void drawnode2gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(60,y-scrollSpeed, 82, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(60,y-scrollSpeed,82,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(60,y,82,y+5,WHITE); + +} + +void drawnode3gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(83,y-scrollSpeed, 105, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(83,y-scrollSpeed,105,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(83,y,105,y+5,WHITE); + +} + +void drawnode4gameNode (int y) { + if(y > 100 && y < 120) + { + uLCD.filled_rectangle(106,y-scrollSpeed, 128, y-scrollSpeed+5, YELLOW); + } + else { + uLCD.filled_rectangle(106,y-scrollSpeed,128,y-scrollSpeed+5,0x1E01AF); + } + uLCD.filled_rectangle(106,y,128,y+5,WHITE); +} + + + +void notify(const char* name, int state) { + stdio_mutex.lock(); + printf("%s: %d\n\r", name, state); + stdio_mutex.unlock(); +} + +void test_thread(void const *args) { + while (true) { + notify((const char*)args, 0); Thread::wait(1000); + notify((const char*)args, 1); Thread::wait(1000); + } +} + +void thread1(void const *args) +{ + + while(1) + { + if(status == 1) + { + + + //led1 = 1; + status = 0; + + if(songNum == 1) + { + FILE *wave_file; + wave_file=fopen("/sd/TWICE_TT_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + else if(songNum == 2) + { + FILE *wave_file; + wave_file=fopen("/sd/Star_Wars_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + else + { + FILE *wave_file; + wave_file=fopen("/sd/Terra_converted.wav","r"); + waver.play(wave_file); + fclose(wave_file); + meter = 0; + } + + //led2 = 1; + } + } + +} + + int main() { - FILE *wave_file; - printf("\n\n\nHello, wave world!\n"); - wave_file=fopen("/sd/sample.wav","r"); - waver.play(wave_file); - fclose(wave_file); + srand(time(NULL)); + push1.mode(PullUp); + push2.mode(PullUp); + push3.mode(PullUp); + push4.mode(PullUp); + push5.mode(PullUp); + + int setup = 1; + + Thread t1(thread1); + + uLCD.baudrate(3000000); + + int gameOn=1; + int ready; + int node1Counter; + int node2Counter; + int node3Counter; + int node4Counter; + int deleted=0; + int drawgameNode=1; + Timer t; + float time = 0.0; + gameNode* temp; + node1Counter = rand()%150+50; + node2Counter = rand()%150+50; + node3Counter = rand()%150+50; + node4Counter = rand()%150+50; + scrollSpeed = 6; + + + + while(setup) + { + int GameStart = 0; + int GameOver = 0; + int old_pb = 0; + + int new_pb1; + int new_pb2; + int new_pb3; + + uLCD.locate(0,0); + uLCD.printf("Rhythm Game"); + uLCD.locate(0,2); + uLCD.printf("Song Select"); + uLCD.locate(3,4); + uLCD.printf("TWICE_TT"); + uLCD.locate(3,5); + uLCD.printf("Star_Wars"); + uLCD.locate(3,6); + uLCD.printf("Terra"); + uLCD.locate(0,4); + uLCD.printf("->"); + + int p_bar = 4; + + + while(!GameOver) + { + new_pb1 = push1; + new_pb2 = push2; + new_pb3 = push3; + + //Moving Down + if((new_pb1 ==0)&&(old_pb==1)&&(p_bar!=4)) + { + if(p_bar==5) + { + p_bar = 4; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,5); + uLCD.printf(" "); + uLCD.locate(0,6); + uLCD.printf(" "); + } + + else + { + p_bar = 5; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,4); + uLCD.printf(" "); + uLCD.locate(0,6); + uLCD.printf(" "); + } + old_pb = new_pb1; + } + //Moving Up + else if((new_pb3 ==0)&&(old_pb==1)&&(p_bar!=6)) + { + if(p_bar==4) + { + p_bar = 5; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,6); + uLCD.printf(" "); + uLCD.locate(0,4); + uLCD.printf(" "); + } + + else + { + p_bar = 6; + uLCD.locate(0,p_bar); + uLCD.printf("->"); + uLCD.locate(0,4); + uLCD.printf(" "); + uLCD.locate(0,5); + uLCD.printf(" "); + } + old_pb = new_pb3; + } + + + else if((new_pb2 ==0)&&(old_pb==1)) + { + + + + uLCD.locate(0,8); + uLCD.printf("song is selected"); + wait(1); + + uLCD.cls(); + + if(p_bar == 4) + { + songNum = 1; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start TT"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + else if(p_bar == 5) + { + songNum = 2; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start StarWars"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + else + { + songNum = 3; + status = 1; + + uLCD.cls(); + uLCD.locate(0,3); + uLCD.printf("Start Terra"); + wait(.3); + GameOver = 1; + uLCD.cls(); + } + + + + while(gameOn) + { + t.reset(); + t.start(); + drawgameNode = 1; + + //map_init(); + uLCD.filled_rectangle(31,0,36,128,0xD9431C); + uLCD.filled_rectangle(37,0,128,120,0x1E01AF); + uLCD.filled_rectangle(37,98,128,120,YELLOW); + if(node1Counter <= 0) + { + addToEnd(node1Root); + node1Counter = rand()%150+50; + drawgameNode = 0; + } + node1Counter -= scrollSpeed; + temp = node1Root;//node1Root = NULL + while(temp!=NULL) + { + drawnode1gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node1Root != NULL) + { + if(node1Root->yPos >= 120 || nodeToDelete == node1) + { + //meter--; + deleteRoot(node1Root, 1); + deleted = 1; + } + } + + if(node2Counter<=0&&drawgameNode) + { + addToEnd(node2Root); + node2Counter = rand()%150+50; + drawgameNode=0; + } + node2Counter -=scrollSpeed;//node2Counter = node2Counter - scrollSpeed + temp = node2Root; + while(temp != NULL) + { + drawnode2gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node2Root != NULL) + { + if(node2Root->yPos >= 120 || nodeToDelete == node2) + { + //meter--; + deleteRoot(node2Root, 2); + deleted = 1; + } + } + + if(node3Counter<=0&&drawgameNode) + { + addToEnd(node3Root); + node3Counter = rand()%150+50; + drawgameNode=0; + } + node3Counter -=scrollSpeed; + temp = node3Root; + while(temp != NULL) + { + drawnode3gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + + if(node3Root != NULL) + { + if(node3Root->yPos >= 120 || nodeToDelete == node3) + { + //meter--; + deleteRoot(node3Root, 3); + deleted = 1; + } + } + + if(node4Counter<=0&&drawgameNode) + { + addToEnd(node4Root); + node4Counter = rand()%150+50; + drawgameNode=0; + } + node4Counter -=scrollSpeed; + temp = node4Root; + while(temp != NULL) + { + drawnode4gameNode(temp->yPos); + temp->yPos += scrollSpeed; + temp = temp->next; + } + if(node4Root != NULL) + { + if(node4Root->yPos >= 120 || nodeToDelete == node4) + { + //meter--; + deleteRoot(node4Root, 4); + deleted = 1; + } + } + + //interrupt + if(!push2) + {//push button is a Pull-Up, so the initial condition is 1 flippled to 0 + node1Pressed = 1; + if(node1Root) + { + if(node1Root->yPos > 90 && node1Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node1Root->yPos > 95) + { + nodeToDelete = node1; + } + } + } + if(!push3) + { + node2Pressed = 1; + if(node2Root) + { + if(node2Root->yPos > 90 && node2Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node2Root->yPos > 95) + { + nodeToDelete = node2; + } + } + } + if(!push4) + { + node3Pressed = 1; + if(node3Root) + { + if(node3Root->yPos > 90 && node3Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node3Root->yPos > 95) + { + nodeToDelete = node3; + } + } + } + if(!push5) + { + node4Pressed = 1; + if(node4Root) + { + if(node4Root->yPos > 90 && node4Root->yPos < 128) + { + score++; + //meter+=2; + } + if(node4Root->yPos > 95) + { + nodeToDelete = node4; + } + } + } + if(!push1) + { + status = 0; + uLCD.cls(); + break; + } + + + /////interrupt done + t.stop(); + time = .1-t.read(); + if (time < 0) time = 0; + uLCD.locate(0,0); + uLCD.text_width(1); + uLCD.printf("Score"); + uLCD.locate(0,1); + uLCD.printf("%04d",score); + if(meter>15) meter=15; + + if(meter==0) + { + while(node1Root) + { + deleteRoot(node1Root,1); + } + while(node2Root) + { + deleteRoot(node2Root,2); + } + while(node3Root) + { + deleteRoot(node3Root,3); + } + while(node4Root) + { + deleteRoot(node4Root,4); + } + uLCD.cls(); + uLCD.locate(5,8); + uLCD.text_mode(OPAQUE); + uLCD.printf("GAME OVER"); + uLCD.locate(2,9); + uLCD.printf("your score: %d", score); + meter=15; + score=0; + wait(2); + break; + } + + + //uLCD.locate(0,2); + //uLCD.set_font_size(4,4); + //uLCD.printf("Life"); + //uLCD.locate(0,3); + //uLCD.printf("%2d",meter); + + if (deleted) + { + nodeToDelete = none; + deleted = 0; + } + + //wait(time); + + //uLCD.cls(); + old_pb = new_pb2; + + }//GameOn over + + + } + else + { + uLCD.locate(0,9); + //uLCD.printf("else else"); + old_pb = new_pb1; + } + } + + + } + } \ No newline at end of file