Diff: main.cpp
- Revision:
- 5:85178023086a
- Parent:
- 4:fde2463b2846
- Child:
- 6:cac4ed620e57
--- a/main.cpp Tue Oct 18 08:26:25 2016 +0000
+++ b/main.cpp Wed Nov 30 06:11:39 2016 +0000
@@ -1,136 +1,174 @@
#include "mbed.h"
-
-//------------------------------------
-// Hyperterminal configuration
-// 9600 bauds, 8-bit data, no parity
-//------------------------------------
-
-Serial pc(D8, D2);
-
-DigitalOut myled(LED1);
-
-int main()
-{
-
- uint8_t state_menu=0;
- uint8_t state_show=0;
- uint8_t state_exit =0;
- uint8_t data;
-
- myled = 0;
- pc.printf("Hello World !\n\n");
- while(1) {
- if(state_show == 0) {
- pc.printf("************\n");
- pc.printf(" Menu \n");
- pc.printf("************\n");
- pc.printf("1.LED Test\n");
- pc.printf("2.Print Test\n");
- state_show =1;
- }
- if(pc.readable()) {
- data = pc.getc();
- pc.printf("\n");
- state_show =0;
- state_exit =0;
-
- switch(data) {
- case '1':
- do {
- if(state_menu == 0) {
- pc.printf("LED Test\n");
- pc.printf("a.LED ON\n");
- pc.printf("s.LED OFF\n");
- pc.printf("x.Exit\n");
- state_menu = 1;
- }
-
- if(pc.readable()) {
- data = pc.getc();
- pc.printf("\n");
- state_menu=0;
-
- switch(data) {
-
- case 'a':
- myled = 1;
- break;
+
+// Initail I/O.
+AnalogIn VRx(A2);
+AnalogIn VRy(A3);
+DigitalIn Button(D13);
- case 's':
- myled =0;
-
- break;
-
- case 'x':
- state_exit =1;
-
- break;
-
- default:
- pc.printf("plz select a or s\n");
- pc.printf("\n\n");
- break;
- }
- }
- } while(state_exit ==0);
-
- pc.printf("\n");
- break;
-
- case '2':
-
- do {
- if(state_menu == 0) {
- pc.printf("Print Test\n");
- pc.printf("a.Print -Hello-\n");
- pc.printf("s.Print -Bye Bye-\n");
- pc.printf("x.Exit\n");
- state_menu = 1;
- }
- if(pc.readable()) {
- data = pc.getc();
- pc.printf("\n");
- state_menu=0;
-
- switch(data) {
-
- case 'a':
- pc.printf("--> Hello <-- \n\n");
-
- break;
-
- case 's':
- pc.printf("--> Bye Bye <-- \n\n");
-
- break;
-
- case 'x':
- state_exit =1;
-
-
- break;
-
- default:
- pc.printf("plz select a or s\n");
- pc.printf("\n");
- break;
-
- }
- }
- } while(state_exit ==0);
- pc.printf("\n");
- break;
+// Initial function.
+char check_joys(int jx,int jy);
+int check_joys_int(int jx,int jy);
+int check_correctPosition(int X,int Y);
+int get_position(int input_position,int ship_type);
+void Select_Position(char M);
+void print_metrix();
- case 0x00:
+// Initial variable.
+int select_Position = 0;
+int check_ship2 = 0;
+int ship_flor[8][8] = {{0}}; //__________________________________________________This is ship area.
+int ship4[4] = {0};
+int ship3[3] = {0};
+int ship2[2][2] = {{0}};
+int ship1[4] = {0};
- break;
+int main(){ //-------------------------------------------------------------------Main Function.
+ float Vx;
+ float Vy;
+ int SW,iVxVy,iSW,n;
+ int iShipType = 0;
+ int select_Ship[8] = {4,3,2,2,1,1,1,1};
+ char m;
+ while(1) {
+ if(iShipType<8){
+ Vx = VRx.read() * 1024;
+ Vy = VRy.read() * 1024;
+ SW = Button.read();
+
+ m = check_joys(Vx,Vy);
+ n = check_joys_int(Vx,Vy);
+ if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
+ iVxVy = 0;
+ }
+ if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
+ iSW = 0;
+ }
+ if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
+ //printf("%c\n",m);
+ Select_Position(m);
+ printf("select_Position = %d\n",select_Position);
+ iVxVy = 1;
+ }
+ if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
+ printf("Wait!\n");
+ if(get_position(select_Position,select_Ship[iShipType])==0){ //__Please read explanation in function get_position.
+ printf("Pls. input correct position\n");
+ }else{
+ iShipType++;
+ }
+ iSW = 1;
+ print_metrix();
+ }
+ }else{
+ break;
+ }
+ //printf("x: %d ||y: %d ||sw: %d\n",(int)Vx,(int)Vy,SW);
+ wait(0.1);
+ }
+ while(1){
+ printf("Ready to play\n");
+ }
+}
- default:
- pc.printf("plz select 1 or 2 only\n");
- pc.printf("\n");
- break;
+char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
+ if(jx < 24.0){
+ return 'a';
+ }
+ else if(jx > 1000.0){
+ return 'd';
+ }
+ else if(jy < 24.0){
+ return 'w';
+ }
+ else if(jy > 1000.0){
+ return 's';
+ }else{
+ return NULL;
+ }
+}
+int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
+ if(jx>=450.0&&jx<=600.0){
+ if(jy>=450.0&&jy<=600.0){
+ return 1;
+ }else{
+ return 0;
+ }
+ }else{
+ return 0;
+ }
+}
+void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick).
+ switch(M){
+ case 'a':
+ if(select_Position%10!=0){select_Position = select_Position - 1;}
+ break;
+ case 'd':
+ if(select_Position%10!=7){select_Position = select_Position + 1;}
+ break;
+ case 'w':
+ if(select_Position/10!=0){select_Position = select_Position - 10;}
+ break;
+ case 's':
+ if(select_Position/10!=7){select_Position = select_Position + 10;}
+ break;
+ }
+}
+int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area.
+ int i,x,y = 0;
+ int error = 0;
+
+ x = input_position/10;
+ y = input_position%10;
+
+ for(i=0;i<ship_type;i++){
+ if(check_correctPosition(x,y) == 0){
+ error = 1;
+ break;
+ }else{
+ if(ship_type == 4){ship4[i] = (x*10)+y;}
+ else if(ship_type == 3){ship3[i] = (x*10)+y;}
+ else if(ship_type == 2){ship2[check_ship2][i] = (x*10)+y;check_ship2++;}
+ else if(ship_type == 1){ship1[i] = (x*10)+y;}
+ }
+ if(ship_type%2 == 0){
+ x++;
+ }else{
+ y++;
+ }
+ }
+ if(error == 1){
+ return 0;
+ }else{
+ x = input_position/10;
+ y = input_position%10;
+ for(i=0;i<ship_type;i++){
+ ship_flor[x][y] = ship_type;
+ if(ship_type%2 == 0){
+ x++;
+ }else{
+ y++;
}
}
+ return 1;
}
}
+int check_correctPosition(int X,int Y){
+ if(X<=7||Y<=7){
+ if(ship_flor[X][Y] == 0){
+ return 1;
+ }else{
+ return 0;
+ }
+ }else{
+ return 0;
+ }
+}
+void print_metrix(){
+ for(int i=0;i<8;i++){
+ for(int j=0;j<8;j++){
+ printf("| %d |",ship_flor[i][j]);
+ }
+ printf("\n");
+ }
+}
\ No newline at end of file