Sense keypresses from a 4x4 keypad A derivative ot he Hotboard_keypad library
Dependents: 26_Hotboards_MultiKey 26_Hotboards_EventKeypad
Fork of Hotboards_keypad by
Hotboards_keypad.cpp
- Committer:
- icserny
- Date:
- 2016-05-30
- Revision:
- 3:c88c922efd74
- Parent:
- 2:e870110f753b
File content as of revision 3:c88c922efd74:
/* || || @file Hotboards_Keypad.h || @version 3.2 || @ported by Diego (Hotboards) || This Keypad fork library allow to work with keyboard that || has physical pull-ups on columns (rather than rows) || || Keypad library originaly develop by: || @author Mark Stanley, Alexander Brevig || @contact mstanley@technologist.com, alexanderbrevig@gmail.com || || @description || | This library provides a simple interface for using matrix || | keypads. It supports multiple keypresses while maintaining || | backwards compatibility with the old single key library. || | It also supports user selectable pins and definable keymaps. || # || || @license || | This library is free software; you can redistribute it and/or || | modify it under the terms of the GNU Lesser General Public || | License as published by the Free Software Foundation; version || | 2.1 of the License. || | || | This library is distributed in the hope that it will be useful, || | but WITHOUT ANY WARRANTY; without even the implied warranty of || | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU || | Lesser General Public License for more details. || | || | You should have received a copy of the GNU Lesser General Public || | License along with this library; if not, write to the Free Software || | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA || # || */ #include "Hotboards_keypad.h" #define bitRead( var, bit ) (((var) >> (bit)) & 0x01) #define bitWrite( var, bit, val ) (val) ? (var) |= (1<<(bit)) : (var) &= ~(1<<(bit)) // <<constructor>> Allows custom keymap, pin configuration, and keypad sizes. Keypad::Keypad(char *userKeymap, DigitalInOut *row, DigitalInOut *col, uint8_t numRows, uint8_t numCols) { rowPins = row; columnPins = col; sizeKpd.rows = numRows; sizeKpd.columns = numCols; begin(userKeymap); setDebounceTime(10); setHoldTime(500); keypadEventListener = 0; startTime = 0; debounce.start(); single_key = false; } // Let the user define a keymap - assume the same row/column count as defined in constructor void Keypad::begin(char *userKeymap) { keymap = userKeymap; } // Returns a single key only. Retained for backwards compatibility. char Keypad::getKey() { single_key = true; if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED)) return key[0].kchar; single_key = false; return NO_KEY; } // Populate the key list. bool Keypad::getKeys() { bool keyActivity = false; // Limit how often the keypad is scanned. This makes the loop() run 10 times as fast. if ( (debounce.read_ms()-startTime)>debounceTime ) { scanKeys(); keyActivity = updateList(); startTime = debounce.read_ms(); } return keyActivity; } // Private : Hardware scan void Keypad::scanKeys() { // Re-intialize the row pins. Allows sharing these pins with other hardware. for (uint8_t c=0; c<sizeKpd.columns; c++) { columnPins[c].input(); columnPins[c].mode(PullUp); } // bitMap stores ALL the keys that are being pressed. for (uint8_t r=0; r<sizeKpd.rows; r++) { rowPins[r].output(); rowPins[r].write( 0 ); // Begin column pulse output. for (uint8_t c=0; c<sizeKpd.columns; c++) { bitWrite(bitMap[c], r, !columnPins[c].read()); // keypress is active low so invert to high. } // Set pin to high impedance input. Effectively ends column pulse. rowPins[r].write( 1 ); rowPins[r].input(); rowPins[r].mode(PullUp); } } // Manage the list without rearranging the keys. Returns true if any keys on the list changed state. bool Keypad::updateList() { bool anyActivity = false; // Delete any IDLE keys for (uint8_t i=0; i<LIST_MAX; i++) { if (key[i].kstate==IDLE) { key[i].kchar = NO_KEY; key[i].kcode = -1; key[i].stateChanged = false; } } // Add new keys to empty slots in the key list. for (uint8_t c=0; c<sizeKpd.columns; c++) { for (uint8_t r=0; r<sizeKpd.rows; r++) { bool button = bitRead(bitMap[r],c); char keyChar = keymap[c * sizeKpd.rows + r]; int keyCode = r * sizeKpd.columns + c; int idx = findInList (keyCode); // Key is already on the list so set its next state. if (idx > -1) { nextKeyState(idx, button); } // Key is NOT on the list so add it. if ((idx == -1) && button) { for (uint8_t i=0; i<LIST_MAX; i++) { if (key[i].kchar==NO_KEY) { // Find an empty slot or don't add key to list. key[i].kchar = keyChar; key[i].kcode = keyCode; key[i].kstate = IDLE; // Keys NOT on the list have an initial state of IDLE. nextKeyState (i, button); break; // Don't fill all the empty slots with the same key. } } } } } // Report if the user changed the state of any key. for (uint8_t i=0; i<LIST_MAX; i++) { if (key[i].stateChanged) anyActivity = true; } return anyActivity; } // Private // This function is a state machine but is also used for debouncing the keys. void Keypad::nextKeyState(uint8_t idx, bool button) { key[idx].stateChanged = false; switch (key[idx].kstate) { case IDLE: if (button==CLOSED) { transitionTo (idx, PRESSED); holdTimer = debounce.read_ms(); } // Get ready for next HOLD state. break; case PRESSED: if ((debounce.read_ms()-holdTimer)>holdTime) // Waiting for a key HOLD... transitionTo (idx, HOLD); else if (button==OPEN) // or for a key to be RELEASED. transitionTo (idx, RELEASED); break; case HOLD: if (button==OPEN) transitionTo (idx, RELEASED); break; case RELEASED: transitionTo (idx, IDLE); break; } } // New in 2.1 bool Keypad::isPressed(char keyChar) { for (uint8_t i=0; i<LIST_MAX; i++) { if ( key[i].kchar == keyChar ) { if ( (key[i].kstate == PRESSED) && key[i].stateChanged ) return true; } } return false; // Not pressed. } // Search by character for a key in the list of active keys. // Returns -1 if not found or the index into the list of active keys. int Keypad::findInList (char keyChar) { for (uint8_t i=0; i<LIST_MAX; i++) { if (key[i].kchar == keyChar) { return i; } } return -1; } // Search by code for a key in the list of active keys. // Returns -1 if not found or the index into the list of active keys. int Keypad::findInList (int keyCode) { for (uint8_t i=0; i<LIST_MAX; i++) { if (key[i].kcode == keyCode) { return i; } } return -1; } // New in 2.0 char Keypad::waitForKey() { char waitKey = NO_KEY; while( (waitKey = getKey()) == NO_KEY ); // Block everything while waiting for a keypress. return waitKey; } // Backwards compatibility function. KeyState Keypad::getState() { return key[0].kstate; } // The end user can test for any changes in state before deciding // if any variables, etc. needs to be updated in their code. bool Keypad::keyStateChanged() { return key[0].stateChanged; } // The number of keys on the key list, key[LIST_MAX], equals the number // of bytes in the key list divided by the number of bytes in a Key object. uint8_t Keypad::numKeys() { return sizeof(key)/sizeof(Key); } // Minimum debounceTime is 1 mS. Any lower *will* slow down the loop(). void Keypad::setDebounceTime(uint debounce) { debounce<1 ? debounceTime=1 : debounceTime=debounce; } void Keypad::setHoldTime(uint hold) { holdTime = hold; } void Keypad::addEventListener(void (*listener)(char)){ keypadEventListener = listener; } void Keypad::transitionTo(uint8_t idx, KeyState nextState) { key[idx].kstate = nextState; key[idx].stateChanged = true; // Sketch used the getKey() function. // Calls keypadEventListener only when the first key in slot 0 changes state. if (single_key) { if ( (keypadEventListener!=NULL) && (idx==0) ) { keypadEventListener(key[0].kchar); } } // Sketch used the getKeys() function. // Calls keypadEventListener on any key that changes state. else { if (keypadEventListener!=NULL) { keypadEventListener(key[idx].kchar); } } } /* || @changelog || | 3.1 2013-01-15 - Mark Stanley : Fixed missing RELEASED & IDLE status when using a single key. || | 3.0 2012-07-12 - Mark Stanley : Made library multi-keypress by default. (Backwards compatible) || | 3.0 2012-07-12 - Mark Stanley : Modified pin functions to support Keypad_I2C || | 3.0 2012-07-12 - Stanley & Young : Removed static variables. Fix for multiple keypad objects. || | 3.0 2012-07-12 - Mark Stanley : Fixed bug that caused shorted pins when pressing multiple keys. || | 2.0 2011-12-29 - Mark Stanley : Added waitForKey(). || | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged(). || | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys(). || | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState(). || | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite. || | 1.8 2011-11-21 - Mark Stanley : Added decision logic to compile WProgram.h or Arduino.h || | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays || | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set. || | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of || | microseconds before a HOLD state triggers || | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo || | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable || | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime() || | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener || | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing || | 1.2 2009-05-09 - Alexander Brevig : Changed getKey() || | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private || | 1.0 2007-XX-XX - Mark Stanley : Initial Release || # */