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Dependencies: mbed N5110 ShiftReg PinDetect
MainMenu.cpp@17:d6a3b29cab31, 2015-05-11 (annotated)
- Committer:
- Siriagus
- Date:
- Mon May 11 03:52:18 2015 +0000
- Revision:
- 17:d6a3b29cab31
- Parent:
- 13:7ab71c7c311b
- Child:
- 18:709ea375b0df
Added sound effects ++
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| Siriagus | 5:100d960fc6d5 | 1 | #include "MainMenu.h" |
| Siriagus | 5:100d960fc6d5 | 2 | |
| Siriagus | 17:d6a3b29cab31 | 3 | /// @file MainMenu.cpp |
| Siriagus | 17:d6a3b29cab31 | 4 | |
| Siriagus | 10:f2488a0ecab7 | 5 | /// States for the Main Menu's internal finite state machine |
| Siriagus | 6:edb48de563a9 | 6 | enum MenuState {SELECT_PLAY, SELECT_HIGHSCORES, SELECT_CONTROLS, LOAD_GAME, HIGHSCORES, CONTROLS}; |
| Siriagus | 10:f2488a0ecab7 | 7 | |
| Siriagus | 10:f2488a0ecab7 | 8 | /// Static variables for internal fsm. |
| Siriagus | 10:f2488a0ecab7 | 9 | |
| Siriagus | 6:edb48de563a9 | 10 | const int MainMenu::MENU_FSM[6][3] = { |
| Siriagus | 6:edb48de563a9 | 11 | {LOAD_GAME, SELECT_PLAY, SELECT_HIGHSCORES}, // State: SELECT_PLAY |
| Siriagus | 6:edb48de563a9 | 12 | {HIGHSCORES, SELECT_HIGHSCORES, SELECT_CONTROLS}, // State: SELECT_HIGHSCORES |
| Siriagus | 6:edb48de563a9 | 13 | {CONTROLS, SELECT_CONTROLS, SELECT_PLAY}, // State: SELECT_CONTROLS |
| Siriagus | 6:edb48de563a9 | 14 | {LOAD_GAME, LOAD_GAME, LOAD_GAME}, // State: LOAD_GAME |
| Siriagus | 6:edb48de563a9 | 15 | {SELECT_HIGHSCORES, SELECT_HIGHSCORES, HIGHSCORES}, // State: HIGHSCORES |
| Siriagus | 6:edb48de563a9 | 16 | {SELECT_CONTROLS, SELECT_CONTROLS, CONTROLS} // State: CONTROLS |
| Siriagus | 6:edb48de563a9 | 17 | }; |
| Siriagus | 6:edb48de563a9 | 18 | |
| Siriagus | 10:f2488a0ecab7 | 19 | int MainMenu::currentState; /// Current state for the state machine |
| Siriagus | 6:edb48de563a9 | 20 | |
| Siriagus | 6:edb48de563a9 | 21 | // Callback functions (needs to be static) |
| Siriagus | 6:edb48de563a9 | 22 | void MainMenu::btnAPress() |
| Siriagus | 6:edb48de563a9 | 23 | { |
| Siriagus | 6:edb48de563a9 | 24 | currentState = MENU_FSM[currentState][0]; |
| Siriagus | 6:edb48de563a9 | 25 | } |
| Siriagus | 6:edb48de563a9 | 26 | |
| Siriagus | 6:edb48de563a9 | 27 | void MainMenu::btnBPress() |
| Siriagus | 6:edb48de563a9 | 28 | { |
| Siriagus | 6:edb48de563a9 | 29 | currentState = MENU_FSM[currentState][1]; |
| Siriagus | 6:edb48de563a9 | 30 | } |
| Siriagus | 6:edb48de563a9 | 31 | |
| Siriagus | 6:edb48de563a9 | 32 | void MainMenu::btnCPress() |
| Siriagus | 6:edb48de563a9 | 33 | { |
| Siriagus | 6:edb48de563a9 | 34 | currentState = MENU_FSM[currentState][2]; |
| Siriagus | 6:edb48de563a9 | 35 | } |
| Siriagus | 6:edb48de563a9 | 36 | |
| Siriagus | 5:100d960fc6d5 | 37 | void MainMenu::init() |
| Siriagus | 5:100d960fc6d5 | 38 | { |
| Siriagus | 6:edb48de563a9 | 39 | MainMenu::currentState = SELECT_PLAY; |
| Siriagus | 10:f2488a0ecab7 | 40 | input->addBtnPressInterrupt(Input::ButtonA, &btnAPress); |
| Siriagus | 10:f2488a0ecab7 | 41 | input->addBtnPressInterrupt(Input::ButtonB, &btnBPress); |
| Siriagus | 10:f2488a0ecab7 | 42 | input->addBtnPressInterrupt(Input::ButtonC, &btnCPress); |
| Siriagus | 5:100d960fc6d5 | 43 | } |
| Siriagus | 5:100d960fc6d5 | 44 | |
| Siriagus | 10:f2488a0ecab7 | 45 | void MainMenu::update(float dt) {} // Does not do anything as program flow is controlled by interrupts, but needs to be defined as it is a virtual function. |
| Siriagus | 5:100d960fc6d5 | 46 | |
| Siriagus | 5:100d960fc6d5 | 47 | void MainMenu::render() |
| Siriagus | 13:7ab71c7c311b | 48 | { |
| Siriagus | 13:7ab71c7c311b | 49 | for (int i = 0; i < HEIGHT/3; ++i) |
| Siriagus | 13:7ab71c7c311b | 50 | { |
| Siriagus | 17:d6a3b29cab31 | 51 | drawImage(Image::Pattern3, 0, 3*i); // left border |
| Siriagus | 17:d6a3b29cab31 | 52 | drawImage(Image::Pattern3, (WIDTH-3), 3*i); // right border |
| Siriagus | 13:7ab71c7c311b | 53 | } |
| Siriagus | 12:8178fad5e660 | 54 | |
| Siriagus | 13:7ab71c7c311b | 55 | for (int j = 0; j < WIDTH/3; ++j) |
| Siriagus | 13:7ab71c7c311b | 56 | { |
| Siriagus | 17:d6a3b29cab31 | 57 | drawImage(Image::Pattern3, 3 * j, (HEIGHT-3)); // bottom border |
| Siriagus | 17:d6a3b29cab31 | 58 | drawImage(Image::Pattern3, 3 * j, 0); // top border |
| Siriagus | 13:7ab71c7c311b | 59 | |
| Siriagus | 17:d6a3b29cab31 | 60 | // if (currentState != HIGHSCORES && currentState != CONTROLS) |
| Siriagus | 17:d6a3b29cab31 | 61 | |
| Siriagus | 13:7ab71c7c311b | 62 | } |
| Siriagus | 13:7ab71c7c311b | 63 | |
| Siriagus | 13:7ab71c7c311b | 64 | // Check sate |
| Siriagus | 13:7ab71c7c311b | 65 | int xMargin = 8; |
| Siriagus | 6:edb48de563a9 | 66 | switch (currentState) |
| Siriagus | 6:edb48de563a9 | 67 | { |
| Siriagus | 6:edb48de563a9 | 68 | case SELECT_PLAY: |
| Siriagus | 13:7ab71c7c311b | 69 | lcd->printString(">Play", xMargin, 1); |
| Siriagus | 13:7ab71c7c311b | 70 | lcd->printString("High Scores", xMargin, 2); |
| Siriagus | 13:7ab71c7c311b | 71 | lcd->printString("Controls", xMargin, 3); |
| Siriagus | 6:edb48de563a9 | 72 | break; |
| Siriagus | 6:edb48de563a9 | 73 | |
| Siriagus | 6:edb48de563a9 | 74 | case SELECT_HIGHSCORES: |
| Siriagus | 13:7ab71c7c311b | 75 | lcd->printString("Play", xMargin, 1); |
| Siriagus | 13:7ab71c7c311b | 76 | lcd->printString(">High Scores", xMargin, 2); |
| Siriagus | 13:7ab71c7c311b | 77 | lcd->printString("Controls", xMargin, 3); |
| Siriagus | 6:edb48de563a9 | 78 | break; |
| Siriagus | 6:edb48de563a9 | 79 | |
| Siriagus | 6:edb48de563a9 | 80 | case SELECT_CONTROLS: |
| Siriagus | 13:7ab71c7c311b | 81 | lcd->printString("Play", xMargin, 1); |
| Siriagus | 13:7ab71c7c311b | 82 | lcd->printString("High Scores", xMargin, 2); |
| Siriagus | 13:7ab71c7c311b | 83 | lcd->printString(">Controls", xMargin, 3); |
| Siriagus | 6:edb48de563a9 | 84 | break; |
| Siriagus | 6:edb48de563a9 | 85 | |
| Siriagus | 6:edb48de563a9 | 86 | case HIGHSCORES: |
| Siriagus | 17:d6a3b29cab31 | 87 | |
| Siriagus | 17:d6a3b29cab31 | 88 | for (int i = 0; i < 3; ++i) |
| Siriagus | 17:d6a3b29cab31 | 89 | { |
| Siriagus | 17:d6a3b29cab31 | 90 | std::stringstream ss; |
| Siriagus | 17:d6a3b29cab31 | 91 | ss << Global::highscores[i].initials << " " << Global::highscores[i].score; |
| Siriagus | 17:d6a3b29cab31 | 92 | lcd->printString(ss.str().c_str(), xMargin, i+1); |
| Siriagus | 17:d6a3b29cab31 | 93 | } |
| Siriagus | 17:d6a3b29cab31 | 94 | |
| Siriagus | 17:d6a3b29cab31 | 95 | |
| Siriagus | 13:7ab71c7c311b | 96 | lcd->printString(">Back", xMargin, 4); |
| Siriagus | 6:edb48de563a9 | 97 | break; |
| Siriagus | 6:edb48de563a9 | 98 | |
| Siriagus | 6:edb48de563a9 | 99 | case CONTROLS: |
| Siriagus | 13:7ab71c7c311b | 100 | lcd->printString("A: Jump", xMargin, 1); |
| Siriagus | 13:7ab71c7c311b | 101 | lcd->printString("B: Shoot", xMargin, 2); |
| Siriagus | 13:7ab71c7c311b | 102 | lcd->printString("C: Pause", xMargin, 3); |
| Siriagus | 13:7ab71c7c311b | 103 | lcd->printString(">Back", xMargin, 4); |
| Siriagus | 6:edb48de563a9 | 104 | break; |
| Siriagus | 6:edb48de563a9 | 105 | |
| Siriagus | 6:edb48de563a9 | 106 | case LOAD_GAME: |
| Siriagus | 13:7ab71c7c311b | 107 | lcd->printString("Loading...", xMargin, 2); |
| Siriagus | 7:678873947b29 | 108 | requestStateChange(GAME); |
| Siriagus | 6:edb48de563a9 | 109 | break; |
| Siriagus | 6:edb48de563a9 | 110 | |
| Siriagus | 6:edb48de563a9 | 111 | default: |
| Siriagus | 13:7ab71c7c311b | 112 | ; |
| Siriagus | 13:7ab71c7c311b | 113 | //error("MainMenu: Invalid internal state"); |
| Siriagus | 6:edb48de563a9 | 114 | |
| Siriagus | 6:edb48de563a9 | 115 | } |
| Siriagus | 5:100d960fc6d5 | 116 | } |