Display Steuerung für Lampen per Relais. https://www.youtube.com/watch?v=_CupBMcZ8Xc
Dependencies: BSP_DISCO_F746NG F746_GUI LCD_DISCO_F746NG TS_DISCO_F746NG mbed
Diff: main.cpp
- Revision:
- 0:da00b5dd65c6
- Child:
- 1:f316de154ff7
diff -r 000000000000 -r da00b5dd65c6 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Jan 30 20:58:13 2017 +0000 @@ -0,0 +1,75 @@ +#include "mbed.h" +#include "F746_GUI.hpp" +#include "flash.h" + +/************************************ + local variables / objects + ************************************/ +static DigitalOut light1Fet1(D4, 0); +static DigitalOut light1Fet2(D5, 0); +static DigitalOut light2Fet1(D6, 0); +static DigitalOut light2Fet2(D7, 0); +static uint8_t flashData[FLASH_DATA_SIZE]; + +/************************************ + local function declaration + ************************************/ + +static void _switchButton(DigitalOut out1, DigitalOut out2, uint8_t *toggleByte); + +/************************************ + local function definition + ************************************/ + +static void _switchButton(DigitalOut out1, DigitalOut out2, uint8_t *toggleByte) { + /* toggle byte invertieren */ + *toggleByte = !(*toggleByte); + /* schreibe Daten ins Flash. Stellt Datenkonsistenz zwischen RAM und ROM sicher. */ + flash_write(flashData); + + /* Je nach Stellung des toggle Bytes, + wird Ausgang 1 oder 2 kurzzeitig geschaltet (Spannung angelegt). */ + if(*toggleByte){ + out1 = 1; + wait(0.5); + out1 = 0; + } else{ + out2 = 1; + wait(0.5); + out2 = 0; + } +} + +/************************************ + global function definition + ************************************/ + +int main() { + /*************************** + init + ***************************/ + /* GUI Ojects */ + Label label1(240, 2, "Display Steuerung v0.1", Label::CENTER, Font16); + Button btnLight1(10, 40, 70, 40, "Lampe 1"); + Button btnLight2(90, 40, 70, 40, "Lampe 2"); + + /* flash */ + flash_init(); + flash_read(flashData); /* Lese Daten von flash (ROM) in das RAM */ + + /*************************** + main loop + ***************************/ + while(1) { + /* prüft ob button "btnLight1" gerade gedrück ist */ + if (btnLight1.Touched()){ + _switchButton(light1Fet1, light1Fet2, flashData + FLASH_TOGGLE_BYTE_LIGHT1); + btnLight1.Draw(); + } + /* prüft ob button "btnLight2" gerade gedrück ist */ + if (btnLight2.Touched()){ + _switchButton(light2Fet1, light2Fet2, flashData + FLASH_TOGGLE_BYTE_LIGHT2); + btnLight2.Draw(); + } + } +} \ No newline at end of file