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Peter's version
Fork of ScoreCount by
main.cpp@3:8e42915e7375, 2013-05-02 (annotated)
- Committer:
- gcme93
- Date:
- Thu May 02 13:35:41 2013 +0000
- Revision:
- 3:8e42915e7375
- Parent:
- 2:289c6ccc4e86
- Child:
- 4:7cec137649a0
latest badboy
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
gcme93 | 0:c82f950266fc | 1 | #include "mbed.h" |
gcme93 | 0:c82f950266fc | 2 | #include "TSISensor.h" |
gcme93 | 0:c82f950266fc | 3 | #include "TextLCD.h" |
gcme93 | 3:8e42915e7375 | 4 | #include "process_signal.h" |
gcme93 | 0:c82f950266fc | 5 | |
gcme93 | 0:c82f950266fc | 6 | TSISensor tsi; |
gcme93 | 0:c82f950266fc | 7 | |
gcme93 | 3:8e42915e7375 | 8 | |
gcme93 | 2:289c6ccc4e86 | 9 | //RGB LED SETUP |
gcme93 | 2:289c6ccc4e86 | 10 | DigitalOut Red(PTC6); |
gcme93 | 2:289c6ccc4e86 | 11 | DigitalOut Blue(PTC10); |
gcme93 | 2:289c6ccc4e86 | 12 | DigitalOut Green(PTC11); |
gcme93 | 0:c82f950266fc | 13 | |
gcme93 | 2:289c6ccc4e86 | 14 | //LCD SCREEN SETUP |
gcme93 | 0:c82f950266fc | 15 | TextLCD lcd(PTD7, PTD6, PTA17, PTA16, PTC17, PTC16); // rs, e, d4-d7 |
gcme93 | 0:c82f950266fc | 16 | |
gcme93 | 3:8e42915e7375 | 17 | //INITIAL PARAMETERS AND GLOBAL VARIABLES |
gcme93 | 3:8e42915e7375 | 18 | int hit=0; |
gcme93 | 3:8e42915e7375 | 19 | int lives=10; //How many lives to start game with |
gcme93 | 3:8e42915e7375 | 20 | unsigned char data[4]; |
gcme93 | 3:8e42915e7375 | 21 | unsigned char Ah=0; |
gcme93 | 3:8e42915e7375 | 22 | unsigned char Bh=0; |
gcme93 | 3:8e42915e7375 | 23 | unsigned char Ch=0; |
gcme93 | 3:8e42915e7375 | 24 | unsigned char Dh=0; |
gcme93 | 3:8e42915e7375 | 25 | char Player='A'; |
gcme93 | 0:c82f950266fc | 26 | |
gcme93 | 3:8e42915e7375 | 27 | //BEGIN! |
gcme93 | 0:c82f950266fc | 28 | |
gcme93 | 0:c82f950266fc | 29 | int main() |
gcme93 | 2:289c6ccc4e86 | 30 | { |
gcme93 | 3:8e42915e7375 | 31 | |
gcme93 | 3:8e42915e7375 | 32 | |
gcme93 | 3:8e42915e7375 | 33 | |
gcme93 | 3:8e42915e7375 | 34 | |
gcme93 | 2:289c6ccc4e86 | 35 | while(1) |
gcme93 | 0:c82f950266fc | 36 | { |
gcme93 | 2:289c6ccc4e86 | 37 | |
gcme93 | 3:8e42915e7375 | 38 | |
gcme93 | 3:8e42915e7375 | 39 | reset_array(); //At start of new game reset hits from players to 0 |
gcme93 | 2:289c6ccc4e86 | 40 | |
gcme93 | 2:289c6ccc4e86 | 41 | while (lives>=0) |
gcme93 | 0:c82f950266fc | 42 | { |
gcme93 | 2:289c6ccc4e86 | 43 | Blue=1; //Blue light always on when playing |
gcme93 | 2:289c6ccc4e86 | 44 | Red=0; //Red light off when no hits registered |
gcme93 | 3:8e42915e7375 | 45 | Green=0; |
gcme93 | 0:c82f950266fc | 46 | |
gcme93 | 2:289c6ccc4e86 | 47 | if (lives==0) |
gcme93 | 2:289c6ccc4e86 | 48 | { |
gcme93 | 3:8e42915e7375 | 49 | Green=1; //Magenta if no lives remain |
gcme93 | 2:289c6ccc4e86 | 50 | } |
gcme93 | 2:289c6ccc4e86 | 51 | |
gcme93 | 2:289c6ccc4e86 | 52 | //Print no. of lives |
gcme93 | 3:8e42915e7375 | 53 | lcd.cls(); |
gcme93 | 3:8e42915e7375 | 54 | |
gcme93 | 0:c82f950266fc | 55 | lcd.locate(0,0); |
gcme93 | 3:8e42915e7375 | 56 | lcd.printf("Player %c \n", Player); |
gcme93 | 3:8e42915e7375 | 57 | |
gcme93 | 3:8e42915e7375 | 58 | lcd.locate(0,1); |
gcme93 | 3:8e42915e7375 | 59 | lcd.printf("Lives left: %d \n", lives); |
gcme93 | 3:8e42915e7375 | 60 | |
gcme93 | 0:c82f950266fc | 61 | |
gcme93 | 3:8e42915e7375 | 62 | //Have you been hit? |
gcme93 | 3:8e42915e7375 | 63 | |
gcme93 | 3:8e42915e7375 | 64 | int signal; //Signal input here! |
gcme93 | 3:8e42915e7375 | 65 | |
gcme93 | 3:8e42915e7375 | 66 | signal=1; |
gcme93 | 3:8e42915e7375 | 67 | |
gcme93 | 3:8e42915e7375 | 68 | hit= process_signal(signal); |
gcme93 | 0:c82f950266fc | 69 | |
gcme93 | 0:c82f950266fc | 70 | if (hit==1) |
gcme93 | 0:c82f950266fc | 71 | { |
gcme93 | 1:d41b5b18175b | 72 | unsigned char i; |
gcme93 | 3:8e42915e7375 | 73 | |
gcme93 | 0:c82f950266fc | 74 | lives--; |
gcme93 | 0:c82f950266fc | 75 | |
gcme93 | 2:289c6ccc4e86 | 76 | if(lives<0) |
gcme93 | 2:289c6ccc4e86 | 77 | { |
gcme93 | 2:289c6ccc4e86 | 78 | goto end; //Skip to the end (avoids read out of -1 lives) |
gcme93 | 2:289c6ccc4e86 | 79 | } |
gcme93 | 2:289c6ccc4e86 | 80 | |
gcme93 | 2:289c6ccc4e86 | 81 | //Update lives on LCD |
gcme93 | 1:d41b5b18175b | 82 | lcd.locate(0,0); |
gcme93 | 3:8e42915e7375 | 83 | lcd.printf("Player %c", Player); |
gcme93 | 3:8e42915e7375 | 84 | |
gcme93 | 3:8e42915e7375 | 85 | lcd.locate(0,1); |
gcme93 | 3:8e42915e7375 | 86 | lcd.printf("You've been hit!"); |
gcme93 | 0:c82f950266fc | 87 | |
gcme93 | 2:289c6ccc4e86 | 88 | //Flash to register hit |
gcme93 | 2:289c6ccc4e86 | 89 | for(i=0;i<4;i++) //INCREASE i TO EXTEND TIME THAT GUN IS DISABLED! Maybe later add that being hit disables your own trigger? |
gcme93 | 1:d41b5b18175b | 90 | { |
gcme93 | 2:289c6ccc4e86 | 91 | Blue=0; |
gcme93 | 2:289c6ccc4e86 | 92 | Red=1; |
gcme93 | 1:d41b5b18175b | 93 | wait(0.2); |
gcme93 | 2:289c6ccc4e86 | 94 | Red=0; |
gcme93 | 2:289c6ccc4e86 | 95 | Blue=1; |
gcme93 | 3:8e42915e7375 | 96 | wait(0.2); |
gcme93 | 1:d41b5b18175b | 97 | } |
gcme93 | 0:c82f950266fc | 98 | } |
gcme93 | 2:289c6ccc4e86 | 99 | |
gcme93 | 0:c82f950266fc | 100 | } |
gcme93 | 1:d41b5b18175b | 101 | |
gcme93 | 2:289c6ccc4e86 | 102 | end: |
gcme93 | 1:d41b5b18175b | 103 | |
gcme93 | 2:289c6ccc4e86 | 104 | Blue=0; |
gcme93 | 0:c82f950266fc | 105 | lcd.cls(); |
gcme93 | 0:c82f950266fc | 106 | lcd.locate(0,0); |
gcme93 | 0:c82f950266fc | 107 | lcd.printf(" - GAME OVER - ...you suck"); |
gcme93 | 0:c82f950266fc | 108 | |
gcme93 | 1:d41b5b18175b | 109 | |
gcme93 | 1:d41b5b18175b | 110 | unsigned char i; |
gcme93 | 2:289c6ccc4e86 | 111 | for(i=0;i<50;i++) //Flashing to indicate game over - INCREASE i FOR LONGER BREAK BEFORE RESET (perhaps button to reset, not auto reset?) |
gcme93 | 1:d41b5b18175b | 112 | { |
gcme93 | 2:289c6ccc4e86 | 113 | Red=1; |
gcme93 | 1:d41b5b18175b | 114 | wait(0.05); |
gcme93 | 2:289c6ccc4e86 | 115 | Red=0; |
gcme93 | 2:289c6ccc4e86 | 116 | wait(0.05); |
gcme93 | 1:d41b5b18175b | 117 | } |
gcme93 | 2:289c6ccc4e86 | 118 | |
gcme93 | 2:289c6ccc4e86 | 119 | //Pretty green light and resetting |
gcme93 | 2:289c6ccc4e86 | 120 | Green=1; |
gcme93 | 2:289c6ccc4e86 | 121 | lives= 10; |
gcme93 | 2:289c6ccc4e86 | 122 | wait(2); |
gcme93 | 2:289c6ccc4e86 | 123 | Green=0; |
gcme93 | 2:289c6ccc4e86 | 124 | lcd.cls(); |
gcme93 | 0:c82f950266fc | 125 | } |
gcme93 | 0:c82f950266fc | 126 | } |