Igor Skochinsky
/
DOGLCDDemo
A demo program for DOGL-128 LCD module. Based on Mike Sheldon's 3D Tie Fighter demo.
Graphics/Object3D.h
- Committer:
- igorsk
- Date:
- 2010-01-14
- Revision:
- 0:2a5dccfd318f
File content as of revision 0:2a5dccfd318f:
/* * libmbed-graphics 2D and wireframe 3D graphics library for the MBED * microcontroller platform * Copyright (C) <2009> Michael Sheldon <mike@mikeasoft.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef MBED_OBJECT3D_H #define MBED_OBJECT3D_H #include "Graphics.h" /* Class: Object3D * General purpose 3D base object, new 3D objects should inherit * from this class. */ class Object3D { public: Object3D(); /* Function: position * Specify the position of the object in 3D space. * * Parameters: * x - X co-ordinate of the point that the centre of the object should be placed at. * y - Y co-ordinate of the point that the centre of the object should be placed at. * z - Z co-ordinate of the point that the centre of the object should be placed at. */ void position(int x, int y, int z); /* Function: rotate * Rotate the object about it's centre point. * * Parameters: * rx - Component of the rotation along the x-axis in radians. * ry - Component of the rotation along the y-axis in radians. * rz - Component of the rotation along the z-axis in radians. */ void rotate(float rx, float ry, float rz); /* Function: scale * Modify the size of the object. * * Parameters: * sx - Proportion to change the object's size by along the x axis. * sy - Proportion to change the object's size by along the y axis. * sz - Proportion to change the object's size by along the z axis. */ void scale(float sx, float sy, float sz); /* Function: colour * Sets the colour of the object. * * Parameters: * colour - The colour of the object. */ void colour(int colour); /* Function: render * Draws the object on the specified graphical context. * * Parameters: * g - The graphical context to which the object should be rendered. */ virtual void render(Graphics &g) = 0; protected: int _x, _y, _z; float _rx, _ry, _rz; float _sx, _sy, _sz; int _colour; }; /* Function: rotate3d * Rotates point(s) in 3D space about origin (0,0,0) * * Parameters: * x - Pointer to the x co-ordinate(s) of the point(s) to be rotated. * y - Pointer to the y co-ordinate(s) of the point(s) to be rotated. * z - Pointer to the z co-ordinate(s) of the point(s) to be rotated. * anglex - The angle to rotate the point by around axis x in radians. * angley - The angle to rotate the point by around axis y in radians. * anglez - The angle to rotate the point by around axis z in radians. * count - count of coordinates pointed to by x, y and z */ void rotate3d(int *x, int *y, int *z, float anglex, float angley, float anglez, int count = 1); #endif