Leonardo Iandiorio
/
BlinkButton2Sec
In class exercise
Diff: main.cpp
- Revision:
- 0:03a01dc34973
- Child:
- 1:bc20d07886cc
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Fri Nov 16 13:45:52 2018 +0000 @@ -0,0 +1,46 @@ +#include "mbed.h" + +DigitalOut led3(LED3); +InterruptIn button(USER_BUTTON); +EventQueue queue(32 * EVENTS_EVENT_SIZE); +Thread t; +int counter = 0; +volatile time_t seconds_now; + +void rise_handler_thread_context(void) { + counter++; + if((time(NULL) - seconds_now) < 2000) { + if(counter == 2) { + led3 = !led3; + wait(0.8); + led3 = !led3; + counter = 0; + seconds_now = time(NULL); + } + } else { + seconds_now = time(NULL); + counter = 0; + } +} + +void rise_handler_iterrupt_context(void) { + // Execute the time critical part first + // The rest can execute later in user context (and can contain code that's not interrupt safe) + // We use the 'queue.call' function to add an event (the call to 'rise_handler_user_context') to the queue + queue.call(rise_handler_thread_context); +} + +void fall_handler(void) { + printf("Output a String\n"); +} + +int main() { + // Start the event queue + t.start(callback(&queue, &EventQueue::dispatch_forever)); + printf("Starting in context %p\r\n", Thread::gettid()); + // The 'rise' handler will execute in IRQ context + seconds_now = time(NULL); + button.rise(rise_handler_iterrupt_context); + // The 'fall' handler will execute in the context of thread 't' + button.fall(queue.event(fall_handler)); +}