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Functions.cpp
- Committer:
- ppovoa
- Date:
- 2021-05-12
- Revision:
- 10:6c8ea68e9bac
- Parent:
- 9:76b59c5220f1
- Child:
- 11:58187c7de709
File content as of revision 10:6c8ea68e9bac:
#include <math.h> #include <stdio.h> #include "Functions.h" void velRobot2velWheels(float vRobot,float wRobot,float wheelsRadius,float wheelsDistance,float w[2]) { w[0]=(vRobot-(wheelsDistance/2)*wRobot)/wheelsRadius; w[1]=(vRobot+(wheelsDistance/2)*wRobot)/wheelsRadius; } void nextPose(float countsLeft, float countsRight, float wheelsRadius, float wheelsDistance, float pose[3]) { // Deslocamentos float d_l, d_r, desl, delta_ang, delta_x, delta_y; d_l = 2*3.1415926535 * wheelsRadius * ( countsLeft/1440.0f ); d_r = 2*3.1415926535 * wheelsRadius * ( countsRight/1440.0f ); desl = (d_l+d_r)/2.0f; delta_ang = (d_r-d_l)/wheelsDistance; delta_x = desl * cos(pose[2]+delta_ang/2.0f); delta_y = desl * sin(pose[2]+delta_ang/2.0f); pose[0] = pose[0] + delta_x; pose[1] = pose[1] + delta_y; pose[2] = pose[2] + delta_ang; } float Algorith_Inverse(float xi, float yi, float xt, float yt, float z){ float z_max = 200; // 2 m float alfa = 10; //float beta = 1; // 1 grau float L0 = 0.0; float Locc = 0.65; float Lfree = -0.65; float L; float r = sqrt( pow((xi-xt),2) + pow((yi-yt),2) ); //phi = atan2( yi-yt, xi-xt ) - theta; //if (r > min(z_max, z+alfa/2)) || (abs(phi-theta) > beta/2) //L = L0; if ((z < z_max) && (abs(r-z) < alfa/2.0)) L = Locc; else if (r <= z) L = Lfree; else L = L0; return L; }