Display Steuerung für Lampen per Relais. https://www.youtube.com/watch?v=_CupBMcZ8Xc
Dependencies: BSP_DISCO_F746NG F746_GUI LCD_DISCO_F746NG TS_DISCO_F746NG mbed
main.cpp
- Committer:
- hexfactory
- Date:
- 2017-01-30
- Revision:
- 0:da00b5dd65c6
- Child:
- 1:f316de154ff7
File content as of revision 0:da00b5dd65c6:
#include "mbed.h" #include "F746_GUI.hpp" #include "flash.h" /************************************ local variables / objects ************************************/ static DigitalOut light1Fet1(D4, 0); static DigitalOut light1Fet2(D5, 0); static DigitalOut light2Fet1(D6, 0); static DigitalOut light2Fet2(D7, 0); static uint8_t flashData[FLASH_DATA_SIZE]; /************************************ local function declaration ************************************/ static void _switchButton(DigitalOut out1, DigitalOut out2, uint8_t *toggleByte); /************************************ local function definition ************************************/ static void _switchButton(DigitalOut out1, DigitalOut out2, uint8_t *toggleByte) { /* toggle byte invertieren */ *toggleByte = !(*toggleByte); /* schreibe Daten ins Flash. Stellt Datenkonsistenz zwischen RAM und ROM sicher. */ flash_write(flashData); /* Je nach Stellung des toggle Bytes, wird Ausgang 1 oder 2 kurzzeitig geschaltet (Spannung angelegt). */ if(*toggleByte){ out1 = 1; wait(0.5); out1 = 0; } else{ out2 = 1; wait(0.5); out2 = 0; } } /************************************ global function definition ************************************/ int main() { /*************************** init ***************************/ /* GUI Ojects */ Label label1(240, 2, "Display Steuerung v0.1", Label::CENTER, Font16); Button btnLight1(10, 40, 70, 40, "Lampe 1"); Button btnLight2(90, 40, 70, 40, "Lampe 2"); /* flash */ flash_init(); flash_read(flashData); /* Lese Daten von flash (ROM) in das RAM */ /*************************** main loop ***************************/ while(1) { /* prüft ob button "btnLight1" gerade gedrück ist */ if (btnLight1.Touched()){ _switchButton(light1Fet1, light1Fet2, flashData + FLASH_TOGGLE_BYTE_LIGHT1); btnLight1.Draw(); } /* prüft ob button "btnLight2" gerade gedrück ist */ if (btnLight2.Touched()){ _switchButton(light2Fet1, light2Fet2, flashData + FLASH_TOGGLE_BYTE_LIGHT2); btnLight2.Draw(); } } }