Jirat

Dependencies:   mbed

Fork of project by Nasrun Hayeeyama

Revision:
22:5bc894988f11
Parent:
21:d76aa19984be
Child:
23:66a401850f2e
--- a/main.cpp	Sat Dec 03 17:45:57 2016 +0000
+++ b/main.cpp	Sun Dec 04 05:02:03 2016 +0000
@@ -2,12 +2,14 @@
 /*                           This Nicleo is state 0                           */
 /******************************************************************************/
 #include "mbed.h"
+#include "ColorMbed.h"
  
 // Initail I/O.
-AnalogIn VRx(A2);
-AnalogIn VRy(A3);
-DigitalIn Button(D13);
-Serial bt(D8, D2);
+AnalogIn VRx(A0);
+AnalogIn VRy(A1);
+DigitalIn Button(PA_4);
+Serial bt(PA_15, PB_7);
+ColorMbed dotmatrix;
 
 // Initial function.
 char posit2char(int posit);
@@ -33,7 +35,7 @@
 void print_atk_platform();
 
 // Setting
-int ifUrJirat = 1;
+int ifUrJirat = 0;
 // Initial variable.
 int check_ship_underATK = 0;
 int select_Position = 0;
@@ -56,6 +58,631 @@
 int ship2[2][2] = {{0}};
 int ship1[4] = {0};
 
+//fuction nasrun
+int return_position[8][8] ;
+int for_hex = 0;
+int ch_post[8][8] = {{1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1}};
+int return_hex[8];
+
+int display_battle[8][8][3] = {0};
+
+int _temppic[8] = {0x01,0x01,0x01,0x01,0,0,0,0};
+
+int temppic2[8] = {0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
+int temppic3[3][8] = {{0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}};
+int temppic4[8] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
+int forshift[8] = {0};
+int pic[8] = {0};
+
+int i,j;
+int check_boat3=0;
+int check_hex=0;
+
+
+void hex_to_array(int* ar){
+    int i;
+    int j;
+    int temp;
+    for(i = 0;i<8;i++){
+        temp = ar[i];
+        for(j = 0;j<8;j++){
+            if(0x80 & temp){
+                return_position[i][j] = 1;
+            }
+            else{
+                return_position[i][j] = 0;
+            }
+            temp = temp << 1;
+        }
+    }
+}
+
+void ch_same_position(int ar1[8][8],int ar2[8][8]){
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            if(ar1[i][j] == 1 && ar2[i][j] == 1){
+                ch_post[i][j] = 1;
+            }
+            else{
+                ch_post[i][j] = 0;
+            }
+        }
+    }
+
+}
+
+void discard_same_position(int ar1[8][8],int ar2[8][8]){
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            if(ar1[i][j] == ch_post[i][j] && ar2[i][j] == ch_post[i][j] ){
+                ar1[i][j] = 0;
+                ar2[i][j] = 0;
+            }
+        }
+    }
+}
+
+
+int _power(int number , int power){
+  int i = 0;
+  int number1 = number;
+  if(power == 0){return 1;}
+  for(i = 1 ; i <= power ; i++ ){
+    if(power == 1){return number;}
+    if(i == 1){number = number * 1;}
+    else{number1 = number1 * number;}
+  }
+return number1;
+}
+
+
+void array_to_hex(int ar1[8][8]){
+    int prompt;
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            prompt = _power(2,7-j);
+            if(ar1[i][j] == 1){
+                for_hex = for_hex + prompt;
+            }
+            else{
+                for_hex = for_hex + 0;
+            }
+        }
+        return_hex[i] = for_hex;
+        prompt = 0;
+        for_hex = 0;
+    }
+}
+
+void place_ship3(char dir){
+    int post1[8][8] = {0};
+    int post2[8][8] = {0};
+    int hex_post1[8] = {0};
+    int hex_post2[8] = {0};
+    int hex_post_cut[8] = {0};
+    int get_same_position[8][8];
+    int wow=0;
+
+    if(dir == 'w'&& temppic2[0] == 0){
+        printf("w\n");
+        for(j=0;j<8;j++){
+            if(j == 7){
+                forshift[7] = 0;
+            }
+            else{
+                forshift[j] = temppic2[j+1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic2[j] = forshift[j];
+            _temppic[j] = temppic2[j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+    }
+    if(dir == 'a'){
+        printf("a\n");
+
+        for(i=0;i<8;i++){
+            if(temppic2[i] == 0xe0){
+                check_boat3 = 1;
+            }
+        }
+        if(check_boat3 == 0){
+            for(j=0;j<8;j++){
+                if(temppic2[j] != 0){
+                    temppic2[j] = temppic2[j]*2;
+                }
+                else{
+                    temppic2[j] = 0;
+                }
+                _temppic[j] = temppic2[j];
+            }
+            // begin to compare and combine two frame
+            hex_to_array(_temppic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post1[i][j] = return_position[i][j];
+                }
+            }
+            hex_to_array(pic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post2[i][j] = return_position[i][j];
+                }
+            }
+
+            // begin to check boypeacemaker
+            ch_same_position(post1,post2);
+            for(i=0;i<8;i++){
+                for(j=0;j<8;j++){
+                    get_same_position[i][j] = ch_post[i][j];
+                    if(get_same_position[i][j] == 1){
+                        wow = 1;
+                    }
+                }
+            }
+            if(wow == 0){
+                for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+            }
+            else{
+                discard_same_position(post1,post2);
+                array_to_hex(post1);
+                for(i = 0;i<8;i++){
+                    hex_post1[i] = return_hex[i];
+                }
+                array_to_hex(post2);
+                for(i = 0;i<8;i++){
+                    hex_post2[i] = return_hex[i];
+                }
+                array_to_hex(get_same_position);
+                for(i = 0;i<8;i++){
+                    hex_post_cut[i] = return_hex[i];
+                }
+                for(i = 0;i<8;i++){
+                    _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+                }
+            }
+        }
+        check_boat3 = 0;
+    }
+    if(dir == 'd'){
+        printf("d\n");
+        for(i=0;i<8;i++){
+            if(temppic2[i] == 0x07){
+                check_boat3 = 1;
+            }
+        }
+        if(check_boat3 == 0){
+            for(j=0;j<8;j++){
+                if(temppic2[j] != 0){
+                    temppic2[j] = temppic2[j]/2;
+                }
+                else{
+                    temppic2[j] = 0;
+                }
+                _temppic[j] = temppic2[j];
+            }
+            // begin to compare and combine two frame
+            hex_to_array(_temppic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post1[i][j] = return_position[i][j];
+                }
+            }
+            hex_to_array(pic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post2[i][j] = return_position[i][j];
+                }
+            }
+
+            // begin to check boypeacemaker
+            ch_same_position(post1,post2);
+            for(i=0;i<8;i++){
+                for(j=0;j<8;j++){
+                    get_same_position[i][j] = ch_post[i][j];
+                    if(get_same_position[i][j] == 1){
+                        wow = 1;
+                    }
+                }
+            }
+            if(wow == 0){
+                for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+            }
+            else{
+                discard_same_position(post1,post2);
+                array_to_hex(post1);
+                for(i = 0;i<8;i++){
+                    hex_post1[i] = return_hex[i];
+                }
+                array_to_hex(post2);
+                for(i = 0;i<8;i++){
+                    hex_post2[i] = return_hex[i];
+                }
+                array_to_hex(get_same_position);
+                for(i = 0;i<8;i++){
+                    hex_post_cut[i] = return_hex[i];
+                }
+                for(i = 0;i<8;i++){
+                    _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+                }
+            }
+        }
+        check_boat3 = 0;
+    }
+    if(dir == 's' && temppic2[7] == 0){
+        printf("s\n");
+        for(j=0;j<8;j++){
+            if(j == 0){
+                forshift[0] = 0;
+            }
+            else{
+                forshift[j] = temppic2[j-1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic2[j] = forshift[j];
+            _temppic[j] = temppic2[j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+}
+// ******************************************************************** ship 2 channal ******************************************************************
+void place_ship2_4(int ship,char dir){
+
+    int post1[8][8] = {0};
+    int post2[8][8] = {0};
+    int hex_post1[8] = {0};
+    int hex_post2[8] = {0};
+    int hex_post_cut[8] = {0};
+    int get_same_position[8][8];
+    int wow=0;
+
+    if(dir == 'w'&& temppic3[ship][0] == 0){
+        printf("w\n");
+        for(j=0;j<8;j++){
+            if(j == 7){
+                forshift[7] = 0;
+            }
+            else{
+                forshift[j] = temppic3[ship][j+1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic3[ship][j] = forshift[j];
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 'a' && temppic3[ship][3] != 0x80 && temppic3[ship][4] != 0x80 ){
+        printf("a\n");
+        for(j=0;j<8;j++){
+            if(temppic3[j] != 0){
+                temppic3[ship][j] = temppic3[ship][j]*2;
+            }
+            else{
+                temppic3[ship][j] = 0;
+            }
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 'd' && temppic3[ship][3] != 0x01 && temppic3[ship][4] != 0x01 ){
+        printf("d\n");
+        for(j=0;j<8;j++){
+            if(temppic3[ship][j] != 0){
+                temppic3[ship][j] = temppic3[ship][j]/2;
+            }
+            else{
+                temppic3[ship][j] = 0;
+            }
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 's' && temppic3[ship][7] == 0){
+        printf("s\n");
+        for(j=0;j<8;j++){
+            if(j == 0){
+                forshift[0] = 0;
+            }
+            else{
+                forshift[j] = temppic3[ship][j-1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic3[ship][j] = forshift[j];
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+}
+
+
+// function Test!
+
 int main(){ //-------------------------------------------------------------------Main Function.
     bt.baud(9600);
     float Vx;
@@ -63,8 +690,12 @@
     int SW,iVxVy,iSW,n = 0;
     int uli = 0;
     char m;
+    int rgb[3] = {10,0,0};
+    int state_place_ship = 0;
+    dotmatrix.init();
     
     while(1) {
+        dotmatrix.display_pic(_temppic,rgb);
         if(iShipType<8){
             Vx = VRx.read() * 1024;
             Vy = VRy.read() * 1024;
@@ -81,6 +712,18 @@
             }
             if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
                 Select_Position(m);
+                if(state_place_ship == 0){
+                    place_ship2_4(0,m);
+                }
+                else if(state_place_ship == 1){
+                    place_ship3(m);    
+                }
+                else if(state_place_ship == 2){
+                    place_ship2_4(1,m);    
+                }
+                else if(state_place_ship == 3 || state_place_ship == 4){
+                    place_ship2_4(2,m);    
+                }
                 printf("select_Position = %d\n",select_Position);
                 check_ready();
                 iVxVy = 1;
@@ -88,11 +731,34 @@
             }
             if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
                 printf("Wait!\n");
+                
                 check_ready();
                 if(get_ship_platform(select_Position,ship_SelectType[iShipType])==0){ //__Please read explanation in function get_ship_platform.
                     printf("Please input correct position\n");
                 }else{
                     iShipType++;
+                    if(state_place_ship == 0){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[0][j]+pic[j];
+                        }
+                    }
+                    else if(state_place_ship == 1){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic2[j]+pic[j];
+                        }
+                    }
+                    else if(state_place_ship == 2 || state_place_ship == 3){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic2[j]+pic[j];
+                        }
+                    }
+                    
+                    else if(state_place_ship == 4 || state_place_ship == 5 || state_place_ship == 6 || state_place_ship == 7){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic2[j]+pic[j];
+                        }
+                    }
+                    state_place_ship = state_place_ship + 1;
                 }
                 check_ready();
                 iSW = 1;