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Dependencies: mbed N5110 ShiftReg PinDetect
Diff: Entity.h
- Revision:
- 19:89c3eeb3761b
- Parent:
- 18:709ea375b0df
- Child:
- 20:32c8a82a1d4f
--- a/Entity.h Mon May 11 04:40:23 2015 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,43 +0,0 @@
-#ifndef ENTITY_H
-#define ENTITY_H
-/// @file Entity.h
-
-/** An entity represents a movable character, such as the player, enemies etc.
-* Note that the entity class does not contain the sprite (image) of the entity.
-* Different sprites are given as 2D const int arrays in
-* OBS! The entity's dimensions should be the same as the width and height or else this will lead to undefined behaviour!
-*/
-class Entity
-{
- public:
- Entity() {x = y = width = height = vx = vy = 0; facingLeft = true; onGround = false; dead = false;}
- Entity(int x, int y, int w = 0, int h = 0) : x(x), y(y), width(w), height(h) {vx = vy = 0; facingLeft = true; onGround = false; dead = false;}
-
- /// Position of entity (origin: left upper corner)
- int x, y;
-
- /// Velocity of entity
- int vx, vy;
-
- /// Width of entity
- int width;
-
- /// Height of entity
- int height;
-
- /// True if the entity is facing left
- bool facingLeft;
- /// True if entity is standing on the ground.
- bool onGround;
-
- /// True if enemy is dead.
- bool dead;
-
- /// Returns x-position of the right edge
- int getRight() {return x + width - 1;}
-
- /// Returns y-position of the bottom edge
- int getBottom() {return y + height - 1;}
-};
-
-#endif
\ No newline at end of file