Hugo Hu / Mbed 2 deprecated BRAVEHEART

Dependencies:   mbed N5110 ShiftReg PinDetect

Revision:
18:709ea375b0df
Parent:
17:d6a3b29cab31
--- a/Entity.h	Mon May 11 03:52:18 2015 +0000
+++ b/Entity.h	Mon May 11 04:40:23 2015 +0000
@@ -13,18 +13,31 @@
         Entity() {x = y = width = height = vx = vy = 0; facingLeft = true; onGround = false; dead = false;}
         Entity(int x, int y, int w = 0, int h = 0) : x(x), y(y), width(w), height(h) {vx = vy = 0; facingLeft = true; onGround = false; dead = false;}
         
-        int x, y;       /// Position of entity (origin: left upper corner)
-        int vx, vy;     /// Velocity of entity
-        int width;      /// Width of entity
-        int height;     /// Height of entity
+        /// Position of entity (origin: left upper corner)
+        int x, y;
+        
+        /// Velocity of entity
+        int vx, vy;
+        
+        /// Width of entity
+        int width; 
         
-        bool facingLeft; /// True if the entity is facing left
-        bool onGround;  /// True if entity is standing on the ground.
+        /// Height of entity     
+        int height;
+        
+        /// True if the entity is facing left
+        bool facingLeft; 
+        /// True if entity is standing on the ground.
+        bool onGround;
+        
+        /// True if enemy is dead.
         bool dead;
         
-        int getRight() {return x + width - 1;}      /// Returns x-position of the right edge
-        int getBottom() {return y + height - 1;}    /// Returns y-position of the bottom edge
+        /// Returns x-position of the right edge
+        int getRight() {return x + width - 1;}
         
+        /// Returns y-position of the bottom edge   
+        int getBottom() {return y + height - 1;}
 };
 
 #endif
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