Hugo Hu / Mbed 2 deprecated BRAVEHEART

Dependencies:   mbed N5110 ShiftReg PinDetect

Embed: (wiki syntax)

« Back to documentation index

State Class Reference

Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class. More...

#include <State.h>

Inherited by Achievement, CoverPage, Game, GameOver, and MainMenu.

Public Member Functions

virtual void update (float dt)=0
 Handle user input and update logic.
virtual void render ()=0
 Draw to screen.

Protected Member Functions

template<class T , size_t rows, size_t cols>
void drawImage (const T(&img)[rows][cols], int x=0, int y=0, bool inverse=false, bool flipX=false, bool flipY=false)
 Draws an image to the lcd.

Detailed Description

Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class.

Definition at line 21 of file State.h.


Member Function Documentation

void drawImage ( const T(&)  img[rows][cols],
int  x = 0,
int  y = 0,
bool  inverse = false,
bool  flipX = false,
bool  flipY = false 
) [protected]

Draws an image to the lcd.

Parameters:
imgArray with the same size as the display, where 1 is opaque, 0 is blank. Draws an image/sprite to the lcd Only the solid pixels are drawn. If two images overlap, the second image drawn will not clear pixels which are solid in the first image.
imgconst int array where a solid pixel equals 1, and a blank pixel equals zero
xHorizontal position of image (leftmost pixel)
yVertical position of image (uppermost pixel)
Inversesimages. Default value is false See seperate program for how this array can be generated from an image file using SFML!

Definition at line 77 of file State.h.

virtual void render (  ) [pure virtual]

Draw to screen.

Implemented in Achievement, CoverPage, Game, GameOver, and MainMenu.

virtual void update ( float  dt ) [pure virtual]

Handle user input and update logic.

Implemented in Achievement, CoverPage, Game, GameOver, and MainMenu.