Leonardo Iandiorio
/
BlinkButton2Sec
In class exercise
main.cpp
- Committer:
- iandil
- Date:
- 2018-11-16
- Revision:
- 0:03a01dc34973
- Child:
- 1:bc20d07886cc
File content as of revision 0:03a01dc34973:
#include "mbed.h" DigitalOut led3(LED3); InterruptIn button(USER_BUTTON); EventQueue queue(32 * EVENTS_EVENT_SIZE); Thread t; int counter = 0; volatile time_t seconds_now; void rise_handler_thread_context(void) { counter++; if((time(NULL) - seconds_now) < 2000) { if(counter == 2) { led3 = !led3; wait(0.8); led3 = !led3; counter = 0; seconds_now = time(NULL); } } else { seconds_now = time(NULL); counter = 0; } } void rise_handler_iterrupt_context(void) { // Execute the time critical part first // The rest can execute later in user context (and can contain code that's not interrupt safe) // We use the 'queue.call' function to add an event (the call to 'rise_handler_user_context') to the queue queue.call(rise_handler_thread_context); } void fall_handler(void) { printf("Output a String\n"); } int main() { // Start the event queue t.start(callback(&queue, &EventQueue::dispatch_forever)); printf("Starting in context %p\r\n", Thread::gettid()); // The 'rise' handler will execute in IRQ context seconds_now = time(NULL); button.rise(rise_handler_iterrupt_context); // The 'fall' handler will execute in the context of thread 't' button.fall(queue.event(fall_handler)); }