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Peter's version
Fork of ScoreCount by
main.cpp@4:7cec137649a0, 2013-05-02 (annotated)
- Committer:
- gcme93
- Date:
- Thu May 02 16:07:04 2013 +0000
- Revision:
- 4:7cec137649a0
- Parent:
- 3:8e42915e7375
- Child:
- 5:a50e02fc49cd
Yo
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
gcme93 | 0:c82f950266fc | 1 | #include "mbed.h" |
gcme93 | 0:c82f950266fc | 2 | #include "TSISensor.h" |
gcme93 | 0:c82f950266fc | 3 | #include "TextLCD.h" |
gcme93 | 3:8e42915e7375 | 4 | #include "process_signal.h" |
gcme93 | 4:7cec137649a0 | 5 | #include "reciever.h" |
gcme93 | 0:c82f950266fc | 6 | |
gcme93 | 0:c82f950266fc | 7 | TSISensor tsi; |
gcme93 | 0:c82f950266fc | 8 | |
gcme93 | 3:8e42915e7375 | 9 | |
gcme93 | 2:289c6ccc4e86 | 10 | //RGB LED SETUP |
gcme93 | 2:289c6ccc4e86 | 11 | DigitalOut Red(PTC6); |
gcme93 | 2:289c6ccc4e86 | 12 | DigitalOut Blue(PTC10); |
gcme93 | 2:289c6ccc4e86 | 13 | DigitalOut Green(PTC11); |
gcme93 | 0:c82f950266fc | 14 | |
gcme93 | 2:289c6ccc4e86 | 15 | //LCD SCREEN SETUP |
gcme93 | 0:c82f950266fc | 16 | TextLCD lcd(PTD7, PTD6, PTA17, PTA16, PTC17, PTC16); // rs, e, d4-d7 |
gcme93 | 0:c82f950266fc | 17 | |
gcme93 | 3:8e42915e7375 | 18 | //INITIAL PARAMETERS AND GLOBAL VARIABLES |
gcme93 | 3:8e42915e7375 | 19 | int hit=0; |
gcme93 | 3:8e42915e7375 | 20 | int lives=10; //How many lives to start game with |
gcme93 | 3:8e42915e7375 | 21 | unsigned char data[4]; |
gcme93 | 3:8e42915e7375 | 22 | unsigned char Ah=0; |
gcme93 | 3:8e42915e7375 | 23 | unsigned char Bh=0; |
gcme93 | 3:8e42915e7375 | 24 | unsigned char Ch=0; |
gcme93 | 3:8e42915e7375 | 25 | unsigned char Dh=0; |
gcme93 | 3:8e42915e7375 | 26 | char Player='A'; |
gcme93 | 0:c82f950266fc | 27 | |
gcme93 | 3:8e42915e7375 | 28 | //BEGIN! |
gcme93 | 0:c82f950266fc | 29 | |
gcme93 | 0:c82f950266fc | 30 | int main() |
gcme93 | 2:289c6ccc4e86 | 31 | { |
gcme93 | 3:8e42915e7375 | 32 | |
gcme93 | 3:8e42915e7375 | 33 | |
gcme93 | 3:8e42915e7375 | 34 | |
gcme93 | 3:8e42915e7375 | 35 | |
gcme93 | 2:289c6ccc4e86 | 36 | while(1) |
gcme93 | 0:c82f950266fc | 37 | { |
gcme93 | 2:289c6ccc4e86 | 38 | |
gcme93 | 3:8e42915e7375 | 39 | |
gcme93 | 3:8e42915e7375 | 40 | reset_array(); //At start of new game reset hits from players to 0 |
gcme93 | 2:289c6ccc4e86 | 41 | |
gcme93 | 2:289c6ccc4e86 | 42 | while (lives>=0) |
gcme93 | 0:c82f950266fc | 43 | { |
gcme93 | 2:289c6ccc4e86 | 44 | Blue=1; //Blue light always on when playing |
gcme93 | 2:289c6ccc4e86 | 45 | Red=0; //Red light off when no hits registered |
gcme93 | 3:8e42915e7375 | 46 | Green=0; |
gcme93 | 0:c82f950266fc | 47 | |
gcme93 | 2:289c6ccc4e86 | 48 | if (lives==0) |
gcme93 | 2:289c6ccc4e86 | 49 | { |
gcme93 | 3:8e42915e7375 | 50 | Green=1; //Magenta if no lives remain |
gcme93 | 2:289c6ccc4e86 | 51 | } |
gcme93 | 2:289c6ccc4e86 | 52 | |
gcme93 | 2:289c6ccc4e86 | 53 | //Print no. of lives |
gcme93 | 3:8e42915e7375 | 54 | lcd.cls(); |
gcme93 | 3:8e42915e7375 | 55 | |
gcme93 | 0:c82f950266fc | 56 | lcd.locate(0,0); |
gcme93 | 3:8e42915e7375 | 57 | lcd.printf("Player %c \n", Player); |
gcme93 | 3:8e42915e7375 | 58 | |
gcme93 | 3:8e42915e7375 | 59 | lcd.locate(0,1); |
gcme93 | 3:8e42915e7375 | 60 | lcd.printf("Lives left: %d \n", lives); |
gcme93 | 3:8e42915e7375 | 61 | |
gcme93 | 0:c82f950266fc | 62 | |
gcme93 | 3:8e42915e7375 | 63 | //Have you been hit? |
gcme93 | 3:8e42915e7375 | 64 | |
gcme93 | 3:8e42915e7375 | 65 | int signal; //Signal input here! |
gcme93 | 3:8e42915e7375 | 66 | |
gcme93 | 4:7cec137649a0 | 67 | signal=Interrogate(); |
gcme93 | 3:8e42915e7375 | 68 | |
gcme93 | 3:8e42915e7375 | 69 | hit= process_signal(signal); |
gcme93 | 0:c82f950266fc | 70 | |
gcme93 | 0:c82f950266fc | 71 | if (hit==1) |
gcme93 | 0:c82f950266fc | 72 | { |
gcme93 | 1:d41b5b18175b | 73 | unsigned char i; |
gcme93 | 3:8e42915e7375 | 74 | |
gcme93 | 0:c82f950266fc | 75 | lives--; |
gcme93 | 0:c82f950266fc | 76 | |
gcme93 | 2:289c6ccc4e86 | 77 | if(lives<0) |
gcme93 | 2:289c6ccc4e86 | 78 | { |
gcme93 | 2:289c6ccc4e86 | 79 | goto end; //Skip to the end (avoids read out of -1 lives) |
gcme93 | 2:289c6ccc4e86 | 80 | } |
gcme93 | 2:289c6ccc4e86 | 81 | |
gcme93 | 2:289c6ccc4e86 | 82 | //Update lives on LCD |
gcme93 | 1:d41b5b18175b | 83 | lcd.locate(0,0); |
gcme93 | 3:8e42915e7375 | 84 | lcd.printf("Player %c", Player); |
gcme93 | 3:8e42915e7375 | 85 | |
gcme93 | 3:8e42915e7375 | 86 | lcd.locate(0,1); |
gcme93 | 3:8e42915e7375 | 87 | lcd.printf("You've been hit!"); |
gcme93 | 0:c82f950266fc | 88 | |
gcme93 | 2:289c6ccc4e86 | 89 | //Flash to register hit |
gcme93 | 2:289c6ccc4e86 | 90 | for(i=0;i<4;i++) //INCREASE i TO EXTEND TIME THAT GUN IS DISABLED! Maybe later add that being hit disables your own trigger? |
gcme93 | 1:d41b5b18175b | 91 | { |
gcme93 | 2:289c6ccc4e86 | 92 | Blue=0; |
gcme93 | 2:289c6ccc4e86 | 93 | Red=1; |
gcme93 | 1:d41b5b18175b | 94 | wait(0.2); |
gcme93 | 2:289c6ccc4e86 | 95 | Red=0; |
gcme93 | 2:289c6ccc4e86 | 96 | Blue=1; |
gcme93 | 3:8e42915e7375 | 97 | wait(0.2); |
gcme93 | 1:d41b5b18175b | 98 | } |
gcme93 | 0:c82f950266fc | 99 | } |
gcme93 | 2:289c6ccc4e86 | 100 | |
gcme93 | 0:c82f950266fc | 101 | } |
gcme93 | 1:d41b5b18175b | 102 | |
gcme93 | 2:289c6ccc4e86 | 103 | end: |
gcme93 | 1:d41b5b18175b | 104 | |
gcme93 | 2:289c6ccc4e86 | 105 | Blue=0; |
gcme93 | 4:7cec137649a0 | 106 | Green=0; |
gcme93 | 0:c82f950266fc | 107 | lcd.cls(); |
gcme93 | 0:c82f950266fc | 108 | lcd.locate(0,0); |
gcme93 | 0:c82f950266fc | 109 | lcd.printf(" - GAME OVER - ...you suck"); |
gcme93 | 0:c82f950266fc | 110 | |
gcme93 | 1:d41b5b18175b | 111 | |
gcme93 | 1:d41b5b18175b | 112 | unsigned char i; |
gcme93 | 2:289c6ccc4e86 | 113 | for(i=0;i<50;i++) //Flashing to indicate game over - INCREASE i FOR LONGER BREAK BEFORE RESET (perhaps button to reset, not auto reset?) |
gcme93 | 1:d41b5b18175b | 114 | { |
gcme93 | 2:289c6ccc4e86 | 115 | Red=1; |
gcme93 | 1:d41b5b18175b | 116 | wait(0.05); |
gcme93 | 2:289c6ccc4e86 | 117 | Red=0; |
gcme93 | 2:289c6ccc4e86 | 118 | wait(0.05); |
gcme93 | 1:d41b5b18175b | 119 | } |
gcme93 | 2:289c6ccc4e86 | 120 | |
gcme93 | 2:289c6ccc4e86 | 121 | //Pretty green light and resetting |
gcme93 | 2:289c6ccc4e86 | 122 | Green=1; |
gcme93 | 2:289c6ccc4e86 | 123 | lives= 10; |
gcme93 | 2:289c6ccc4e86 | 124 | wait(2); |
gcme93 | 2:289c6ccc4e86 | 125 | Green=0; |
gcme93 | 2:289c6ccc4e86 | 126 | lcd.cls(); |
gcme93 | 0:c82f950266fc | 127 | } |
gcme93 | 0:c82f950266fc | 128 | } |