Peter's version

Fork of ScoreCount by George Cochrane

Revision:
3:8e42915e7375
Parent:
2:289c6ccc4e86
Child:
4:7cec137649a0
diff -r 289c6ccc4e86 -r 8e42915e7375 main.cpp
--- a/main.cpp	Wed May 01 19:46:48 2013 +0000
+++ b/main.cpp	Thu May 02 13:35:41 2013 +0000
@@ -1,14 +1,11 @@
 #include "mbed.h"
 #include "TSISensor.h"
 #include "TextLCD.h"
-
+#include "process_signal.h"
 
-//INITIAL PARAMETERS
-int hit=0;
-int lives=10;       //How many lives to start game with
-float a;
 TSISensor tsi;
 
+
 //RGB LED SETUP
 DigitalOut Red(PTC6);
 DigitalOut Blue(PTC10);
@@ -17,46 +14,63 @@
 //LCD SCREEN SETUP
 TextLCD lcd(PTD7, PTD6, PTA17, PTA16, PTC17, PTC16); // rs, e, d4-d7
 
+//INITIAL PARAMETERS AND GLOBAL VARIABLES
+int hit=0;
+int lives=10;                       //How many lives to start game with
+unsigned char data[4];
+unsigned char Ah=0;
+unsigned char Bh=0;
+unsigned char Ch=0;
+unsigned char Dh=0;
+char Player='A';
 
+//BEGIN!
 
 int main() 
 {
+
+
+
+
 while(1) 
 {
     
-    lcd.cls();
+    
+    reset_array();  //At start of new game reset hits from players to 0
     
     while (lives>=0)
     {
     Blue=1;     //Blue light always on when playing
     Red=0;      //Red light off when no hits registered
+    Green=0;
     
     if (lives==0)
     {
-    Red=1;      //Magenta if no lives remain
+    Green=1;      //Magenta if no lives remain
     }
-   
-    
-    
-    //TRIGGER FOR HIT (CURRENTLY TOUCH PAD)
-    a=tsi.readPercentage();
-    
-    if (a>=0.01)
-    {hit=1;}
-    else
-    {hit=0;}
-
     
     //Print no. of lives
+    lcd.cls();
+    
     lcd.locate(0,0);
-    lcd.printf("Lives remaining: %d \n", lives);
+    lcd.printf("Player %c \n", Player);
+    
+    lcd.locate(0,1);
+    lcd.printf("Lives left: %d \n", lives);
+    
 
+    //Have you been hit?
+    
+    int signal;                                     //Signal input here!
+    
+    signal=1;
+    
+    hit= process_signal(signal);
 
                 if (hit==1)
                 {
                 unsigned char i;
-       
-                
+                   
                 lives--;
                 
                 if(lives<0)
@@ -66,7 +80,10 @@
                 
                 //Update lives on LCD
                 lcd.locate(0,0);
-                lcd.printf("Lives remaining: %d \n", lives);
+                lcd.printf("Player %c", Player);
+                
+                lcd.locate(0,1);
+                lcd.printf("You've been hit!");
                 
                 //Flash to register hit
                 for(i=0;i<4;i++)            //INCREASE i TO EXTEND TIME THAT GUN IS DISABLED! Maybe later add that being hit disables your own trigger?
@@ -76,7 +93,7 @@
                     wait(0.2);
                     Red=0;
                     Blue=1;
-                    wait(0.2);                   
+                    wait(0.2);                  
                     }
                 }