User | Revision | Line number | New contents of line |
gunpuen2 |
6:cac4ed620e57
|
1
|
/******************************************************************************/
|
gunpuen2 |
6:cac4ed620e57
|
2
|
/* This Nicleo is stat 0! */
|
gunpuen2 |
6:cac4ed620e57
|
3
|
/******************************************************************************/
|
soulx |
0:f4e546303b4e
|
4
|
#include "mbed.h"
|
gunpuen2 |
5:85178023086a
|
5
|
|
gunpuen2 |
5:85178023086a
|
6
|
// Initail I/O.
|
gunpuen2 |
5:85178023086a
|
7
|
AnalogIn VRx(A2);
|
gunpuen2 |
5:85178023086a
|
8
|
AnalogIn VRy(A3);
|
gunpuen2 |
5:85178023086a
|
9
|
DigitalIn Button(D13);
|
gunpuen2 |
6:cac4ed620e57
|
10
|
Serial bt(PA_15, PB_7);
|
soulx |
0:f4e546303b4e
|
11
|
|
gunpuen2 |
5:85178023086a
|
12
|
// Initial function.
|
gunpuen2 |
5:85178023086a
|
13
|
char check_joys(int jx,int jy);
|
gunpuen2 |
5:85178023086a
|
14
|
int check_joys_int(int jx,int jy);
|
gunpuen2 |
5:85178023086a
|
15
|
int check_correctPosition(int X,int Y);
|
gunpuen2 |
5:85178023086a
|
16
|
int get_position(int input_position,int ship_type);
|
gunpuen2 |
6:cac4ed620e57
|
17
|
void check_ready();
|
gunpuen2 |
5:85178023086a
|
18
|
void print_metrix();
|
gunpuen2 |
6:cac4ed620e57
|
19
|
void Select_Position(char M);
|
soulx |
0:f4e546303b4e
|
20
|
|
gunpuen2 |
5:85178023086a
|
21
|
// Initial variable.
|
gunpuen2 |
5:85178023086a
|
22
|
int select_Position = 0;
|
gunpuen2 |
6:cac4ed620e57
|
23
|
int ATKposition = 0;
|
gunpuen2 |
6:cac4ed620e57
|
24
|
int iWaitATK = 0;
|
gunpuen2 |
6:cac4ed620e57
|
25
|
int U_ready = 0;
|
gunpuen2 |
6:cac4ed620e57
|
26
|
int state = 0;
|
gunpuen2 |
6:cac4ed620e57
|
27
|
int ship_notdestroy[8] = {4,3,2,2,1,1,1,1};
|
gunpuen2 |
6:cac4ed620e57
|
28
|
int ship_destroyed[8] = {0};
|
gunpuen2 |
6:cac4ed620e57
|
29
|
int ship_flor[8][8] = {{0}}; //__________________________________________________This is ship area.
|
gunpuen2 |
6:cac4ed620e57
|
30
|
int check_ship1 = 0;
|
gunpuen2 |
5:85178023086a
|
31
|
int check_ship2 = 0;
|
gunpuen2 |
5:85178023086a
|
32
|
int ship4[4] = {0};
|
gunpuen2 |
5:85178023086a
|
33
|
int ship3[3] = {0};
|
gunpuen2 |
5:85178023086a
|
34
|
int ship2[2][2] = {{0}};
|
gunpuen2 |
5:85178023086a
|
35
|
int ship1[4] = {0};
|
soulx |
0:f4e546303b4e
|
36
|
|
gunpuen2 |
5:85178023086a
|
37
|
int main(){ //-------------------------------------------------------------------Main Function.
|
gunpuen2 |
5:85178023086a
|
38
|
float Vx;
|
gunpuen2 |
5:85178023086a
|
39
|
float Vy;
|
gunpuen2 |
5:85178023086a
|
40
|
int SW,iVxVy,iSW,n;
|
gunpuen2 |
5:85178023086a
|
41
|
int iShipType = 0;
|
gunpuen2 |
5:85178023086a
|
42
|
char m;
|
gunpuen2 |
5:85178023086a
|
43
|
while(1) {
|
gunpuen2 |
5:85178023086a
|
44
|
if(iShipType<8){
|
gunpuen2 |
5:85178023086a
|
45
|
Vx = VRx.read() * 1024;
|
gunpuen2 |
5:85178023086a
|
46
|
Vy = VRy.read() * 1024;
|
gunpuen2 |
5:85178023086a
|
47
|
SW = Button.read();
|
gunpuen2 |
5:85178023086a
|
48
|
m = check_joys(Vx,Vy);
|
gunpuen2 |
5:85178023086a
|
49
|
n = check_joys_int(Vx,Vy);
|
gunpuen2 |
5:85178023086a
|
50
|
if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
|
gunpuen2 |
5:85178023086a
|
51
|
iVxVy = 0;
|
gunpuen2 |
6:cac4ed620e57
|
52
|
check_ready();
|
gunpuen2 |
5:85178023086a
|
53
|
}
|
gunpuen2 |
5:85178023086a
|
54
|
if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
|
gunpuen2 |
5:85178023086a
|
55
|
iSW = 0;
|
gunpuen2 |
6:cac4ed620e57
|
56
|
check_ready();
|
gunpuen2 |
5:85178023086a
|
57
|
}
|
gunpuen2 |
5:85178023086a
|
58
|
if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
|
gunpuen2 |
5:85178023086a
|
59
|
Select_Position(m);
|
gunpuen2 |
6:cac4ed620e57
|
60
|
check_ready();
|
gunpuen2 |
5:85178023086a
|
61
|
printf("select_Position = %d\n",select_Position);
|
gunpuen2 |
5:85178023086a
|
62
|
iVxVy = 1;
|
gunpuen2 |
5:85178023086a
|
63
|
}
|
gunpuen2 |
5:85178023086a
|
64
|
if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
|
gunpuen2 |
5:85178023086a
|
65
|
printf("Wait!\n");
|
gunpuen2 |
6:cac4ed620e57
|
66
|
check_ready();
|
gunpuen2 |
6:cac4ed620e57
|
67
|
if(get_position(select_Position,ship_notdestroy[iShipType])==0){ //__Please read explanation in function get_position.
|
gunpuen2 |
6:cac4ed620e57
|
68
|
printf("Please input correct position\n");
|
gunpuen2 |
5:85178023086a
|
69
|
}else{
|
gunpuen2 |
5:85178023086a
|
70
|
iShipType++;
|
gunpuen2 |
5:85178023086a
|
71
|
}
|
gunpuen2 |
6:cac4ed620e57
|
72
|
check_ready();
|
gunpuen2 |
5:85178023086a
|
73
|
iSW = 1;
|
gunpuen2 |
5:85178023086a
|
74
|
print_metrix();
|
gunpuen2 |
5:85178023086a
|
75
|
}
|
gunpuen2 |
5:85178023086a
|
76
|
}else{
|
gunpuen2 |
6:cac4ed620e57
|
77
|
if(U_ready!=1){bt.putc('E');}
|
gunpuen2 |
6:cac4ed620e57
|
78
|
|
gunpuen2 |
6:cac4ed620e57
|
79
|
printf("\n");
|
gunpuen2 |
5:85178023086a
|
80
|
break;
|
gunpuen2 |
5:85178023086a
|
81
|
}
|
gunpuen2 |
5:85178023086a
|
82
|
}
|
gunpuen2 |
6:cac4ed620e57
|
83
|
select_Position = 0;
|
gunpuen2 |
6:cac4ed620e57
|
84
|
|
gunpuen2 |
6:cac4ed620e57
|
85
|
while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play
|
gunpuen2 |
6:cac4ed620e57
|
86
|
if(U_ready == 1){state = 0;}else{state = 1;}
|
gunpuen2 |
6:cac4ed620e57
|
87
|
if(state == 1){
|
gunpuen2 |
8:d90b2dfb339d
|
88
|
printf("Your turn.\n");
|
gunpuen2 |
6:cac4ed620e57
|
89
|
Vx = VRx.read() * 1024;
|
gunpuen2 |
6:cac4ed620e57
|
90
|
Vy = VRy.read() * 1024;
|
gunpuen2 |
6:cac4ed620e57
|
91
|
SW = Button.read();
|
gunpuen2 |
6:cac4ed620e57
|
92
|
m = check_joys(Vx,Vy);
|
gunpuen2 |
6:cac4ed620e57
|
93
|
n = check_joys_int(Vx,Vy);
|
gunpuen2 |
6:cac4ed620e57
|
94
|
if(n == 1){
|
gunpuen2 |
6:cac4ed620e57
|
95
|
iVxVy = 0;
|
gunpuen2 |
6:cac4ed620e57
|
96
|
}
|
gunpuen2 |
6:cac4ed620e57
|
97
|
if(SW == 1){
|
gunpuen2 |
6:cac4ed620e57
|
98
|
iSW = 0;
|
gunpuen2 |
6:cac4ed620e57
|
99
|
}
|
gunpuen2 |
6:cac4ed620e57
|
100
|
if(m!=NULL && iVxVy==0){
|
gunpuen2 |
6:cac4ed620e57
|
101
|
Select_Position(m);
|
gunpuen2 |
6:cac4ed620e57
|
102
|
printf("select_Position = %d\n",select_Position);
|
gunpuen2 |
6:cac4ed620e57
|
103
|
iVxVy = 1;
|
gunpuen2 |
6:cac4ed620e57
|
104
|
}
|
gunpuen2 |
6:cac4ed620e57
|
105
|
if(SW==0 && iSW==0){
|
gunpuen2 |
6:cac4ed620e57
|
106
|
printf("send\n");
|
gunpuen2 |
6:cac4ed620e57
|
107
|
bt.printf("%d",select_Position);
|
gunpuen2 |
6:cac4ed620e57
|
108
|
state = 0;
|
gunpuen2 |
6:cac4ed620e57
|
109
|
iSW = 1;
|
gunpuen2 |
6:cac4ed620e57
|
110
|
}
|
gunpuen2 |
6:cac4ed620e57
|
111
|
}else{
|
gunpuen2 |
6:cac4ed620e57
|
112
|
while(1){
|
gunpuen2 |
7:a651b3c90958
|
113
|
printf("");
|
gunpuen2 |
6:cac4ed620e57
|
114
|
if(bt.readable()){
|
gunpuen2 |
6:cac4ed620e57
|
115
|
// Wait for resive position of enemy that atk you.
|
gunpuen2 |
6:cac4ed620e57
|
116
|
iWaitATK = 1;
|
gunpuen2 |
6:cac4ed620e57
|
117
|
}
|
gunpuen2 |
6:cac4ed620e57
|
118
|
if(iWaitATK==1){
|
gunpuen2 |
6:cac4ed620e57
|
119
|
break;
|
gunpuen2 |
6:cac4ed620e57
|
120
|
}
|
gunpuen2 |
6:cac4ed620e57
|
121
|
}
|
gunpuen2 |
6:cac4ed620e57
|
122
|
}
|
gunpuen2 |
5:85178023086a
|
123
|
}
|
gunpuen2 |
5:85178023086a
|
124
|
}
|
soulx |
0:f4e546303b4e
|
125
|
|
gunpuen2 |
6:cac4ed620e57
|
126
|
|
gunpuen2 |
6:cac4ed620e57
|
127
|
|
gunpuen2 |
6:cac4ed620e57
|
128
|
|
gunpuen2 |
6:cac4ed620e57
|
129
|
|
gunpuen2 |
6:cac4ed620e57
|
130
|
|
gunpuen2 |
6:cac4ed620e57
|
131
|
|
gunpuen2 |
6:cac4ed620e57
|
132
|
|
gunpuen2 |
6:cac4ed620e57
|
133
|
|
gunpuen2 |
6:cac4ed620e57
|
134
|
|
gunpuen2 |
6:cac4ed620e57
|
135
|
|
gunpuen2 |
6:cac4ed620e57
|
136
|
|
gunpuen2 |
6:cac4ed620e57
|
137
|
|
gunpuen2 |
6:cac4ed620e57
|
138
|
|
gunpuen2 |
6:cac4ed620e57
|
139
|
|
gunpuen2 |
6:cac4ed620e57
|
140
|
|
gunpuen2 |
6:cac4ed620e57
|
141
|
|
gunpuen2 |
6:cac4ed620e57
|
142
|
|
gunpuen2 |
6:cac4ed620e57
|
143
|
|
gunpuen2 |
6:cac4ed620e57
|
144
|
|
gunpuen2 |
6:cac4ed620e57
|
145
|
|
gunpuen2 |
6:cac4ed620e57
|
146
|
|
gunpuen2 |
6:cac4ed620e57
|
147
|
|
gunpuen2 |
6:cac4ed620e57
|
148
|
|
gunpuen2 |
5:85178023086a
|
149
|
char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
|
gunpuen2 |
5:85178023086a
|
150
|
if(jx < 24.0){
|
gunpuen2 |
5:85178023086a
|
151
|
return 'a';
|
gunpuen2 |
5:85178023086a
|
152
|
}
|
gunpuen2 |
5:85178023086a
|
153
|
else if(jx > 1000.0){
|
gunpuen2 |
5:85178023086a
|
154
|
return 'd';
|
gunpuen2 |
5:85178023086a
|
155
|
}
|
gunpuen2 |
5:85178023086a
|
156
|
else if(jy < 24.0){
|
gunpuen2 |
5:85178023086a
|
157
|
return 'w';
|
gunpuen2 |
5:85178023086a
|
158
|
}
|
gunpuen2 |
5:85178023086a
|
159
|
else if(jy > 1000.0){
|
gunpuen2 |
5:85178023086a
|
160
|
return 's';
|
gunpuen2 |
5:85178023086a
|
161
|
}else{
|
gunpuen2 |
5:85178023086a
|
162
|
return NULL;
|
gunpuen2 |
5:85178023086a
|
163
|
}
|
gunpuen2 |
5:85178023086a
|
164
|
}
|
gunpuen2 |
5:85178023086a
|
165
|
int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
|
gunpuen2 |
5:85178023086a
|
166
|
if(jx>=450.0&&jx<=600.0){
|
gunpuen2 |
5:85178023086a
|
167
|
if(jy>=450.0&&jy<=600.0){
|
gunpuen2 |
5:85178023086a
|
168
|
return 1;
|
gunpuen2 |
5:85178023086a
|
169
|
}else{
|
gunpuen2 |
5:85178023086a
|
170
|
return 0;
|
gunpuen2 |
5:85178023086a
|
171
|
}
|
gunpuen2 |
5:85178023086a
|
172
|
}else{
|
gunpuen2 |
5:85178023086a
|
173
|
return 0;
|
gunpuen2 |
5:85178023086a
|
174
|
}
|
gunpuen2 |
5:85178023086a
|
175
|
}
|
gunpuen2 |
5:85178023086a
|
176
|
void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick).
|
gunpuen2 |
5:85178023086a
|
177
|
switch(M){
|
gunpuen2 |
5:85178023086a
|
178
|
case 'a':
|
gunpuen2 |
5:85178023086a
|
179
|
if(select_Position%10!=0){select_Position = select_Position - 1;}
|
gunpuen2 |
5:85178023086a
|
180
|
break;
|
gunpuen2 |
5:85178023086a
|
181
|
case 'd':
|
gunpuen2 |
5:85178023086a
|
182
|
if(select_Position%10!=7){select_Position = select_Position + 1;}
|
gunpuen2 |
5:85178023086a
|
183
|
break;
|
gunpuen2 |
5:85178023086a
|
184
|
case 'w':
|
gunpuen2 |
5:85178023086a
|
185
|
if(select_Position/10!=0){select_Position = select_Position - 10;}
|
gunpuen2 |
5:85178023086a
|
186
|
break;
|
gunpuen2 |
5:85178023086a
|
187
|
case 's':
|
gunpuen2 |
5:85178023086a
|
188
|
if(select_Position/10!=7){select_Position = select_Position + 10;}
|
gunpuen2 |
5:85178023086a
|
189
|
break;
|
gunpuen2 |
5:85178023086a
|
190
|
}
|
gunpuen2 |
5:85178023086a
|
191
|
}
|
gunpuen2 |
5:85178023086a
|
192
|
int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area.
|
gunpuen2 |
5:85178023086a
|
193
|
int i,x,y = 0;
|
gunpuen2 |
5:85178023086a
|
194
|
int error = 0;
|
gunpuen2 |
5:85178023086a
|
195
|
|
gunpuen2 |
7:a651b3c90958
|
196
|
y = input_position/10;
|
gunpuen2 |
7:a651b3c90958
|
197
|
x = input_position%10;
|
gunpuen2 |
5:85178023086a
|
198
|
|
gunpuen2 |
5:85178023086a
|
199
|
for(i=0;i<ship_type;i++){
|
gunpuen2 |
7:a651b3c90958
|
200
|
if(check_correctPosition(y,x) == 1){
|
gunpuen2 |
7:a651b3c90958
|
201
|
if(ship_type == 4){ship4[i] = (y*10)+x;}
|
gunpuen2 |
7:a651b3c90958
|
202
|
else if(ship_type == 3){ship3[i] = (y*10)+x;}
|
gunpuen2 |
7:a651b3c90958
|
203
|
else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;}
|
gunpuen2 |
7:a651b3c90958
|
204
|
else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;}
|
gunpuen2 |
7:a651b3c90958
|
205
|
}else{
|
gunpuen2 |
5:85178023086a
|
206
|
error = 1;
|
gunpuen2 |
5:85178023086a
|
207
|
break;
|
gunpuen2 |
5:85178023086a
|
208
|
}
|
gunpuen2 |
5:85178023086a
|
209
|
if(ship_type%2 == 0){
|
gunpuen2 |
7:a651b3c90958
|
210
|
y++;
|
gunpuen2 |
5:85178023086a
|
211
|
}else{
|
gunpuen2 |
7:a651b3c90958
|
212
|
x++;
|
gunpuen2 |
5:85178023086a
|
213
|
}
|
gunpuen2 |
5:85178023086a
|
214
|
}
|
gunpuen2 |
6:cac4ed620e57
|
215
|
if(ship_type==2){
|
gunpuen2 |
6:cac4ed620e57
|
216
|
check_ship2++;
|
gunpuen2 |
6:cac4ed620e57
|
217
|
}
|
gunpuen2 |
5:85178023086a
|
218
|
if(error == 1){
|
gunpuen2 |
5:85178023086a
|
219
|
return 0;
|
gunpuen2 |
5:85178023086a
|
220
|
}else{
|
gunpuen2 |
7:a651b3c90958
|
221
|
y = input_position/10;
|
gunpuen2 |
7:a651b3c90958
|
222
|
x = input_position%10;
|
gunpuen2 |
5:85178023086a
|
223
|
for(i=0;i<ship_type;i++){
|
gunpuen2 |
7:a651b3c90958
|
224
|
ship_flor[y][x] = ship_type;
|
gunpuen2 |
5:85178023086a
|
225
|
if(ship_type%2 == 0){
|
gunpuen2 |
7:a651b3c90958
|
226
|
y++;
|
gunpuen2 |
7:a651b3c90958
|
227
|
}else{
|
gunpuen2 |
5:85178023086a
|
228
|
x++;
|
soulx |
0:f4e546303b4e
|
229
|
}
|
soulx |
0:f4e546303b4e
|
230
|
}
|
gunpuen2 |
5:85178023086a
|
231
|
return 1;
|
soulx |
0:f4e546303b4e
|
232
|
}
|
soulx |
0:f4e546303b4e
|
233
|
}
|
gunpuen2 |
5:85178023086a
|
234
|
int check_correctPosition(int X,int Y){
|
gunpuen2 |
7:a651b3c90958
|
235
|
if(X<=7){
|
gunpuen2 |
7:a651b3c90958
|
236
|
if(Y<=7){
|
gunpuen2 |
7:a651b3c90958
|
237
|
if(ship_flor[X][Y] == 0){
|
gunpuen2 |
7:a651b3c90958
|
238
|
return 1;
|
gunpuen2 |
7:a651b3c90958
|
239
|
}else{
|
gunpuen2 |
7:a651b3c90958
|
240
|
return 0;
|
gunpuen2 |
7:a651b3c90958
|
241
|
}
|
gunpuen2 |
5:85178023086a
|
242
|
}
|
gunpuen2 |
5:85178023086a
|
243
|
}else{
|
gunpuen2 |
5:85178023086a
|
244
|
return 0;
|
gunpuen2 |
5:85178023086a
|
245
|
}
|
gunpuen2 |
5:85178023086a
|
246
|
}
|
gunpuen2 |
5:85178023086a
|
247
|
void print_metrix(){
|
gunpuen2 |
5:85178023086a
|
248
|
for(int i=0;i<8;i++){
|
gunpuen2 |
5:85178023086a
|
249
|
for(int j=0;j<8;j++){
|
gunpuen2 |
5:85178023086a
|
250
|
printf("| %d |",ship_flor[i][j]);
|
gunpuen2 |
5:85178023086a
|
251
|
}
|
gunpuen2 |
5:85178023086a
|
252
|
printf("\n");
|
gunpuen2 |
5:85178023086a
|
253
|
}
|
gunpuen2 |
6:cac4ed620e57
|
254
|
}
|
gunpuen2 |
6:cac4ed620e57
|
255
|
void check_ready(){
|
gunpuen2 |
6:cac4ed620e57
|
256
|
if(bt.readable()){
|
gunpuen2 |
6:cac4ed620e57
|
257
|
U_ready = 1;
|
gunpuen2 |
6:cac4ed620e57
|
258
|
}
|
gunpuen2 |
6:cac4ed620e57
|
259
|
}
|
gunpuen2 |
6:cac4ed620e57
|
260
|
/*
|
gunpuen2 |
6:cac4ed620e57
|
261
|
int check_when_enemyATK(int position){
|
gunpuen2 |
6:cac4ed620e57
|
262
|
|
gunpuen2 |
6:cac4ed620e57
|
263
|
}
|
gunpuen2 |
6:cac4ed620e57
|
264
|
*/ |