a modified version of N5110 library to be used with freescale boards
N5110.h
- Committer:
- Francesco Fantoni
- Date:
- 2014-05-22
- Revision:
- 7:77bd2c73fe41
- Parent:
- 6:adb79338d40f
File content as of revision 7:77bd2c73fe41:
/** @file N5110.h @brief Header file containing member functions and variables */ #ifndef N5110_H #define N5110_H // Command Bytes - taken from Chris Yan's library // More information can be found in the display datasheet // H = 0 - Basic instructions #define CMD_DC_CLEAR_DISPLAY 0x08 #define CMD_DC_NORMAL_MODE 0x0C #define CMD_DC_FILL_DISPLAY 0x09 #define CMD_DC_INVERT_VIDEO 0x0D #define CMD_FS_HORIZONTAL_MODE 0x00 #define CMD_FS_VERTICAL_MODE 0x02 #define CMD_FS_BASIC_MODE 0x00 #define CMD_FS_EXTENDED_MODE 0x01 #define CMD_FS_ACTIVE_MODE 0x00 #define CMD_FS_POWER_DOWN_MODE 0x04 // H = 1 - Extended instructions #define CMD_TC_TEMP_0 0x04 #define CMD_TC_TEMP_1 0x05 #define CMD_TC_TEMP_2 0x06 #define CMD_TC_TEMP_3 0x07 #define CMD_BI_MUX_24 0x15 #define CMD_BI_MUX_48 0x13 #define CMD_BI_MUX_100 0x10 #define CMD_VOP_6V06 0xB2 #define CMD_VOP_7V38 0xC8 // LCD Characteristics #define LCD_FREQ 2000000 #define LCD_SPI_MODE 0x01 #define LCD_SPI_BITS 0x08 #define LCD_X_MAX 84 #define LCD_Y_MAX 48 // MATH CONSTANTS //# define PI 3.14159265358979323846 /* pi */ #include "mbed.h" #include <math.h> /** @brief Simple library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). @brief Can print characters and strings to the display using the included 5x7 font. @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read. @brief Acknowledgements to Chris Yan's Nokia_5110 Library. @brief Revision 1.0 @author Craig A. Evans @date January 2014 * * Example: * @code #include "mbed.h" #include "N5110.h" // VCC,SCE,RST,D/C,MOSI,SCLK,LED N5110 lcd(p7,p8,p9,p10,p11,p13,p26); int main() { // initialise display lcd.init(); // print a string in top-left corner lcd.printString("Hello, World!",0,0); // move cursor to 4th row lcd.setXYAddress(0,3); // print character lcd.printChar('X'); while(1); } * @endcode */ class N5110 { public: /** Create a N5110 object connected to the specified pins * * @param pwr Pin connected to Vcc on the LCD display (pin 1) * @param sce Pin connected to chip enable (pin 3) * @param rst Pin connected to reset (pin 4) * @param dc Pin connected to data/command select (pin 5) * @param mosi Pin connected to data input (MOSI) (pin 6) * @param sclk Pin connected to serial clock (SCLK) (pin 7) * @param led Pin connected to LED backlight (must be PWM) (pin 8) * */ N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin); /** Initialise display * * Powers up the display and turns on backlight (50% brightness default). * Sets the display up in horizontal addressing mode and with normal video mode. */ void init(); /** Turn off * * Powers down the display and turns of the backlight. * Needs to be reinitialised before being re-used. */ void turnOff(); /** Clears * * Clears the screen. */ void clear(); /** Turn on normal video mode (default) * Black on white */ void normalMode(); /** Turn on inverse video mode (default) * White on black */ void inverseMode(); /** Set Brightness * * Sets brightness of LED backlight. * @param brightness - float in range 0.0 to 1.0 */ void setBrightness(float brightness); /** Set XY Address * * Sets the X and Y address of where the next data sent to the displa will be written in RAM. * @param x - the column number (0 to 83) - is automatically incremented after data is written * @param y - the row number (0 to 5) - the diplay is split into 6 banks - each bank can be considered a row */ void setXYAddress(int x, int y); /** Print String * * Prints a string of characters to the display. * @param x - the column number (0 to 83) * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row */ void printString(const char * str,int x,int y); void printNegString(const char * str,int x,int y); /** Print Character * * Sends a character to the display. Will be printed at the current address. * X address is autoincremented by 1 to leave a pixel between successive characters. * @param c - the character to print. Can print ASCII as so printChar('C'). */ void printChar(char c); void printNegChar(char c); /** Set a Pixel * * This function sets a pixel in the display. A call to refresh() must be made * to update the display to reflect the change in pixels. * @param x - the x co-ordinate of the pixel (0 to 83) * @param y - the y co-ordinate of the pixel (0 to 47) */ void setPixel(int x, int y); /** Clear a Pixel * * This function clears pixel in the display. A call to refresh() must be made * to update the display to reflect the change in pixels. * @param x - the x co-ordinate of the pixel (0 to 83) * @param y - the y co-ordinate of the pixel (0 to 47) */ void drawHline(int x, int y, int l); void drawVline(int x, int y, int l); void drawRectangle(int x, int y, int w, int h); void drawGrid(int stepx, int stepy); void drawLine(int x0, int y0, int x1, int y1); void drawLineAngle(int x0, int y0, int l, float angle); void drawCircle(int x, int y, int radius, int divisions); void clearPixel(int x, int y); /** Get a Pixel * * This function gets the status of a pixel in the display. * @param x - the x co-ordinate of the pixel (0 to 83) * @param y - the y co-ordinate of the pixel (0 to 47) * @returns * 0 - pixel is clear * non-zero - pixel is set */ unsigned char getPixel(int x, int y); /** Refresh display * * This functions refreshes the display to reflect the current data in the buffer. */ void refresh(); /** Randomise buffer * * This function fills the buffer with random data. Can be used to test the display. * A call to refresh() must be made to update the display to reflect the change in pixels. * The seed is not set and so the generated pattern will probably be the same each time. * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins. */ void randomiseBuffer(); private: void turnOn(); void reset(); void clearRAM(); void clearBuffer(); void sendCommand(unsigned char command); void sendData(unsigned char data); public: unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits; int W; int H; private: // private variables SPI* spi; PwmOut* led; DigitalOut* pwr; DigitalOut* sce; DigitalOut* rst; DigitalOut* dc; }; const unsigned char font5x7[480] = { 0x00, 0x00, 0x00, 0x00, 0x00,// (space) 0x00, 0x00, 0x5F, 0x00, 0x00,// ! 0x00, 0x07, 0x00, 0x07, 0x00,// " 0x14, 0x7F, 0x14, 0x7F, 0x14,// # 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $ 0x23, 0x13, 0x08, 0x64, 0x62,// % 0x36, 0x49, 0x55, 0x22, 0x50,// & 0x00, 0x05, 0x03, 0x00, 0x00,// ' 0x00, 0x1C, 0x22, 0x41, 0x00,// ( 0x00, 0x41, 0x22, 0x1C, 0x00,// ) 0x08, 0x2A, 0x1C, 0x2A, 0x08,// * 0x08, 0x08, 0x3E, 0x08, 0x08,// + 0x00, 0x50, 0x30, 0x00, 0x00,// , 0x08, 0x08, 0x08, 0x08, 0x08,// - 0x00, 0x60, 0x60, 0x00, 0x00,// . 0x20, 0x10, 0x08, 0x04, 0x02,// / 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0 0x00, 0x42, 0x7F, 0x40, 0x00,// 1 0x42, 0x61, 0x51, 0x49, 0x46,// 2 0x21, 0x41, 0x45, 0x4B, 0x31,// 3 0x18, 0x14, 0x12, 0x7F, 0x10,// 4 0x27, 0x45, 0x45, 0x45, 0x39,// 5 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6 0x01, 0x71, 0x09, 0x05, 0x03,// 7 0x36, 0x49, 0x49, 0x49, 0x36,// 8 0x06, 0x49, 0x49, 0x29, 0x1E,// 9 0x00, 0x36, 0x36, 0x00, 0x00,// : 0x00, 0x56, 0x36, 0x00, 0x00,// ; 0x00, 0x08, 0x14, 0x22, 0x41,// < 0x14, 0x14, 0x14, 0x14, 0x14,// = 0x41, 0x22, 0x14, 0x08, 0x00,// > 0x02, 0x01, 0x51, 0x09, 0x06,// ? 0x32, 0x49, 0x79, 0x41, 0x3E,// @ 0x7E, 0x11, 0x11, 0x11, 0x7E,// A 0x7F, 0x49, 0x49, 0x49, 0x36,// B 0x3E, 0x41, 0x41, 0x41, 0x22,// C 0x7F, 0x41, 0x41, 0x22, 0x1C,// D 0x7F, 0x49, 0x49, 0x49, 0x41,// E 0x7F, 0x09, 0x09, 0x01, 0x01,// F 0x3E, 0x41, 0x41, 0x51, 0x32,// G 0x7F, 0x08, 0x08, 0x08, 0x7F,// H 0x00, 0x41, 0x7F, 0x41, 0x00,// I 0x20, 0x40, 0x41, 0x3F, 0x01,// J 0x7F, 0x08, 0x14, 0x22, 0x41,// K 0x7F, 0x40, 0x40, 0x40, 0x40,// L 0x7F, 0x02, 0x04, 0x02, 0x7F,// M 0x7F, 0x04, 0x08, 0x10, 0x7F,// N 0x3E, 0x41, 0x41, 0x41, 0x3E,// O 0x7F, 0x09, 0x09, 0x09, 0x06,// P 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q 0x7F, 0x09, 0x19, 0x29, 0x46,// R 0x46, 0x49, 0x49, 0x49, 0x31,// S 0x01, 0x01, 0x7F, 0x01, 0x01,// T 0x3F, 0x40, 0x40, 0x40, 0x3F,// U 0x1F, 0x20, 0x40, 0x20, 0x1F,// V 0x7F, 0x20, 0x18, 0x20, 0x7F,// W 0x63, 0x14, 0x08, 0x14, 0x63,// X 0x03, 0x04, 0x78, 0x04, 0x03,// Y 0x61, 0x51, 0x49, 0x45, 0x43,// Z 0x00, 0x00, 0x7F, 0x41, 0x41,// [ 0x02, 0x04, 0x08, 0x10, 0x20,// "\" 0x41, 0x41, 0x7F, 0x00, 0x00,// ] 0x04, 0x02, 0x01, 0x02, 0x04,// ^ 0x40, 0x40, 0x40, 0x40, 0x40,// _ 0x00, 0x01, 0x02, 0x04, 0x00,// ` 0x20, 0x54, 0x54, 0x54, 0x78,// a 0x7F, 0x48, 0x44, 0x44, 0x38,// b 0x38, 0x44, 0x44, 0x44, 0x20,// c 0x38, 0x44, 0x44, 0x48, 0x7F,// d 0x38, 0x54, 0x54, 0x54, 0x18,// e 0x08, 0x7E, 0x09, 0x01, 0x02,// f 0x08, 0x14, 0x54, 0x54, 0x3C,// g 0x7F, 0x08, 0x04, 0x04, 0x78,// h 0x00, 0x44, 0x7D, 0x40, 0x00,// i 0x20, 0x40, 0x44, 0x3D, 0x00,// j 0x00, 0x7F, 0x10, 0x28, 0x44,// k 0x00, 0x41, 0x7F, 0x40, 0x00,// l 0x7C, 0x04, 0x18, 0x04, 0x78,// m 0x7C, 0x08, 0x04, 0x04, 0x78,// n 0x38, 0x44, 0x44, 0x44, 0x38,// o 0x7C, 0x14, 0x14, 0x14, 0x08,// p 0x08, 0x14, 0x14, 0x18, 0x7C,// q 0x7C, 0x08, 0x04, 0x04, 0x08,// r 0x48, 0x54, 0x54, 0x54, 0x20,// s 0x04, 0x3F, 0x44, 0x40, 0x20,// t 0x3C, 0x40, 0x40, 0x20, 0x7C,// u 0x1C, 0x20, 0x40, 0x20, 0x1C,// v 0x3C, 0x40, 0x30, 0x40, 0x3C,// w 0x44, 0x28, 0x10, 0x28, 0x44,// x 0x0C, 0x50, 0x50, 0x50, 0x3C,// y 0x44, 0x64, 0x54, 0x4C, 0x44,// z 0x00, 0x08, 0x36, 0x41, 0x00,// { 0x00, 0x00, 0x7F, 0x00, 0x00,// | 0x00, 0x41, 0x36, 0x08, 0x00,// } 0x08, 0x08, 0x2A, 0x1C, 0x08,// -> 0x08, 0x1C, 0x2A, 0x08, 0x08 // <- }; const unsigned char font6x7[576] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char space 0x00, 0x2E, 0x00, 0x00, 0x00, 0x00, // Code for char ! 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, // Code for char " 0x14, 0x3E, 0x14, 0x3E, 0x14, 0x00, // Code for char # 0x2E, 0x2A, 0x3E, 0x2A, 0x3A, 0x00, // Code for char $ 0x26, 0x16, 0x08, 0x34, 0x32, 0x00, // Code for char % 0x36, 0x2A, 0x2A, 0x36, 0x10, 0x28, // Code for char & 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ' 0x1C, 0x22, 0x00, 0x00, 0x00, 0x00, // Code for char ( 0x22, 0x1C, 0x00, 0x00, 0x00, 0x00, // Code for char ) 0x0A, 0x04, 0x0A, 0x00, 0x00, 0x00, // Code for char * 0x08, 0x08, 0x3E, 0x08, 0x08, 0x00, // Code for char + 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char , 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, // Code for char - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char . 0x20, 0x10, 0x08, 0x04, 0x02, 0x00, // Code for char / 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x00, // Code for char 0 0x22, 0x3E, 0x20, 0x00, 0x00, 0x00, // Code for char 1 0x3A, 0x2A, 0x2A, 0x2A, 0x2E, 0x00, // Code for char 2 0x2A, 0x2A, 0x2A, 0x2A, 0x3E, 0x00, // Code for char 3 0x18, 0x14, 0x12, 0x3E, 0x10, 0x00, // Code for char 4 0x2E, 0x2A, 0x2A, 0x2A, 0x3A, 0x00, // Code for char 5 0x3E, 0x2A, 0x2A, 0x2A, 0x3A, 0x00, // Code for char 6 0x02, 0x22, 0x12, 0x0A, 0x06, 0x00, // Code for char 7 0x3E, 0x2A, 0x2A, 0x2A, 0x3E, 0x00, // Code for char 8 0x2E, 0x2A, 0x2A, 0x2A, 0x3E, 0x00, // Code for char 9 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char : 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ; 0x08, 0x14, 0x22, 0x00, 0x00, 0x00, // Code for char < 0x14, 0x14, 0x14, 0x14, 0x14, 0x00, // Code for char = 0x22, 0x14, 0x08, 0x00, 0x00, 0x00, // Code for char > 0x02, 0x02, 0x2A, 0x0A, 0x0E, 0x00, // Code for char ? 0x3E, 0x22, 0x3A, 0x2A, 0x3E, 0x00, // Code for char @ 0x3E, 0x0A, 0x0A, 0x0A, 0x3E, 0x00, // Code for char A 0x3E, 0x2A, 0x2A, 0x2A, 0x1C, 0x00, // Code for char B 0x3E, 0x22, 0x22, 0x22, 0x22, 0x00, // Code for char C 0x3E, 0x22, 0x22, 0x22, 0x1C, 0x00, // Code for char D 0x3E, 0x2A, 0x2A, 0x2A, 0x2A, 0x00, // Code for char E 0x3E, 0x0A, 0x0A, 0x0A, 0x0A, 0x00, // Code for char F 0x3E, 0x22, 0x2A, 0x2A, 0x3A, 0x00, // Code for char G 0x3E, 0x08, 0x08, 0x08, 0x3E, 0x00, // Code for char H 0x22, 0x3E, 0x22, 0x00, 0x00, 0x00, // Code for char I 0x10, 0x20, 0x22, 0x22, 0x1E, 0x00, // Code for char J 0x3E, 0x08, 0x08, 0x14, 0x22, 0x00, // Code for char K 0x3E, 0x20, 0x20, 0x20, 0x20, 0x00, // Code for char L 0x3E, 0x04, 0x08, 0x04, 0x3E, 0x00, // Code for char M 0x3E, 0x04, 0x08, 0x10, 0x3E, 0x00, // Code for char N 0x3E, 0x22, 0x22, 0x22, 0x3E, 0x00, // Code for char O 0x3E, 0x0A, 0x0A, 0x0A, 0x0E, 0x00, // Code for char P 0x3E, 0x22, 0x22, 0x32, 0x3E, 0x00, // Code for char Q 0x3E, 0x0A, 0x0A, 0x3A, 0x2E, 0x00, // Code for char R 0x2E, 0x2A, 0x2A, 0x2A, 0x3A, 0x00, // Code for char S 0x02, 0x02, 0x3E, 0x02, 0x02, 0x00, // Code for char T 0x3E, 0x20, 0x20, 0x20, 0x3E, 0x00, // Code for char U 0x0E, 0x10, 0x20, 0x10, 0x0E, 0x00, // Code for char V 0x1E, 0x20, 0x1E, 0x20, 0x1E, 0x00, // Code for char W 0x22, 0x14, 0x08, 0x14, 0x22, 0x00, // Code for char X 0x06, 0x08, 0x30, 0x08, 0x06, 0x00, // Code for char Y 0x22, 0x32, 0x2A, 0x26, 0x22, 0x00, // Code for char Z 0x3E, 0x22, 0x00, 0x00, 0x00, 0x00, // Code for char [ 0x02, 0x04, 0x08, 0x10, 0x20, 0x00, // Code for char BackSlash 0x22, 0x3E, 0x00, 0x00, 0x00, 0x00, // Code for char ] 0x04, 0x02, 0x04, 0x00, 0x00, 0x00, // Code for char ^ 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, // Code for char _ 0x02, 0x04, 0x00, 0x00, 0x00, 0x00, // Code for char ` 0x3E, 0x0A, 0x0A, 0x0A, 0x3E, 0x00, // Code for char a 0x3E, 0x2A, 0x2A, 0x2A, 0x1C, 0x00, // Code for char b 0x3E, 0x22, 0x22, 0x22, 0x22, 0x00, // Code for char c 0x3E, 0x22, 0x22, 0x22, 0x1C, 0x00, // Code for char d 0x3E, 0x2A, 0x2A, 0x2A, 0x2A, 0x00, // Code for char e 0x3E, 0x0A, 0x0A, 0x0A, 0x0A, 0x00, // Code for char f 0x3E, 0x22, 0x2A, 0x2A, 0x3A, 0x00, // Code for char g 0x3E, 0x08, 0x08, 0x08, 0x3E, 0x00, // Code for char h 0x22, 0x3E, 0x22, 0x00, 0x00, 0x00, // Code for char i 0x10, 0x20, 0x22, 0x22, 0x1E, 0x00, // Code for char j 0x3E, 0x08, 0x08, 0x14, 0x22, 0x00, // Code for char k 0x3E, 0x20, 0x20, 0x20, 0x20, 0x00, // Code for char l 0x3E, 0x04, 0x08, 0x04, 0x3E, 0x00, // Code for char m 0x3E, 0x04, 0x08, 0x10, 0x3E, 0x00, // Code for char n 0x3E, 0x22, 0x22, 0x22, 0x3E, 0x00, // Code for char o 0x3E, 0x0A, 0x0A, 0x0A, 0x0E, 0x00, // Code for char p 0x3E, 0x22, 0x22, 0x32, 0x3E, 0x00, // Code for char q 0x3E, 0x0A, 0x0A, 0x3A, 0x2E, 0x00, // Code for char r 0x2E, 0x2A, 0x2A, 0x2A, 0x3A, 0x00, // Code for char s 0x02, 0x02, 0x3E, 0x02, 0x02, 0x00, // Code for char t 0x3E, 0x20, 0x20, 0x20, 0x3E, 0x00, // Code for char u 0x0E, 0x10, 0x20, 0x10, 0x0E, 0x00, // Code for char v 0x1E, 0x20, 0x1E, 0x20, 0x1E, 0x00, // Code for char w 0x22, 0x14, 0x08, 0x14, 0x22, 0x00, // Code for char x 0x06, 0x08, 0x30, 0x08, 0x06, 0x00, // Code for char y 0x22, 0x32, 0x2A, 0x26, 0x22, 0x00, // Code for char z 0x08, 0x36, 0x22, 0x00, 0x00, 0x00, // Code for char { 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char | 0x22, 0x36, 0x08, 0x00, 0x00, 0x00, // Code for char } 0x04, 0x02, 0x04, 0x02, 0x00, 0x00, // Code for char ~ 0x3F, 0x21, 0x3F, 0x00, 0x00, 0x00 // Code for char }; #endif