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DisplayDefs.h
00001 #ifndef DISPLAYDEFS_H 00002 #define DISPLAYDEFS_H 00003 00004 #define RGB(r,g,b) ( ((r<<8)&0xF800) | ((g<<3)&0x07E0) | (b>>3) ) 00005 00006 typedef uint16_t color_t; 00007 00008 /// return values from functions 00009 typedef enum 00010 { 00011 noerror, ///< no errors, command completed successfully 00012 bad_parameter, ///< one or more parameters are invalid 00013 file_not_found, ///< specified file could not be found 00014 not_bmp_format, ///< file is not a .bmp file 00015 not_ico_format, ///< file is not a .ico file 00016 not_supported_format, ///< file format is not yet supported 00017 image_too_big, ///< image is too large for the screen 00018 not_enough_ram, ///< could not allocate ram for scanline 00019 } RetCode_t; 00020 00021 /// type that manages locations, which is typically an x or y pixel location, 00022 /// which can range from -N to +N (even if the screen is 0 to +n). @see textloc_t. 00023 typedef int16_t loc_t; 00024 00025 /// type that manages text locations, which are row or column values in 00026 /// units of character, not pixel. @see loc_t. 00027 typedef uint16_t textloc_t; 00028 00029 /// type that manages dimensions of width or height, which range from 0 to N. 00030 typedef uint16_t dim_t; 00031 00032 /// type that manages x,y pairs 00033 typedef struct 00034 { 00035 loc_t x; ///< x value in the point 00036 loc_t y; ///< y value in the point 00037 } point_t; 00038 00039 /// color type definition to let the compiler help keep us honest. 00040 /// 00041 /// colors can be defined with the RGB(r,g,b) macro, and there 00042 /// are a number of predefined colors: 00043 /// - Black, Blue, Green, Cyan, 00044 /// - Red, Magenta, Brown, Gray, 00045 /// - Charcoal, BrightBlue, BrightGreen, BrightCyan, 00046 /// - Orange, Pink, Yellow, White 00047 /// 00048 typedef uint16_t color_t; 00049 00050 /// background fill info for drawing Text, Rectangles, RoundedRectanges, Circles, Ellipses and Triangles. 00051 typedef enum 00052 { 00053 NOFILL, ///< do not fill the object with the background color 00054 FILL ///< fill the object space with the background color 00055 } fill_t; 00056 00057 #endif // DISPLAYDEFS_H
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