Hugo Hu / Mbed 2 deprecated BRAVEHEART

Dependencies:   mbed N5110 ShiftReg PinDetect

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GameOver Class Reference

State: Game Over. More...

#include <GameOver.h>

Inherits State.

Public Member Functions

 GameOver (StateManager *fsm, N5110 *lcd, InputManager *input, Sound *sound, ShiftReg *shiftreg)
 Create a new GameOver object.
virtual void update (float dt)
 Update logic.
virtual void render ()
 Draw to lcd.

Protected Member Functions

template<class T , size_t rows, size_t cols>
void drawImage (const T(&img)[rows][cols], int x=0, int y=0, bool inverse=false, bool flipX=false, bool flipY=false)
 Draws an image to the lcd.

Detailed Description

State: Game Over.

Definition at line 13 of file GameOver.h.


Constructor & Destructor Documentation

GameOver ( StateManager fsm,
N5110 *  lcd,
InputManager input,
Sound sound,
ShiftReg *  shiftreg 
)

Create a new GameOver object.

Definition at line 17 of file GameOver.h.


Member Function Documentation

void drawImage ( const T(&)  img[rows][cols],
int  x = 0,
int  y = 0,
bool  inverse = false,
bool  flipX = false,
bool  flipY = false 
) [protected, inherited]

Draws an image to the lcd.

Parameters:
imgArray with the same size as the display, where 1 is opaque, 0 is blank. Draws an image/sprite to the lcd Only the solid pixels are drawn. If two images overlap, the second image drawn will not clear pixels which are solid in the first image.
imgconst int array where a solid pixel equals 1, and a blank pixel equals zero
xHorizontal position of image (leftmost pixel)
yVertical position of image (uppermost pixel)
Inversesimages. Default value is false See seperate program for how this array can be generated from an image file using SFML!

Definition at line 77 of file State.h.

void render (  ) [virtual]

Draw to lcd.

Implements State.

Definition at line 46 of file GameOver.cpp.

void update ( float  dt ) [virtual]

Update logic.

Implements State.

Definition at line 13 of file GameOver.cpp.