filled rects, they turn now

Dependencies:   4DGL-uLCD-SE Joystick SDFileSystem mbed wave_player

Fork of 4180Lab4SimonSays by Elizabeth Robelo

Revision:
0:aa7531dac907
Child:
1:cd20b1555770
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Mar 09 21:53:59 2017 +0000
@@ -0,0 +1,68 @@
+#include "mbed.h"
+#include "SDFileSystem.h"
+#include "uLCD_4DGL.h"
+#include "wave_player.h"
+#include "Joystick.h"
+
+
+Nav_Switch myNav( p9, p6, p7, p5, p8);
+uLCD_4DGL uLCD(p28, p27, p29);
+SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card
+
+int arrowVec[20];
+
+
+int arrow;
+
+void mainMenu() {
+    uLCD.baudrate(BAUD_3000000);
+    while(1){
+        uLCD.locate(3,2);
+        uLCD.puts("Simon Says");
+        uLCD.locate(3,6);
+        uLCD.puts("Start");
+        if(myNav.fire()) {
+            uLCD.cls();
+            return;
+        }
+}
+}
+void createArrows(int lev) {
+
+    for (int i = 0; i < lev; i++) {
+        if (arrowVec[i] == 1) {
+            uLCD.triangle(15, 50, 35, 45, 35, 75, RED);
+            uLCD.rectangle(35,50,85,70,RED);
+        } else if (arrowVec[i] == 2) {
+            //uLCD.triangle(int x1, int y1 , int x2, int y2, int x3, int y3, RED);
+            uLCD.rectangle(35,50,85,70,BLUE);     
+        } else if (arrowVec[i] == 3) {
+            //uLCD.triangle();
+            uLCD.rectangle(35,50,85,70,GREEN);
+        } else {
+            uLCD.rectangle(35,50,85,70,WHITE);
+        }
+    }
+}
+
+
+int main() {
+    bool game = true;
+    int level = 0;
+    //int arrowVec[20]; 
+    //void mainMenu();
+    
+    
+    while(game) {
+        level++;
+//        for (int i = 0; i < level; i++) { 
+//            arrow = (rand() % 4) + 1;
+//            arrowVec[i] = arrow;
+//        }
+        arrowVec[0] = 1;
+        createArrows(level);
+        game = false;    
+    }
+    
+
+}